Merge pull request #13013 from mike-000/unpack-alignment
Use appropriate UNPACK_ALIGNMENT for data textures
This commit is contained in:
+39
-21
@@ -41,6 +41,16 @@ function uploadDataTexture(helper, texture, data, size, bandCount) {
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const gl = helper.getGL();
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const gl = helper.getGL();
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bindAndConfigure(gl, texture);
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bindAndConfigure(gl, texture);
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const bytesPerRow = data.byteLength / size[1];
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let unpackAlignment = 1;
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if (bytesPerRow % 8 === 0) {
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unpackAlignment = 8;
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} else if (bytesPerRow % 4 === 0) {
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unpackAlignment = 4;
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} else if (bytesPerRow % 2 === 0) {
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unpackAlignment = 2;
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}
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let format;
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let format;
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switch (bandCount) {
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switch (bandCount) {
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case 1: {
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case 1: {
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@@ -73,6 +83,8 @@ function uploadDataTexture(helper, texture, data, size, bandCount) {
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textureType = gl.UNSIGNED_BYTE;
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textureType = gl.UNSIGNED_BYTE;
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}
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}
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const oldUnpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT);
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gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
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gl.texImage2D(
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gl.texImage2D(
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gl.TEXTURE_2D,
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gl.TEXTURE_2D,
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0,
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0,
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@@ -84,6 +96,7 @@ function uploadDataTexture(helper, texture, data, size, bandCount) {
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textureType,
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textureType,
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data
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data
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);
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);
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gl.pixelStorei(gl.UNPACK_ALIGNMENT, oldUnpackAlignment);
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}
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}
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/**
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/**
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@@ -168,10 +181,11 @@ class TileTexture extends EventTarget {
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const data = tile.getData();
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const data = tile.getData();
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const isFloat = data instanceof Float32Array;
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const isFloat = data instanceof Float32Array;
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const pixelCount = this.size[0] * this.size[1];
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const pixelCount = this.size[0] * this.size[1];
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// Float arrays feature four bytes per element,
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const DataType = isFloat ? Float32Array : Uint8Array;
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// BYTES_PER_ELEMENT throws a TypeScript exception but would handle
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const bytesPerElement = DataType.BYTES_PER_ELEMENT;
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// this better for more varied typed arrays.
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const bytesPerRow = data.byteLength / this.size[1];
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this.bandCount = data.byteLength / (isFloat ? 4 : 1) / pixelCount;
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this.bandCount = Math.floor(bytesPerRow / bytesPerElement / this.size[0]);
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const textureCount = Math.ceil(this.bandCount / 4);
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const textureCount = Math.ceil(this.bandCount / 4);
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if (textureCount === 1) {
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if (textureCount === 1) {
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@@ -181,8 +195,6 @@ class TileTexture extends EventTarget {
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return;
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return;
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}
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}
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const DataType = isFloat ? Float32Array : Uint8Array;
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const textureDataArrays = new Array(textureCount);
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const textureDataArrays = new Array(textureCount);
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for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
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for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
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const texture = gl.createTexture();
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const texture = gl.createTexture();
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@@ -193,25 +205,31 @@ class TileTexture extends EventTarget {
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textureDataArrays[textureIndex] = new DataType(pixelCount * bandCount);
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textureDataArrays[textureIndex] = new DataType(pixelCount * bandCount);
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}
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}
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const valueCount = pixelCount * this.bandCount;
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let dataIndex = 0;
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for (let dataIndex = 0; dataIndex < valueCount; ++dataIndex) {
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let rowOffset = 0;
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const bandIndex = dataIndex % this.bandCount;
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const colCount = this.size[0] * this.bandCount;
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const textureBandIndex = bandIndex % 4;
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for (let rowIndex = 0; rowIndex < this.size[1]; ++rowIndex) {
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const textureIndex = Math.floor(bandIndex / 4);
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for (let colIndex = 0; colIndex < colCount; ++colIndex) {
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const bandCount =
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const dataValue = data[rowOffset + colIndex];
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textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
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const pixelIndex = Math.floor(dataIndex / this.bandCount);
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const pixelIndex = Math.floor(dataIndex / this.bandCount);
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textureDataArrays[textureIndex][
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const bandIndex = colIndex % this.bandCount;
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pixelIndex * bandCount + textureBandIndex
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const textureIndex = Math.floor(bandIndex / 4);
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] = data[dataIndex];
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const textureData = textureDataArrays[textureIndex];
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const bandCount = textureData.length / pixelCount;
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const textureBandIndex = bandIndex % 4;
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textureData[pixelIndex * bandCount + textureBandIndex] = dataValue;
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++dataIndex;
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}
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rowOffset += bytesPerRow / bytesPerElement;
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}
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}
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for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
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for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
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const bandCount =
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textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
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const texture = this.textures[textureIndex];
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const texture = this.textures[textureIndex];
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const data = textureDataArrays[textureIndex];
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const textureData = textureDataArrays[textureIndex];
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uploadDataTexture(helper, texture, data, this.size, bandCount);
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const bandCount = textureData.length / pixelCount;
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uploadDataTexture(helper, texture, textureData, this.size, bandCount);
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}
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}
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 9.2 KiB |
@@ -0,0 +1,49 @@
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import DataTile from '../../../../src/ol/source/DataTile.js';
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import Map from '../../../../src/ol/Map.js';
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import TileLayer from '../../../../src/ol/layer/WebGLTile.js';
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import View from '../../../../src/ol/View.js';
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const size = [81, 99];
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const canvas = document.createElement('canvas');
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canvas.width = size[0];
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canvas.height = size[1];
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const context = canvas.getContext('2d');
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context.strokeStyle = 'white';
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context.textAlign = 'center';
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const lineHeight = 16;
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context.font = `${lineHeight}px sans-serif`;
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new Map({
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target: 'map',
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layers: [
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new TileLayer({
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source: new DataTile({
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loader: function (z, x, y) {
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const halfWidth = size[0] / 2;
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const halfHeight = size[1] / 2;
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context.fillStyle = '#00AAFF';
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context.fillRect(0, 0, size[0], size[1]);
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context.fillStyle = 'white';
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context.fillText(`z: ${z}`, halfWidth, halfHeight - lineHeight);
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context.fillText(`x: ${x}`, halfWidth, halfHeight);
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context.fillText(`y: ${y}`, halfWidth, halfHeight + lineHeight);
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context.strokeRect(0, 0, size[0], size[1]);
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const data = context.getImageData(0, 0, size[0], size[1]).data;
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const bandCount = 3;
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const result = data.filter((_, index) => index % 4 < bandCount);
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return Promise.resolve(result);
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},
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tileSize: size,
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}),
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}),
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],
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view: new View({
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center: [0, 0],
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zoom: 4,
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}),
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});
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render({tolerance: 0.03});
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Binary file not shown.
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After Width: | Height: | Size: 9.2 KiB |
@@ -0,0 +1,67 @@
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import DataTile from '../../../../src/ol/source/DataTile.js';
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import Map from '../../../../src/ol/Map.js';
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import TileLayer from '../../../../src/ol/layer/WebGLTile.js';
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import View from '../../../../src/ol/View.js';
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const size = [81, 99];
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const canvas = document.createElement('canvas');
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canvas.width = size[0];
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canvas.height = size[1];
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const context = canvas.getContext('2d');
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context.strokeStyle = 'white';
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context.textAlign = 'center';
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const lineHeight = 16;
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context.font = `${lineHeight}px sans-serif`;
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new Map({
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target: 'map',
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layers: [
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new TileLayer({
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source: new DataTile({
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tileSize: size,
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loader: function (z, x, y) {
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const halfW = size[0] / 2;
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const halfH = size[1] / 2;
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context.fillStyle = '#00AAFF';
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context.fillRect(0, 0, size[0], size[1]);
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context.fillStyle = 'white';
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context.fillText(`z: ${z}`, halfW, halfH - lineHeight);
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context.fillText(`x: ${x}`, halfW, halfH);
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context.fillText(`y: ${y}`, halfW, halfH + lineHeight);
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context.strokeRect(0, 0, size[0], size[1]);
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const input = context.getImageData(0, 0, size[0], size[1]).data;
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const bandCount = input.length / (size[0] * size[1]);
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const inputColCount = bandCount * size[0];
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const packAlignment = 8;
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const outputColCount =
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Math.ceil((bandCount * size[0]) / packAlignment) * packAlignment;
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const output = new Uint8Array(outputColCount * size[1]);
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for (let row = 0; row < size[1]; ++row) {
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let inputOffset = row * inputColCount;
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let outputOffset = row * outputColCount;
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for (let col = 0; col < inputColCount; col += bandCount) {
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for (let band = 0; band < bandCount; ++band) {
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output[outputOffset] = input[inputOffset];
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inputOffset += 1;
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outputOffset += 1;
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}
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}
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}
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return Promise.resolve(output);
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},
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}),
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}),
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],
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view: new View({
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center: [0, 0],
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zoom: 4,
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}),
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});
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render({tolerance: 0.03});
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