Update description for zDirection

This commit is contained in:
mike-000
2021-07-02 16:24:52 +01:00
parent b0fa916571
commit 07ea4ac1c8
6 changed files with 21 additions and 27 deletions

View File

@@ -83,10 +83,9 @@ import {toSize} from '../size.js';
* When set to `false`, only one world
* will be rendered. When set to `true`, tiles will be wrapped horizontally to
* render multiple worlds.
* @property {number} [zDirection=1] Indicate which resolution should be used
* by a renderer if the view resolution does not match any resolution of the tile source.
* If 0, the nearest resolution will be used. If 1, the nearest lower resolution
* will be used. If -1, the nearest higher resolution will be used.
* @property {number|import("../array.js").NearestDirectionFunction} [zDirection=1]
* Choose whether to use tiles with a higher or lower zoom level when between integer
* zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
*/
/**