Use the inverse pixel transform when clipping and getting pixel data
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@@ -22,7 +22,6 @@ import {
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apply as applyTransform,
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create as createTransform,
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compose as composeTransform,
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invert as invertTransform,
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reset as resetTransform,
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scale as scaleTransform,
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translate as translateTransform,
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@@ -555,7 +554,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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return data;
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}
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const renderPixel = applyTransform(invertTransform(this.overlayPixelTransform_.slice()), pixel.slice());
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const renderPixel = applyTransform(this.inverseOverlayPixelTransform_, pixel.slice());
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const context = this.overlayContext_;
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try {
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