Remove ol.DEBUG

This commit is contained in:
Tim Schaub
2016-12-29 09:09:24 -07:00
parent 7b9690a691
commit 137cdc04c8
128 changed files with 309 additions and 2027 deletions

View File

@@ -35,9 +35,7 @@ ol.render.webgl.circlereplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precisio
* @const
* @type {string}
*/
ol.render.webgl.circlereplay.defaultshader.Fragment.SOURCE = ol.DEBUG ?
ol.render.webgl.circlereplay.defaultshader.Fragment.DEBUG_SOURCE :
ol.render.webgl.circlereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.circlereplay.defaultshader.Fragment.SOURCE = ol.render.webgl.circlereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
ol.render.webgl.circlereplay.defaultshader.fragment = new ol.render.webgl.circlereplay.defaultshader.Fragment();
@@ -72,9 +70,7 @@ ol.render.webgl.circlereplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'varying ve
* @const
* @type {string}
*/
ol.render.webgl.circlereplay.defaultshader.Vertex.SOURCE = ol.DEBUG ?
ol.render.webgl.circlereplay.defaultshader.Vertex.DEBUG_SOURCE :
ol.render.webgl.circlereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.circlereplay.defaultshader.Vertex.SOURCE = ol.render.webgl.circlereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
ol.render.webgl.circlereplay.defaultshader.vertex = new ol.render.webgl.circlereplay.defaultshader.Vertex();
@@ -91,72 +87,60 @@ ol.render.webgl.circlereplay.defaultshader.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_fillColor = gl.getUniformLocation(
program, ol.DEBUG ? 'u_fillColor' : 'n');
this.u_fillColor = gl.getUniformLocation(program, 'n');
/**
* @type {WebGLUniformLocation}
*/
this.u_lineWidth = gl.getUniformLocation(
program, ol.DEBUG ? 'u_lineWidth' : 'k');
this.u_lineWidth = gl.getUniformLocation(program, 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, ol.DEBUG ? 'u_offsetRotateMatrix' : 'j');
this.u_offsetRotateMatrix = gl.getUniformLocation(program, 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, ol.DEBUG ? 'u_offsetScaleMatrix' : 'i');
this.u_offsetScaleMatrix = gl.getUniformLocation(program, 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, ol.DEBUG ? 'u_opacity' : 'm');
this.u_opacity = gl.getUniformLocation(program, 'm');
/**
* @type {WebGLUniformLocation}
*/
this.u_pixelRatio = gl.getUniformLocation(
program, ol.DEBUG ? 'u_pixelRatio' : 'l');
this.u_pixelRatio = gl.getUniformLocation(program, 'l');
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, ol.DEBUG ? 'u_projectionMatrix' : 'h');
this.u_projectionMatrix = gl.getUniformLocation(program, 'h');
/**
* @type {WebGLUniformLocation}
*/
this.u_size = gl.getUniformLocation(
program, ol.DEBUG ? 'u_size' : 'p');
this.u_size = gl.getUniformLocation(program, 'p');
/**
* @type {WebGLUniformLocation}
*/
this.u_strokeColor = gl.getUniformLocation(
program, ol.DEBUG ? 'u_strokeColor' : 'o');
this.u_strokeColor = gl.getUniformLocation(program, 'o');
/**
* @type {number}
*/
this.a_instruction = gl.getAttribLocation(
program, ol.DEBUG ? 'a_instruction' : 'f');
this.a_instruction = gl.getAttribLocation(program, 'f');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, ol.DEBUG ? 'a_position' : 'e');
this.a_position = gl.getAttribLocation(program, 'e');
/**
* @type {number}
*/
this.a_radius = gl.getAttribLocation(
program, ol.DEBUG ? 'a_radius' : 'g');
this.a_radius = gl.getAttribLocation(program, 'g');
};