Remove ol.DEBUG
This commit is contained in:
@@ -3,7 +3,6 @@ goog.provide('ol.renderer.canvas.ImageLayer');
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goog.require('ol');
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goog.require('ol.ViewHint');
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goog.require('ol.extent');
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goog.require('ol.proj');
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goog.require('ol.renderer.canvas.IntermediateCanvas');
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goog.require('ol.transform');
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@@ -78,8 +77,6 @@ ol.renderer.canvas.ImageLayer.prototype.prepareFrame = function(frameState, laye
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if (!ol.ENABLE_RASTER_REPROJECTION) {
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var sourceProjection = imageSource.getProjection();
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if (sourceProjection) {
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ol.DEBUG && console.assert(ol.proj.equivalent(projection, sourceProjection),
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'projection and sourceProjection are equivalent');
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projection = sourceProjection;
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}
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}
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@@ -116,20 +116,12 @@ ol.renderer.Layer.prototype.loadImage = function(image) {
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var imageState = image.getState();
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if (imageState != ol.ImageState.LOADED &&
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imageState != ol.ImageState.ERROR) {
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// the image is either "idle" or "loading", register the change
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// listener (a noop if the listener was already registered)
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ol.DEBUG && console.assert(imageState == ol.ImageState.IDLE ||
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imageState == ol.ImageState.LOADING,
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'imageState is "idle" or "loading"');
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ol.events.listen(image, ol.events.EventType.CHANGE,
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this.handleImageChange_, this);
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}
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if (imageState == ol.ImageState.IDLE) {
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image.load();
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imageState = image.getState();
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ol.DEBUG && console.assert(imageState == ol.ImageState.LOADING ||
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imageState == ol.ImageState.LOADED,
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'imageState is "loading" or "loaded"');
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}
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return imageState == ol.ImageState.LOADED;
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};
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@@ -53,8 +53,6 @@ ol.renderer.Map.prototype.calculateMatrices2D = function(frameState) {
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var viewState = frameState.viewState;
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var coordinateToPixelTransform = frameState.coordinateToPixelTransform;
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var pixelToCoordinateTransform = frameState.pixelToCoordinateTransform;
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ol.DEBUG && console.assert(coordinateToPixelTransform,
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'frameState has a coordinateToPixelTransform');
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ol.transform.compose(coordinateToPixelTransform,
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frameState.size[0] / 2, frameState.size[1] / 2,
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@@ -223,8 +221,6 @@ ol.renderer.Map.prototype.getLayerRenderer = function(layer) {
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* @return {ol.renderer.Layer} Layer renderer.
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*/
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ol.renderer.Map.prototype.getLayerRendererByKey = function(layerKey) {
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ol.DEBUG && console.assert(layerKey in this.layerRenderers_,
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'given layerKey (%s) exists in layerRenderers', layerKey);
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return this.layerRenderers_[layerKey];
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};
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@@ -268,13 +264,9 @@ ol.renderer.Map.prototype.handleLayerRendererChange_ = function() {
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* @private
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*/
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ol.renderer.Map.prototype.removeLayerRendererByKey_ = function(layerKey) {
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ol.DEBUG && console.assert(layerKey in this.layerRenderers_,
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'given layerKey (%s) exists in layerRenderers', layerKey);
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var layerRenderer = this.layerRenderers_[layerKey];
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delete this.layerRenderers_[layerKey];
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ol.DEBUG && console.assert(layerKey in this.layerRendererListeners_,
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'given layerKey (%s) exists in layerRendererListeners', layerKey);
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ol.events.unlistenByKey(this.layerRendererListeners_[layerKey]);
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delete this.layerRendererListeners_[layerKey];
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@@ -87,8 +87,6 @@ ol.renderer.vector.renderFeature = function(
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imageStyle.load();
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}
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imageState = imageStyle.getImageState();
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ol.DEBUG && console.assert(imageState == ol.ImageState.LOADING,
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'imageState should be LOADING');
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imageStyle.listenImageChange(listener, thisArg);
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loading = true;
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}
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@@ -35,9 +35,7 @@ ol.renderer.webgl.defaultmapshader.Fragment.OPTIMIZED_SOURCE = 'precision medium
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.defaultmapshader.Fragment.SOURCE = ol.DEBUG ?
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ol.renderer.webgl.defaultmapshader.Fragment.DEBUG_SOURCE :
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ol.renderer.webgl.defaultmapshader.Fragment.OPTIMIZED_SOURCE;
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ol.renderer.webgl.defaultmapshader.Fragment.SOURCE = ol.renderer.webgl.defaultmapshader.Fragment.OPTIMIZED_SOURCE;
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ol.renderer.webgl.defaultmapshader.fragment = new ol.renderer.webgl.defaultmapshader.Fragment();
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@@ -72,9 +70,7 @@ ol.renderer.webgl.defaultmapshader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;att
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.defaultmapshader.Vertex.SOURCE = ol.DEBUG ?
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ol.renderer.webgl.defaultmapshader.Vertex.DEBUG_SOURCE :
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ol.renderer.webgl.defaultmapshader.Vertex.OPTIMIZED_SOURCE;
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ol.renderer.webgl.defaultmapshader.Vertex.SOURCE = ol.renderer.webgl.defaultmapshader.Vertex.OPTIMIZED_SOURCE;
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ol.renderer.webgl.defaultmapshader.vertex = new ol.renderer.webgl.defaultmapshader.Vertex();
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@@ -91,36 +87,30 @@ ol.renderer.webgl.defaultmapshader.Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_opacity = gl.getUniformLocation(
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program, ol.DEBUG ? 'u_opacity' : 'f');
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this.u_opacity = gl.getUniformLocation(program, 'f');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_projectionMatrix = gl.getUniformLocation(
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program, ol.DEBUG ? 'u_projectionMatrix' : 'e');
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this.u_projectionMatrix = gl.getUniformLocation(program, 'e');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_texCoordMatrix = gl.getUniformLocation(
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program, ol.DEBUG ? 'u_texCoordMatrix' : 'd');
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this.u_texCoordMatrix = gl.getUniformLocation(program, 'd');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_texture = gl.getUniformLocation(
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program, ol.DEBUG ? 'u_texture' : 'g');
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this.u_texture = gl.getUniformLocation(program, 'g');
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/**
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* @type {number}
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*/
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this.a_position = gl.getAttribLocation(
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program, ol.DEBUG ? 'a_position' : 'b');
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this.a_position = gl.getAttribLocation(program, 'b');
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/**
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* @type {number}
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*/
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this.a_texCoord = gl.getAttribLocation(
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program, ol.DEBUG ? 'a_texCoord' : 'c');
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this.a_texCoord = gl.getAttribLocation(program, 'c');
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};
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@@ -5,7 +5,6 @@ goog.require('ol.ViewHint');
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goog.require('ol.dom');
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goog.require('ol.extent');
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goog.require('ol.functions');
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goog.require('ol.proj');
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goog.require('ol.renderer.webgl.Layer');
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goog.require('ol.source.ImageVector');
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goog.require('ol.transform');
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@@ -118,8 +117,6 @@ ol.renderer.webgl.ImageLayer.prototype.prepareFrame = function(frameState, layer
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if (!ol.ENABLE_RASTER_REPROJECTION) {
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var sourceProjection = imageSource.getProjection();
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if (sourceProjection) {
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ol.DEBUG && console.assert(ol.proj.equivalent(projection, sourceProjection),
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'projection and sourceProjection are equivalent');
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projection = sourceProjection;
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}
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}
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@@ -149,8 +146,6 @@ ol.renderer.webgl.ImageLayer.prototype.prepareFrame = function(frameState, layer
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}
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if (image) {
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ol.DEBUG && console.assert(texture, 'texture is truthy');
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var canvas = this.mapRenderer.getContext().getCanvas();
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this.updateProjectionMatrix_(canvas.width, canvas.height,
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@@ -28,7 +28,6 @@ goog.require('ol.webgl.ContextEventType');
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* @param {ol.Map} map Map.
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*/
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ol.renderer.webgl.Map = function(container, map) {
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ol.renderer.Map.call(this, container, map);
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/**
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@@ -77,7 +76,6 @@ ol.renderer.webgl.Map = function(container, map) {
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preserveDrawingBuffer: false,
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stencil: true
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});
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ol.DEBUG && console.assert(this.gl_, 'got a WebGLRenderingContext');
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/**
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* @private
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@@ -129,12 +127,12 @@ ol.renderer.webgl.Map = function(container, map) {
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});
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/**
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* @param {ol.Map} map Map.
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* @param {?olx.FrameState} frameState Frame state.
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* @return {boolean} false.
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* @this {ol.renderer.webgl.Map}
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*/
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/**
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* @param {ol.Map} map Map.
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* @param {?olx.FrameState} frameState Frame state.
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* @return {boolean} false.
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* @this {ol.renderer.webgl.Map}
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*/
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this.loadNextTileTexture_ =
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function(map, frameState) {
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if (!this.tileTextureQueue_.isEmpty()) {
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@@ -157,7 +155,6 @@ ol.renderer.webgl.Map = function(container, map) {
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this.textureCacheFrameMarkerCount_ = 0;
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this.initializeGL_();
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};
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ol.inherits(ol.renderer.webgl.Map, ol.renderer.Map);
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@@ -35,9 +35,7 @@ ol.renderer.webgl.tilelayershader.Fragment.OPTIMIZED_SOURCE = 'precision mediump
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.tilelayershader.Fragment.SOURCE = ol.DEBUG ?
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ol.renderer.webgl.tilelayershader.Fragment.DEBUG_SOURCE :
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ol.renderer.webgl.tilelayershader.Fragment.OPTIMIZED_SOURCE;
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ol.renderer.webgl.tilelayershader.Fragment.SOURCE = ol.renderer.webgl.tilelayershader.Fragment.OPTIMIZED_SOURCE;
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ol.renderer.webgl.tilelayershader.fragment = new ol.renderer.webgl.tilelayershader.Fragment();
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@@ -72,9 +70,7 @@ ol.renderer.webgl.tilelayershader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;attr
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* @const
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* @type {string}
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*/
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ol.renderer.webgl.tilelayershader.Vertex.SOURCE = ol.DEBUG ?
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ol.renderer.webgl.tilelayershader.Vertex.DEBUG_SOURCE :
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ol.renderer.webgl.tilelayershader.Vertex.OPTIMIZED_SOURCE;
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ol.renderer.webgl.tilelayershader.Vertex.SOURCE = ol.renderer.webgl.tilelayershader.Vertex.OPTIMIZED_SOURCE;
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ol.renderer.webgl.tilelayershader.vertex = new ol.renderer.webgl.tilelayershader.Vertex();
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@@ -91,24 +87,20 @@ ol.renderer.webgl.tilelayershader.Locations = function(gl, program) {
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_texture = gl.getUniformLocation(
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program, ol.DEBUG ? 'u_texture' : 'e');
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this.u_texture = gl.getUniformLocation(program, 'e');
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/**
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* @type {WebGLUniformLocation}
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*/
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this.u_tileOffset = gl.getUniformLocation(
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program, ol.DEBUG ? 'u_tileOffset' : 'd');
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this.u_tileOffset = gl.getUniformLocation(program, 'd');
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/**
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* @type {number}
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*/
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this.a_position = gl.getAttribLocation(
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program, ol.DEBUG ? 'a_position' : 'b');
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this.a_position = gl.getAttribLocation(program, 'b');
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/**
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* @type {number}
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*/
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this.a_texCoord = gl.getAttribLocation(
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program, ol.DEBUG ? 'a_texCoord' : 'c');
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this.a_texCoord = gl.getAttribLocation(program, 'c');
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};
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