Update description for zDirection
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@@ -43,10 +43,9 @@ import {toSize} from '../size.js';
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* @property {string} [url] Base URL of the IIIF Image service.
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* This should be the same as the IIIF Image ID.
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* @property {import("../format/IIIFInfo.js").Versions} [version=Versions.VERSION2] Service's IIIF Image API version.
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* @property {number} [zDirection=0] Indicate which resolution should be used
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* by a renderer if the view resolution does not match any resolution of the tile source.
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* If 0, the nearest resolution will be used. If 1, the nearest lower resolution
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* will be used. If -1, the nearest higher resolution will be used.
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* @property {number|import("../array.js").NearestDirectionFunction} [zDirection=0]
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* Choose whether to use tiles with a higher or lower zoom level when between integer
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* zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
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*/
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function formatPercentage(percentage) {
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@@ -346,7 +345,7 @@ class IIIF extends TileImage {
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});
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/**
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* @type {number}
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* @type {number|import("../array.js").NearestDirectionFunction}
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*/
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this.zDirection = options.zDirection;
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}
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@@ -11,11 +11,10 @@ import {toSize} from '../size.js';
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* @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Optional projection.
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* @property {import("../tilegrid/TileGrid.js").default} [tileGrid] Tile grid.
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* @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
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* @property {number} [zDirection=0] Set to `1` when debugging `VectorTile` sources with
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* a default configuration. Indicates which resolution should be used by a renderer if
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* the view resolution does not match any resolution of the tile source. If 0, the nearest
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* resolution will be used. If 1, the nearest lower resolution will be used. If -1, the
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* nearest higher resolution will be used.
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* @property {number|import("../array.js").NearestDirectionFunction} [zDirection=0]
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* Set to `1` when debugging `VectorTile` sources with a default configuration.
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* Choose whether to use tiles with a higher or lower zoom level when between integer
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* zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
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* @property {string} [template='z:{z} x:{x} y:{y}'] Template for labeling the tiles.
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* Should include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders.
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*/
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@@ -53,10 +53,9 @@ import {getUid} from '../util.js';
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* @property {number} [transition] Duration of the opacity transition for rendering.
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* To disable the opacity transition, pass `transition: 0`.
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* @property {string} [key] Optional tile key for proper cache fetching
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* @property {number} [zDirection=0] Indicate which resolution should be used
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* by a renderer if the view resolution does not match any resolution of the tile source.
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* If 0, the nearest resolution will be used. If 1, the nearest lower resolution
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* will be used. If -1, the nearest higher resolution will be used.
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* @property {number|import("../array.js").NearestDirectionFunction} [zDirection=0]
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* Choose whether to use tiles with a higher or lower zoom level when between integer
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* zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
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*/
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/**
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@@ -83,10 +83,9 @@ import {toSize} from '../size.js';
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* When set to `false`, only one world
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* will be rendered. When set to `true`, tiles will be wrapped horizontally to
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* render multiple worlds.
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* @property {number} [zDirection=1] Indicate which resolution should be used
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* by a renderer if the view resolution does not match any resolution of the tile source.
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* If 0, the nearest resolution will be used. If 1, the nearest lower resolution
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* will be used. If -1, the nearest higher resolution will be used.
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* @property {number|import("../array.js").NearestDirectionFunction} [zDirection=1]
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* Choose whether to use tiles with a higher or lower zoom level when between integer
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* zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
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*/
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/**
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@@ -44,10 +44,9 @@ import {createXYZ, extentFromProjection} from '../tilegrid.js';
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* @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
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* @property {number} [transition=250] Duration of the opacity transition for rendering.
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* To disable the opacity transition, pass `transition: 0`.
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* @property {number} [zDirection=0] Indicate which resolution should be used
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* by a renderer if the view resolution does not match any resolution of the tile source.
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* If 0, the nearest resolution will be used. If 1, the nearest lower resolution
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* will be used. If -1, the nearest higher resolution will be used.
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* @property {number|import("../array.js").NearestDirectionFunction} [zDirection=0]
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* Choose whether to use tiles with a higher or lower zoom level when between integer
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* zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
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*/
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/**
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@@ -113,10 +113,9 @@ export class CustomTile extends ImageTile {
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* @property {number} [transition] Duration of the opacity transition for rendering.
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* To disable the opacity transition, pass `transition: 0`.
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* @property {number} [tileSize=256] Tile size. Same tile size is used for all zoom levels.
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* @property {number} [zDirection] Indicate which resolution should be used
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* by a renderer if the views resolution does not match any resolution of the tile source.
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* If 0, the nearest resolution will be used. If 1, the nearest lower resolution
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* will be used. If -1, the nearest higher resolution will be used.
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* @property {number|import("../array.js").NearestDirectionFunction} [zDirection=0]
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* Choose whether to use tiles with a higher or lower zoom level when between integer
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* zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
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*/
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/**
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@@ -272,7 +271,7 @@ class Zoomify extends TileImage {
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});
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/**
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* @type {number}
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* @type {number|import("../array.js").NearestDirectionFunction}
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*/
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this.zDirection = options.zDirection;
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