Avoid re-rendering framebuffer in simple cases
This commit is contained in:
@@ -154,6 +154,18 @@ ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
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*/
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this.matrix_ = goog.vec.Mat4.createNumber();
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/**
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* @private
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* @type {ol.TileRange}
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*/
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this.renderedTileRange_ = null;
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/**
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* @private
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* @type {ol.Extent}
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*/
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this.renderedFramebufferExtent_ = null;
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};
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goog.inherits(ol.renderer.webgl.TileLayer, ol.renderer.webgl.Layer);
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@@ -310,147 +322,187 @@ ol.renderer.webgl.TileLayer.prototype.render = function() {
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var tileResolution = tileGrid.getResolution(z);
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var tileRange = tileGrid.getTileRangeForExtentAndResolution(
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mapRotatedExtent, tileResolution);
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var tileRangeSize = tileRange.getSize();
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var tileSize = tileGrid.getTileSize();
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var maxDimension = Math.max(
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tileRangeSize.width * tileSize.width,
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tileRangeSize.height * tileSize.height);
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var framebufferDimension =
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Math.pow(2, Math.ceil(Math.log(maxDimension) / Math.log(2)));
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var framebufferExtentSize = new ol.Size(
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tileResolution * framebufferDimension,
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tileResolution * framebufferDimension);
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var origin = tileGrid.getOrigin(z);
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var minX = origin.x + tileRange.minX * tileSize.width * tileResolution;
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var minY = origin.y + tileRange.minY * tileSize.height * tileResolution;
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var framebufferExtent = new ol.Extent(
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minX,
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minY,
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minX + framebufferExtentSize.width,
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minY + framebufferExtentSize.height);
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var framebufferExtent;
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this.bindFramebuffer_(framebufferDimension);
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gl.viewport(0, 0, framebufferDimension, framebufferDimension);
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gl.clearColor(0, 0, 0, 0);
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gl.clear(goog.webgl.COLOR_BUFFER_BIT);
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gl.disable(goog.webgl.BLEND);
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var program = mapRenderer.getProgram(
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this.fragmentShader_, this.vertexShader_);
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gl.useProgram(program);
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if (goog.isNull(this.locations_)) {
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this.locations_ = {
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aPosition: gl.getAttribLocation(program, 'aPosition'),
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aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
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uTileOffset: gl.getUniformLocation(program, 'uTileOffset'),
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uTexture: gl.getUniformLocation(program, 'uTexture')
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};
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}
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if (goog.isNull(this.arrayBuffer_)) {
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var arrayBuffer = gl.createBuffer();
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gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
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gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
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0, 0, 0, 1,
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1, 0, 1, 1,
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0, 1, 0, 0,
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1, 1, 1, 0
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]), goog.webgl.STATIC_DRAW);
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this.arrayBuffer_ = arrayBuffer;
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if (!goog.isNull(this.renderedTileRange_) &&
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this.renderedTileRange_.equals(tileRange)) {
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this.logger.info('skipping re-render');
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framebufferExtent = this.renderedFramebufferExtent_;
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} else {
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gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
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}
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this.logger.info('re-render');
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gl.enableVertexAttribArray(this.locations_.aPosition);
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gl.vertexAttribPointer(
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this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0);
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gl.enableVertexAttribArray(this.locations_.aTexCoord);
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gl.vertexAttribPointer(
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this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8);
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gl.uniform1i(this.locations_.uTexture, 0);
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var tileRangeSize = tileRange.getSize();
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var tileSize = tileGrid.getTileSize();
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/**
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* @type {Object.<number, Object.<string, ol.Tile>>}
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*/
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var tilesToDrawByZ = {};
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var maxDimension = Math.max(
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tileRangeSize.width * tileSize.width,
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tileRangeSize.height * tileSize.height);
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var framebufferDimension =
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Math.pow(2, Math.ceil(Math.log(maxDimension) / Math.log(2)));
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var framebufferExtentSize = new ol.Size(
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tileResolution * framebufferDimension,
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tileResolution * framebufferDimension);
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var origin = tileGrid.getOrigin(z);
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var minX = origin.x + tileRange.minX * tileSize.width * tileResolution;
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var minY = origin.y + tileRange.minY * tileSize.height * tileResolution;
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framebufferExtent = new ol.Extent(
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minX,
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minY,
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minX + framebufferExtentSize.width,
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minY + framebufferExtentSize.height);
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/**
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* @type {Array.<Image>}
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*/
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var imagesToLoad = [];
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this.bindFramebuffer_(framebufferDimension);
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gl.viewport(0, 0, framebufferDimension, framebufferDimension);
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tilesToDrawByZ[z] = {};
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tileRange.forEachTileCoord(z, function(tileCoord) {
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gl.clearColor(0, 0, 0, 0);
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gl.clear(goog.webgl.COLOR_BUFFER_BIT);
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gl.disable(goog.webgl.BLEND);
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var tile = tileStore.getTile(tileCoord);
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if (goog.isNull(tile)) {
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// FIXME - consider returning here as this is outside the store's extent
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} else if (tile.getState() == ol.TileState.LOADED) {
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if (mapRenderer.isImageTextureLoaded(tile.getImage())) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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return;
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} else {
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imagesToLoad.push(tile.getImage());
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}
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} else {
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var tileKey = goog.getUid(tile);
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if (!(tileKey in this.tileChangeListenerKeys_)) {
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tile.load();
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// FIXME will need to handle aborts as well
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this.tileChangeListenerKeys_[tileKey] = goog.events.listen(tile,
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goog.events.EventType.CHANGE, this.handleTileChange, false, this);
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}
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var program = mapRenderer.getProgram(
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this.fragmentShader_, this.vertexShader_);
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gl.useProgram(program);
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if (goog.isNull(this.locations_)) {
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this.locations_ = {
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aPosition: gl.getAttribLocation(program, 'aPosition'),
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aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
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uTileOffset: gl.getUniformLocation(program, 'uTileOffset'),
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uTexture: gl.getUniformLocation(program, 'uTexture')
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};
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}
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// FIXME this could be more efficient about filling partial holes
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tileGrid.forEachTileCoordParentTileRange(
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tileCoord,
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function(z, tileRange) {
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var fullyCovered = true;
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tileRange.forEachTileCoord(z, function(tileCoord) {
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var tileCoordKey = tileCoord.toString();
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if (tilesToDrawByZ[z] && tilesToDrawByZ[z][tileCoordKey]) {
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return;
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}
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var tile = tileStore.getTile(tileCoord);
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if (!goog.isNull(tile) &&
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tile.getState() == ol.TileState.LOADED) {
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if (!tilesToDrawByZ[z]) {
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tilesToDrawByZ[z] = {};
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if (goog.isNull(this.arrayBuffer_)) {
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var arrayBuffer = gl.createBuffer();
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gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
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gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
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0, 0, 0, 1,
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1, 0, 1, 1,
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0, 1, 0, 0,
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1, 1, 1, 0
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]), goog.webgl.STATIC_DRAW);
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this.arrayBuffer_ = arrayBuffer;
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} else {
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gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
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}
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gl.enableVertexAttribArray(this.locations_.aPosition);
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gl.vertexAttribPointer(
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this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0);
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gl.enableVertexAttribArray(this.locations_.aTexCoord);
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gl.vertexAttribPointer(
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this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8);
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gl.uniform1i(this.locations_.uTexture, 0);
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/**
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* @type {Object.<number, Object.<string, ol.Tile>>}
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*/
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var tilesToDrawByZ = {};
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/**
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* @type {Array.<Image>}
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*/
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var imagesToLoad = [];
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var allTilesLoaded = true;
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tilesToDrawByZ[z] = {};
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tileRange.forEachTileCoord(z, function(tileCoord) {
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var tile = tileStore.getTile(tileCoord);
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if (goog.isNull(tile)) {
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// FIXME - consider returning here as this is outside the store's extent
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} else if (tile.getState() == ol.TileState.LOADED) {
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if (mapRenderer.isImageTextureLoaded(tile.getImage())) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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return;
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} else {
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imagesToLoad.push(tile.getImage());
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allTilesLoaded = false;
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}
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} else {
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var tileKey = goog.getUid(tile);
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if (!(tileKey in this.tileChangeListenerKeys_)) {
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tile.load();
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// FIXME will need to handle aborts as well
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this.tileChangeListenerKeys_[tileKey] = goog.events.listen(tile,
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goog.events.EventType.CHANGE, this.handleTileChange, false, this);
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}
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allTilesLoaded = false;
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}
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// FIXME this could be more efficient about filling partial holes
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tileGrid.forEachTileCoordParentTileRange(
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tileCoord,
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function(z, tileRange) {
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var fullyCovered = true;
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tileRange.forEachTileCoord(z, function(tileCoord) {
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var tileCoordKey = tileCoord.toString();
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if (tilesToDrawByZ[z] && tilesToDrawByZ[z][tileCoordKey]) {
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return;
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}
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tilesToDrawByZ[z][tileCoordKey] = tile;
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} else {
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fullyCovered = false;
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}
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var tile = tileStore.getTile(tileCoord);
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if (!goog.isNull(tile) &&
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tile.getState() == ol.TileState.LOADED) {
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if (!tilesToDrawByZ[z]) {
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tilesToDrawByZ[z] = {};
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}
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tilesToDrawByZ[z][tileCoordKey] = tile;
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} else {
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fullyCovered = false;
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}
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});
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return fullyCovered;
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});
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return fullyCovered;
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});
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}, this);
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/** @type {Array.<number>} */
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var zs = goog.object.getKeys(tilesToDrawByZ);
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goog.array.sort(zs);
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var uTileOffset = goog.vec.Vec4.createFloat32();
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goog.array.forEach(zs, function(z) {
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goog.object.forEach(tilesToDrawByZ[z], function(tile) {
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var tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord);
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var sx = 2 * tileExtent.getWidth() / framebufferExtentSize.width;
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var sy = 2 * tileExtent.getHeight() / framebufferExtentSize.height;
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var tx = 2 * (tileExtent.minX - framebufferExtent.minX) /
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framebufferExtentSize.width - 1;
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var ty = 2 * (tileExtent.minY - framebufferExtent.minY) /
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framebufferExtentSize.height - 1;
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goog.vec.Vec4.setFromValues(uTileOffset, sx, sy, tx, ty);
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gl.uniform4fv(this.locations_.uTileOffset, uTileOffset);
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mapRenderer.bindImageTexture(
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tile.getImage(), goog.webgl.LINEAR, goog.webgl.LINEAR);
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gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
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}, this);
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}, this);
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/** @type {Array.<number>} */
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var zs = goog.object.getKeys(tilesToDrawByZ);
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goog.array.sort(zs);
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var uTileOffset = goog.vec.Vec4.createFloat32();
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goog.array.forEach(zs, function(z) {
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goog.object.forEach(tilesToDrawByZ[z], function(tile) {
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var tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord);
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var sx = 2 * tileExtent.getWidth() / framebufferExtentSize.width;
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var sy = 2 * tileExtent.getHeight() / framebufferExtentSize.height;
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var tx = 2 * (tileExtent.minX - framebufferExtent.minX) /
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framebufferExtentSize.width - 1;
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var ty = 2 * (tileExtent.minY - framebufferExtent.minY) /
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framebufferExtentSize.height - 1;
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goog.vec.Vec4.setFromValues(uTileOffset, sx, sy, tx, ty);
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gl.uniform4fv(this.locations_.uTileOffset, uTileOffset);
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mapRenderer.bindImageTexture(
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tile.getImage(), goog.webgl.LINEAR, goog.webgl.LINEAR);
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gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
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}, this);
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}, this);
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if (!goog.array.isEmpty(imagesToLoad)) {
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goog.events.listenOnce(
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map,
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ol.MapEventType.POST_RENDER,
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goog.partial(function(mapRenderer, imagesToLoad) {
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if (goog.DEBUG) {
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this.logger.info('uploading textures');
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}
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goog.array.forEach(imagesToLoad, function(image) {
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mapRenderer.bindImageTexture(
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image, goog.webgl.LINEAR, goog.webgl.LINEAR);
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});
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}, mapRenderer, imagesToLoad));
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animate = true;
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}
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if (allTilesLoaded) {
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this.renderedTileRange_ = tileRange;
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this.renderedFramebufferExtent_ = framebufferExtent;
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} else {
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this.renderedTileRange_ = null;
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this.renderedFramebufferExtent_ = null;
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}
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}
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goog.vec.Mat4.makeIdentity(this.matrix_);
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goog.vec.Mat4.translate(this.matrix_,
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@@ -477,22 +529,6 @@ ol.renderer.webgl.TileLayer.prototype.render = function() {
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-0.5,
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0);
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if (!goog.array.isEmpty(imagesToLoad)) {
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goog.events.listenOnce(
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map,
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ol.MapEventType.POST_RENDER,
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goog.partial(function(mapRenderer, imagesToLoad) {
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if (goog.DEBUG) {
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this.logger.info('uploading textures');
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}
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goog.array.forEach(imagesToLoad, function(image) {
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mapRenderer.bindImageTexture(
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image, goog.webgl.LINEAR, goog.webgl.LINEAR);
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});
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}, mapRenderer, imagesToLoad));
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animate = true;
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}
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return animate;
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};
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