Tile index based math (needs simplification).

This commit is contained in:
Tim Schaub
2012-06-22 17:28:37 +02:00
parent 264cc741ca
commit 0c0eecebd9
+103 -54
View File
@@ -32,6 +32,25 @@ ol.renderer.TileLayerRenderer = function(container, layer) {
*/ */
this.layerResolutions_ = layer.getResolutions(); this.layerResolutions_ = layer.getResolutions();
/**
* @type {Array.<number>}
*/
this.tileOrigin_ = layer.getTileOrigin();
/**
* @type {Array.<number>}
*/
this.tileSize_ = layer.getTileSize();
/**
* @type {number}
*/
this.xRight_ = layer.getXRight() ? 1 : -1;
/**
* @type {number}
*/
this.yDown_ = layer.getYDown() ? 1 : -1;
/** /**
* @type {number|undefined} * @type {number|undefined}
@@ -75,6 +94,8 @@ ol.renderer.TileLayerRenderer.prototype.getPreferredResAndZ_ = function(resoluti
* @return {goog.math.Size} * @return {goog.math.Size}
*/ */
ol.renderer.TileLayerRenderer.prototype.getContainerSize_ = function() { ol.renderer.TileLayerRenderer.prototype.getContainerSize_ = function() {
// TODO: listen for resize and set this.constainerSize_ null
// https://github.com/openlayers/ol3/issues/2
if (goog.isNull(this.containerSize_)) { if (goog.isNull(this.containerSize_)) {
this.containerSize_ = goog.style.getSize(this.container_); this.containerSize_ = goog.style.getSize(this.container_);
} }
@@ -97,61 +118,89 @@ ol.renderer.TileLayerRenderer.prototype.draw = function(center, resolution) {
if (resolution !== this.renderedResolution_) { if (resolution !== this.renderedResolution_) {
this.renderedTiles_ = {}; this.renderedTiles_ = {};
} }
var mapSize = this.getContainerSize_(); var pair = this.getPreferredResAndZ_(resolution);
var halfMapWidth = (resolution * mapSize.width) / 2; var tileResolution = pair[0];
var halfMapHeight = (resolution * mapSize.height) / 2; var tileZ = pair[1];
var x = center.getX(); var scale = resolution / tileResolution;
var y = center.getY();
var mapMinX = x - halfMapWidth; var pxMapSize = this.getContainerSize_();
var mapMaxY = y + halfMapHeight; var xRight = this.xRight_;
var projection = center.getProjection(); var yDown = this.yDown_;
var bounds = new ol.Bounds(
mapMinX, y - halfMapHeight, x + halfMapWidth, mapMaxY, projection); var halfMapWidth = (resolution * pxMapSize.width) / 2;
var tileSet = this.layer_.getData(bounds, resolution); var halfMapHeight = (resolution * pxMapSize.height) / 2;
var tiles = tileSet.getTiles(); var centerX = center.getX();
var rows = tiles.length; var centerY = center.getY();
var first = rows > 0 ? tiles[0][0] : null; var mapMinX = centerX - halfMapWidth;
if (first) { var mapMaxY = centerY + halfMapHeight;
var cols = tiles[0].length; var pxOffsetX = (mapMinX - this.tileOrigin_[0]) / resolution;
var tileResolution = tileSet.getResolution(); var pxOffsetY = (this.tileOrigin_[1] - mapMaxY) / resolution;
var scale = resolution / tileResolution;
// TODO: implement ol.TileSet#getBounds // this gives us the desired size in fractional pixels
var firstBounds = first.getBounds(); var pxTileWidth = this.tileSize_[0] / scale;
var tileMinX = firstBounds.getMinX(); var pxTileHeight = this.tileSize_[1] / scale;
var tileMaxX = tileMinX;
var tileMaxY = firstBounds.getMaxY(); // this is the index of the top left tile
var tileMinY = tileMaxY; var leftTileX = Math.floor(xRight * pxOffsetX / pxTileWidth);
var pxOriginX = (tileMinX - mapMinX) / resolution; var topTileY = Math.floor(yDown * pxOffsetY / pxTileHeight);
var pxOriginY = (mapMaxY - tileMaxY) / resolution;
var pxTileHeight = tileSet.getTileHeight(); var pxMinX;
var pxTileWidth = tileSet.getTileWidth(); if (xRight > 0) {
var tileHeight = tileResolution * pxTileHeight; pxMinX = Math.round(leftTileX * pxTileWidth) - pxOffsetX;
var tileWidth = tileResolution * pxTileWidth; } else {
var fragment = document.createDocumentFragment(); pxMinX = Math.round((-leftTileX-1) * pxTileWidth) - pxOffsetX;
var tile, img;
for (var j=0, pxTileTop=pxOriginY; j<rows; ++j, pxTileTop+=pxTileHeight) {
tileMinY -= tileHeight;
for (var i=0, pxTileLeft=pxOriginX; i<cols; ++i, pxTileLeft+=pxTileWidth) {
tileMaxX += tileWidth;
tile = tiles[j][i];
img = tile.getImg();
// TODO: scale is almost always 1, set size on the archetype img
img.style.height = Math.round(pxTileHeight * scale) + "px";
img.style.width = Math.round(pxTileWidth * scale) + "px";
img.style.top = pxTileTop + "px";
img.style.left = pxTileLeft + "px";
tile.load();
this.renderedTiles_[tile.getUrl()] = tile;
fragment.appendChild(img);
}
}
var renderedBounds = new ol.Bounds(
tileMinX, tileMinY, tileMaxX, tileMaxY, projection);
this.pruneUnrenderedTiles_(renderedBounds);
this.renderedBounds_ = renderedBounds;
this.renderedResolution_ = resolution;
this.container_.appendChild(fragment);
} }
var pxMinY;
if (yDown > 0) {
pxMinY = Math.round(topTileY * pxTileHeight) - pxOffsetY;
} else {
pxMinY = Math.round((-topTileY-1) * pxTileHeight) - pxOffsetY;
}
var pxTileLeft = pxMinX;
var pxTileTop = pxMinY;
var numTilesWide = Math.ceil(pxMapSize.width / pxTileWidth);
var numTilesHigh = Math.ceil(pxMapSize.height / pxTileHeight);
// assume a buffer of zero for now
if (pxMinX < 0) {
numTilesWide += 1;
}
if (pxMinY < 0) {
numTilesHigh += 1;
}
var tileX, tileY, tile, img, pxTileRight, pxTileBottom;
var fragment = document.createDocumentFragment();
for (var i=0; i<numTilesWide; ++i) {
pxTileTop = pxMinY;
tileX = leftTileX + (i * xRight);
if (scale !== 1) {
pxTileRight = Math.round(pxMinX + ((i+1) * pxTileWidth));
} else {
pxTileRight = pxTileLeft + pxTileWidth;
}
for (var j=0; j<numTilesHigh; ++j) {
tileY = topTileY + (j * yDown);
tile = this.layer_.getTileForXYZ(tileX, tileY, tileZ);
img = tile.getImg();
img.style.top = pxTileTop + "px";
img.style.left = pxTileLeft + "px";
if (scale !== 1) {
pxTileBottom = Math.round(pxMinY + ((j+1) * pxTileHeight));
img.style.height = (pxTileRight - pxTileLeft) + "px";
img.style.width = (pxTileBottom - pxTileTop) + "px";
} else {
pxTileBottom = pxTileTop + pxTileHeight;
}
tile.load();
fragment.appendChild(img);
pxTileTop = pxTileBottom;
}
pxTileLeft = pxTileRight;
}
this.container_.appendChild(fragment);
}; };
/** /**