Merge pull request #1355 from elemoine/vector-api-hit-fill
[vector-api] Always fill polygons for hit detection
This commit is contained in:
@@ -80,7 +80,7 @@ ol.render.canvas.Replay = function() {
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* @protected
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* @type {Array.<*>}
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*/
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this.reversedInstructions = [];
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this.hitDetectionInstructions = [];
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/**
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* @private
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@@ -132,7 +132,7 @@ ol.render.canvas.Replay.prototype.beginGeometry = function(geometry) {
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this.instructions.push(this.beginGeometryInstruction1_);
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this.beginGeometryInstruction2_ =
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[ol.render.canvas.Instruction.BEGIN_GEOMETRY, geometry, 0];
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this.reversedInstructions.push(this.beginGeometryInstruction2_);
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this.hitDetectionInstructions.push(this.beginGeometryInstruction2_);
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};
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@@ -269,7 +269,7 @@ ol.render.canvas.Replay.prototype.replay_ =
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* @return {T|undefined} Callback result.
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* @template T
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*/
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ol.render.canvas.Replay.prototype.replayForward =
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ol.render.canvas.Replay.prototype.replay =
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function(context, transform, renderGeometryFunction) {
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var instructions = this.instructions;
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return this.replay_(context, transform, renderGeometryFunction,
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@@ -287,9 +287,9 @@ ol.render.canvas.Replay.prototype.replayForward =
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* @return {T|undefined} Callback result.
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* @template T
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*/
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ol.render.canvas.Replay.prototype.replayBackward =
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ol.render.canvas.Replay.prototype.replayHitDetection =
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function(context, transform, renderGeometryFunction, opt_geometryCallback) {
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var instructions = this.reversedInstructions;
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var instructions = this.hitDetectionInstructions;
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return this.replay_(context, transform, renderGeometryFunction,
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instructions, opt_geometryCallback);
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};
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@@ -298,25 +298,26 @@ ol.render.canvas.Replay.prototype.replayBackward =
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/**
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* @private
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*/
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ol.render.canvas.Replay.prototype.reverseInstructions_ = function() {
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var reversedInstructions = this.reversedInstructions;
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ol.render.canvas.Replay.prototype.reverseHitDetectionInstructions_ =
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function() {
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var hitDetectionInstructions = this.hitDetectionInstructions;
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// step 1 - reverse array
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reversedInstructions.reverse();
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hitDetectionInstructions.reverse();
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// step 2 - reverse instructions within geometry blocks
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var i;
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var n = reversedInstructions.length;
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var n = hitDetectionInstructions.length;
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var instruction;
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var type;
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var begin = -1;
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for (i = 0; i < n; ++i) {
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instruction = reversedInstructions[i];
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instruction = hitDetectionInstructions[i];
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type = /** @type {ol.render.canvas.Instruction} */ (instruction[0]);
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if (type == ol.render.canvas.Instruction.END_GEOMETRY) {
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goog.asserts.assert(begin == -1);
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begin = i;
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} else if (type == ol.render.canvas.Instruction.BEGIN_GEOMETRY) {
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goog.asserts.assert(begin >= 0);
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ol.array.reverseSubArray(this.reversedInstructions, begin, i);
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ol.array.reverseSubArray(this.hitDetectionInstructions, begin, i);
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begin = -1;
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}
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}
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@@ -377,12 +378,12 @@ ol.render.canvas.Replay.prototype.endGeometry =
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this.beginGeometryInstruction1_[2] = this.instructions.length;
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this.beginGeometryInstruction1_ = null;
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goog.asserts.assert(!goog.isNull(this.beginGeometryInstruction2_));
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this.beginGeometryInstruction2_[2] = this.reversedInstructions.length;
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this.beginGeometryInstruction2_[2] = this.hitDetectionInstructions.length;
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this.beginGeometryInstruction2_ = null;
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var endGeometryInstruction =
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[ol.render.canvas.Instruction.END_GEOMETRY, geometry, data];
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this.instructions.push(endGeometryInstruction);
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this.reversedInstructions.push(endGeometryInstruction);
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this.hitDetectionInstructions.push(endGeometryInstruction);
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};
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@@ -509,7 +510,7 @@ ol.render.canvas.ImageReplay.prototype.drawPointGeometry =
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this.image_, this.snapToPixel_
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];
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this.instructions.push(drawImageInstruction);
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this.reversedInstructions.push(drawImageInstruction);
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this.hitDetectionInstructions.push(drawImageInstruction);
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this.endGeometry(pointGeometry, data);
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};
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@@ -539,7 +540,7 @@ ol.render.canvas.ImageReplay.prototype.drawMultiPointGeometry =
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this.image_, this.snapToPixel_
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];
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this.instructions.push(drawImageInstruction);
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this.reversedInstructions.push(drawImageInstruction);
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this.hitDetectionInstructions.push(drawImageInstruction);
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this.endGeometry(multiPointGeometry, data);
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};
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@@ -548,7 +549,7 @@ ol.render.canvas.ImageReplay.prototype.drawMultiPointGeometry =
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* @inheritDoc
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*/
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ol.render.canvas.ImageReplay.prototype.finish = function() {
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this.reverseInstructions_();
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this.reverseHitDetectionInstructions_();
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// FIXME this doesn't really protect us against further calls to draw*Geometry
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this.anchorX_ = undefined;
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this.anchorY_ = undefined;
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@@ -639,7 +640,7 @@ ol.render.canvas.LineStringReplay.prototype.drawFlatCoordinates_ =
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var moveToLineToInstruction =
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[ol.render.canvas.Instruction.MOVE_TO_LINE_TO, myBegin, myEnd];
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this.instructions.push(moveToLineToInstruction);
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this.reversedInstructions.push(moveToLineToInstruction);
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this.hitDetectionInstructions.push(moveToLineToInstruction);
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return end;
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};
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@@ -701,12 +702,12 @@ ol.render.canvas.LineStringReplay.prototype.drawLineStringGeometry =
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ol.extent.extend(this.extent_, lineStringGeometry.getExtent());
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this.setStrokeStyle_();
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this.beginGeometry(lineStringGeometry);
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this.reversedInstructions.push([ol.render.canvas.Instruction.BEGIN_PATH]);
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this.hitDetectionInstructions.push([ol.render.canvas.Instruction.BEGIN_PATH]);
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var flatCoordinates = lineStringGeometry.getFlatCoordinates();
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var stride = lineStringGeometry.getStride();
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this.drawFlatCoordinates_(
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flatCoordinates, 0, flatCoordinates.length, stride);
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this.reversedInstructions.push([ol.render.canvas.Instruction.STROKE]);
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this.hitDetectionInstructions.push([ol.render.canvas.Instruction.STROKE]);
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this.endGeometry(lineStringGeometry, data);
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};
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@@ -725,7 +726,7 @@ ol.render.canvas.LineStringReplay.prototype.drawMultiLineStringGeometry =
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}
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ol.extent.extend(this.extent_, multiLineStringGeometry.getExtent());
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this.setStrokeStyle_();
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this.reversedInstructions.push([ol.render.canvas.Instruction.BEGIN_PATH]);
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this.hitDetectionInstructions.push([ol.render.canvas.Instruction.BEGIN_PATH]);
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this.beginGeometry(multiLineStringGeometry);
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var ends = multiLineStringGeometry.getEnds();
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var flatCoordinates = multiLineStringGeometry.getFlatCoordinates();
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@@ -736,7 +737,7 @@ ol.render.canvas.LineStringReplay.prototype.drawMultiLineStringGeometry =
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offset = this.drawFlatCoordinates_(
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flatCoordinates, offset, ends[i], stride);
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}
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this.reversedInstructions.push([ol.render.canvas.Instruction.STROKE]);
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this.hitDetectionInstructions.push([ol.render.canvas.Instruction.STROKE]);
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this.endGeometry(multiLineStringGeometry, data);
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};
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@@ -750,7 +751,7 @@ ol.render.canvas.LineStringReplay.prototype.finish = function() {
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if (state.lastStroke != this.coordinates.length) {
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this.instructions.push([ol.render.canvas.Instruction.STROKE]);
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}
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this.reverseInstructions_();
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this.reverseHitDetectionInstructions_();
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this.state_ = null;
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};
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@@ -840,7 +841,7 @@ ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ =
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var state = this.state_;
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var beginPathInstruction = [ol.render.canvas.Instruction.BEGIN_PATH];
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this.instructions.push(beginPathInstruction);
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this.reversedInstructions.push(beginPathInstruction);
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this.hitDetectionInstructions.push(beginPathInstruction);
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var i, ii;
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for (i = 0, ii = ends.length; i < ii; ++i) {
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var end = ends[i];
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@@ -851,22 +852,22 @@ ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ =
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[ol.render.canvas.Instruction.MOVE_TO_LINE_TO, myBegin, myEnd];
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var closePathInstruction = [ol.render.canvas.Instruction.CLOSE_PATH];
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this.instructions.push(moveToLineToInstruction, closePathInstruction);
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this.reversedInstructions.push(moveToLineToInstruction,
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this.hitDetectionInstructions.push(moveToLineToInstruction,
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closePathInstruction);
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offset = end;
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}
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// FIXME is it quicker to fill and stroke each polygon individually,
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// FIXME or all polygons together?
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var fillInstruction = [ol.render.canvas.Instruction.FILL];
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this.hitDetectionInstructions.push(fillInstruction);
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if (goog.isDef(state.fillStyle)) {
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var fillInstruction = [ol.render.canvas.Instruction.FILL];
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this.instructions.push(fillInstruction);
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this.reversedInstructions.push(fillInstruction);
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}
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if (goog.isDef(state.strokeStyle)) {
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goog.asserts.assert(goog.isDef(state.lineWidth));
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var strokeInstruction = [ol.render.canvas.Instruction.STROKE];
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this.instructions.push(strokeInstruction);
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this.reversedInstructions.push(strokeInstruction);
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this.hitDetectionInstructions.push(strokeInstruction);
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}
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return offset;
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};
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@@ -890,12 +891,12 @@ ol.render.canvas.PolygonReplay.prototype.drawPolygonGeometry =
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ol.extent.extend(this.extent_, polygonGeometry.getExtent());
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this.setFillStrokeStyles_();
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this.beginGeometry(polygonGeometry);
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if (goog.isDef(state.fillStyle)) {
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this.reversedInstructions.push(
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[ol.render.canvas.Instruction.SET_FILL_STYLE, state.fillStyle]);
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}
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// always fill the polygon for hit detection
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this.hitDetectionInstructions.push(
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[ol.render.canvas.Instruction.SET_FILL_STYLE,
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ol.color.asString(ol.render.canvas.defaultFillStyle)]);
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if (goog.isDef(state.strokeStyle)) {
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this.reversedInstructions.push(
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this.hitDetectionInstructions.push(
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[ol.render.canvas.Instruction.SET_STROKE_STYLE,
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state.strokeStyle, state.lineWidth, state.lineCap, state.lineJoin,
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state.miterLimit, state.lineDash]);
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@@ -926,12 +927,12 @@ ol.render.canvas.PolygonReplay.prototype.drawMultiPolygonGeometry =
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ol.extent.extend(this.extent_, multiPolygonGeometry.getExtent());
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this.setFillStrokeStyles_();
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this.beginGeometry(multiPolygonGeometry);
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if (goog.isDef(state.fillStyle)) {
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this.reversedInstructions.push(
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[ol.render.canvas.Instruction.SET_FILL_STYLE, state.fillStyle]);
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}
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// always fill the multi-polygon for hit detection
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this.hitDetectionInstructions.push(
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[ol.render.canvas.Instruction.SET_FILL_STYLE,
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ol.color.asString(ol.render.canvas.defaultFillStyle)]);
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if (goog.isDef(state.strokeStyle)) {
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this.reversedInstructions.push(
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this.hitDetectionInstructions.push(
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[ol.render.canvas.Instruction.SET_STROKE_STYLE,
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state.strokeStyle, state.lineWidth, state.lineCap, state.lineJoin,
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state.miterLimit, state.lineDash]);
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@@ -954,7 +955,7 @@ ol.render.canvas.PolygonReplay.prototype.drawMultiPolygonGeometry =
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*/
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ol.render.canvas.PolygonReplay.prototype.finish = function() {
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goog.asserts.assert(!goog.isNull(this.state_));
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this.reverseInstructions_();
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this.reverseHitDetectionInstructions_();
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this.state_ = null;
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};
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@@ -1093,7 +1094,7 @@ ol.render.canvas.ReplayGroup.prototype.replay = function(context, extent,
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/** @type {Array.<number>} */
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var zs = goog.array.map(goog.object.getKeys(this.replayesByZIndex_), Number);
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goog.array.sort(zs);
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return this.replayForward_(
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return this.replay_(
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zs, context, extent, transform, renderGeometryFunction);
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};
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@@ -1111,15 +1112,16 @@ ol.render.canvas.ReplayGroup.prototype.replay = function(context, extent,
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* @return {T|undefined} Callback result.
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* @template T
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*/
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ol.render.canvas.ReplayGroup.prototype.replayBackward_ = function(zs, context,
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extent, transform, renderGeometryFunction, geometryCallback) {
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ol.render.canvas.ReplayGroup.prototype.replayHitDetection_ =
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function(zs, context, extent, transform, renderGeometryFunction,
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geometryCallback) {
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var i, ii, replayes, replayType, replay, result;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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replayes = this.replayesByZIndex_[zs[i].toString()];
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for (replayType in replayes) {
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replay = replayes[replayType];
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if (ol.extent.intersects(extent, replay.getExtent())) {
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result = replay.replayBackward(
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result = replay.replayHitDetection(
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context, transform, renderGeometryFunction, geometryCallback);
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if (result) {
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return result;
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@@ -1142,7 +1144,7 @@ ol.render.canvas.ReplayGroup.prototype.replayBackward_ = function(zs, context,
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* @return {T|undefined} Callback result.
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* @template T
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*/
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ol.render.canvas.ReplayGroup.prototype.replayForward_ =
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ol.render.canvas.ReplayGroup.prototype.replay_ =
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function(zs, context, extent, transform, renderGeometryFunction) {
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var i, ii, replayes, replayType, replay, result;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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@@ -1150,7 +1152,7 @@ ol.render.canvas.ReplayGroup.prototype.replayForward_ =
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for (replayType in replayes) {
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replay = replayes[replayType];
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if (ol.extent.intersects(extent, replay.getExtent())) {
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result = replay.replayForward(
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result = replay.replay(
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context, transform, renderGeometryFunction);
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if (result) {
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return result;
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@@ -1189,7 +1191,7 @@ ol.render.canvas.ReplayGroup.prototype.forEachGeometryAtCoordinate = function(
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var context = this.hitDetectionContext_;
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context.clearRect(0, 0, 1, 1);
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return this.replayBackward_(zs, context, extent, transform,
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return this.replayHitDetection_(zs, context, extent, transform,
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renderGeometryFunction,
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/**
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* @param {ol.geom.Geometry} geometry Geometry.
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