Tile index based math (needs simplification).
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@@ -32,6 +32,25 @@ ol.renderer.TileLayerRenderer = function(container, layer) {
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*/
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this.layerResolutions_ = layer.getResolutions();
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/**
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* @type {Array.<number>}
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*/
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this.tileOrigin_ = layer.getTileOrigin();
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/**
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* @type {Array.<number>}
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*/
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this.tileSize_ = layer.getTileSize();
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/**
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* @type {number}
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*/
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this.xRight_ = layer.getXRight() ? 1 : -1;
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/**
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* @type {number}
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*/
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this.yDown_ = layer.getYDown() ? 1 : -1;
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/**
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* @type {number|undefined}
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@@ -75,6 +94,8 @@ ol.renderer.TileLayerRenderer.prototype.getPreferredResAndZ_ = function(resoluti
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* @return {goog.math.Size}
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*/
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ol.renderer.TileLayerRenderer.prototype.getContainerSize_ = function() {
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// TODO: listen for resize and set this.constainerSize_ null
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// https://github.com/openlayers/ol3/issues/2
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if (goog.isNull(this.containerSize_)) {
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this.containerSize_ = goog.style.getSize(this.container_);
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}
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@@ -97,61 +118,89 @@ ol.renderer.TileLayerRenderer.prototype.draw = function(center, resolution) {
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if (resolution !== this.renderedResolution_) {
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this.renderedTiles_ = {};
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}
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var mapSize = this.getContainerSize_();
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var halfMapWidth = (resolution * mapSize.width) / 2;
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var halfMapHeight = (resolution * mapSize.height) / 2;
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var x = center.getX();
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var y = center.getY();
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var mapMinX = x - halfMapWidth;
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var mapMaxY = y + halfMapHeight;
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var projection = center.getProjection();
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var bounds = new ol.Bounds(
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mapMinX, y - halfMapHeight, x + halfMapWidth, mapMaxY, projection);
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var tileSet = this.layer_.getData(bounds, resolution);
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var tiles = tileSet.getTiles();
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var rows = tiles.length;
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var first = rows > 0 ? tiles[0][0] : null;
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if (first) {
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var cols = tiles[0].length;
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var tileResolution = tileSet.getResolution();
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var scale = resolution / tileResolution;
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// TODO: implement ol.TileSet#getBounds
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var firstBounds = first.getBounds();
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var tileMinX = firstBounds.getMinX();
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var tileMaxX = tileMinX;
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var tileMaxY = firstBounds.getMaxY();
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var tileMinY = tileMaxY;
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var pxOriginX = (tileMinX - mapMinX) / resolution;
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var pxOriginY = (mapMaxY - tileMaxY) / resolution;
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var pxTileHeight = tileSet.getTileHeight();
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var pxTileWidth = tileSet.getTileWidth();
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var tileHeight = tileResolution * pxTileHeight;
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var tileWidth = tileResolution * pxTileWidth;
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var fragment = document.createDocumentFragment();
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var tile, img;
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for (var j=0, pxTileTop=pxOriginY; j<rows; ++j, pxTileTop+=pxTileHeight) {
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tileMinY -= tileHeight;
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for (var i=0, pxTileLeft=pxOriginX; i<cols; ++i, pxTileLeft+=pxTileWidth) {
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tileMaxX += tileWidth;
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tile = tiles[j][i];
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img = tile.getImg();
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// TODO: scale is almost always 1, set size on the archetype img
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img.style.height = Math.round(pxTileHeight * scale) + "px";
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img.style.width = Math.round(pxTileWidth * scale) + "px";
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img.style.top = pxTileTop + "px";
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img.style.left = pxTileLeft + "px";
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tile.load();
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this.renderedTiles_[tile.getUrl()] = tile;
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fragment.appendChild(img);
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}
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}
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var renderedBounds = new ol.Bounds(
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tileMinX, tileMinY, tileMaxX, tileMaxY, projection);
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this.pruneUnrenderedTiles_(renderedBounds);
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this.renderedBounds_ = renderedBounds;
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this.renderedResolution_ = resolution;
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this.container_.appendChild(fragment);
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var pair = this.getPreferredResAndZ_(resolution);
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var tileResolution = pair[0];
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var tileZ = pair[1];
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var scale = resolution / tileResolution;
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var pxMapSize = this.getContainerSize_();
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var xRight = this.xRight_;
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var yDown = this.yDown_;
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var halfMapWidth = (resolution * pxMapSize.width) / 2;
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var halfMapHeight = (resolution * pxMapSize.height) / 2;
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var centerX = center.getX();
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var centerY = center.getY();
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var mapMinX = centerX - halfMapWidth;
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var mapMaxY = centerY + halfMapHeight;
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var pxOffsetX = (mapMinX - this.tileOrigin_[0]) / resolution;
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var pxOffsetY = (this.tileOrigin_[1] - mapMaxY) / resolution;
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// this gives us the desired size in fractional pixels
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var pxTileWidth = this.tileSize_[0] / scale;
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var pxTileHeight = this.tileSize_[1] / scale;
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// this is the index of the top left tile
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var leftTileX = Math.floor(xRight * pxOffsetX / pxTileWidth);
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var topTileY = Math.floor(yDown * pxOffsetY / pxTileHeight);
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var pxMinX;
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if (xRight > 0) {
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pxMinX = Math.round(leftTileX * pxTileWidth) - pxOffsetX;
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} else {
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pxMinX = Math.round((-leftTileX-1) * pxTileWidth) - pxOffsetX;
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}
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var pxMinY;
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if (yDown > 0) {
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pxMinY = Math.round(topTileY * pxTileHeight) - pxOffsetY;
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} else {
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pxMinY = Math.round((-topTileY-1) * pxTileHeight) - pxOffsetY;
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}
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var pxTileLeft = pxMinX;
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var pxTileTop = pxMinY;
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var numTilesWide = Math.ceil(pxMapSize.width / pxTileWidth);
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var numTilesHigh = Math.ceil(pxMapSize.height / pxTileHeight);
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// assume a buffer of zero for now
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if (pxMinX < 0) {
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numTilesWide += 1;
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}
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if (pxMinY < 0) {
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numTilesHigh += 1;
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}
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var tileX, tileY, tile, img, pxTileRight, pxTileBottom;
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var fragment = document.createDocumentFragment();
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for (var i=0; i<numTilesWide; ++i) {
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pxTileTop = pxMinY;
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tileX = leftTileX + (i * xRight);
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if (scale !== 1) {
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pxTileRight = Math.round(pxMinX + ((i+1) * pxTileWidth));
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} else {
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pxTileRight = pxTileLeft + pxTileWidth;
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}
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for (var j=0; j<numTilesHigh; ++j) {
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tileY = topTileY + (j * yDown);
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tile = this.layer_.getTileForXYZ(tileX, tileY, tileZ);
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img = tile.getImg();
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img.style.top = pxTileTop + "px";
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img.style.left = pxTileLeft + "px";
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if (scale !== 1) {
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pxTileBottom = Math.round(pxMinY + ((j+1) * pxTileHeight));
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img.style.height = (pxTileRight - pxTileLeft) + "px";
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img.style.width = (pxTileBottom - pxTileTop) + "px";
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} else {
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pxTileBottom = pxTileTop + pxTileHeight;
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}
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tile.load();
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fragment.appendChild(img);
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pxTileTop = pxTileBottom;
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}
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pxTileLeft = pxTileRight;
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}
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this.container_.appendChild(fragment);
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};
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/**
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