Use the inverse pixel transform when clipping and getting pixel data
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@@ -7,7 +7,7 @@ import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import {rotateAtOffset} from '../../render/canvas.js';
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import LayerRenderer from '../Layer.js';
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import {invert as invertTransform, create as createTransform, apply as applyTransform, compose as composeTransform} from '../../transform.js';
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import {create as createTransform, apply as applyTransform, compose as composeTransform} from '../../transform.js';
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/**
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* @abstract
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@@ -112,8 +112,7 @@ class CanvasLayerRenderer extends LayerRenderer {
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applyTransform(frameState.coordinateToPixelTransform, bottomRight);
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applyTransform(frameState.coordinateToPixelTransform, bottomLeft);
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const inverted = invertTransform(this.pixelTransform_.slice());
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const inverted = this.inversePixelTransform_;
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applyTransform(inverted, topLeft);
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applyTransform(inverted, topRight);
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applyTransform(inverted, bottomRight);
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@@ -190,7 +189,7 @@ class CanvasLayerRenderer extends LayerRenderer {
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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const renderPixel = applyTransform(invertTransform(this.pixelTransform_.slice()), pixel.slice());
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const renderPixel = applyTransform(this.inversePixelTransform_, pixel.slice());
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const context = this.context;
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let data;
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