Remove ol.DEBUG

This commit is contained in:
Tim Schaub
2016-12-29 09:09:24 -07:00
parent 7b9690a691
commit 137cdc04c8
128 changed files with 309 additions and 2027 deletions
@@ -35,9 +35,7 @@ ol.render.webgl.polygonreplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precisi
* @const
* @type {string}
*/
ol.render.webgl.polygonreplay.defaultshader.Fragment.SOURCE = ol.DEBUG ?
ol.render.webgl.polygonreplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.render.webgl.polygonreplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.polygonreplay.defaultshader.Fragment.SOURCE = ol.render.webgl.polygonreplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.polygonreplay.defaultshader.fragment = new ol.render.webgl.polygonreplay.defaultshader.Fragment();
@@ -72,9 +70,7 @@ ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'attribute
* @const
* @type {string}
*/
ol.render.webgl.polygonreplay.defaultshader.Vertex.SOURCE = ol.DEBUG ?
ol.render.webgl.polygonreplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.polygonreplay.defaultshader.Vertex.SOURCE = ol.render.webgl.polygonreplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.polygonreplay.defaultshader.vertex = new ol.render.webgl.polygonreplay.defaultshader.Vertex();
@@ -91,36 +87,30 @@ ol.render.webgl.polygonreplay.defaultshader.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_color = gl.getUniformLocation(
program, ol.DEBUG ? 'u_color' : 'e');
this.u_color = gl.getUniformLocation(program, 'e');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, ol.DEBUG ? 'u_offsetRotateMatrix' : 'd');
this.u_offsetRotateMatrix = gl.getUniformLocation(program, 'd');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, ol.DEBUG ? 'u_offsetScaleMatrix' : 'c');
this.u_offsetScaleMatrix = gl.getUniformLocation(program, 'c');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, ol.DEBUG ? 'u_opacity' : 'f');
this.u_opacity = gl.getUniformLocation(program, 'f');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, ol.DEBUG ? 'u_projectionMatrix' : 'b');
this.u_projectionMatrix = gl.getUniformLocation(program, 'b');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, ol.DEBUG ? 'a_position' : 'a');
this.a_position = gl.getAttribLocation(program, 'a');
};