New wrapX functions for coordinate and extent

This commit is contained in:
Andreas Hocevar
2020-03-30 19:26:26 +02:00
parent 48b79cf7d1
commit 098885a006
8 changed files with 121 additions and 35 deletions
+20
View File
@@ -3,6 +3,7 @@
*/
import {modulo} from './math.js';
import {padNumber} from './string.js';
import {getWidth} from './extent.js';
/**
@@ -402,3 +403,22 @@ export function toStringHDMS(coordinate, opt_fractionDigits) {
export function toStringXY(coordinate, opt_fractionDigits) {
return format(coordinate, '{x}, {y}', opt_fractionDigits);
}
/**
* Modifies the provided coordinate in-place to be within the real world
* extent.
*
* @param {Coordinate} coordinate Coordinate.
* @param {import("./proj/Projection.js").default} projection Projection
* @return {Coordinate} The coordinate within the real world extent.
*/
export function wrapX(coordinate, projection) {
const projectionExtent = projection.getExtent();
if (projection.canWrapX() && (coordinate[0] < projectionExtent[0] || coordinate[0] > projectionExtent[2])) {
const worldWidth = getWidth(projectionExtent);
const worldsAway = Math.floor((coordinate[0] - projectionExtent[0]) / worldWidth);
coordinate[0] -= (worldsAway * worldWidth);
}
return coordinate;
}