Merge pull request #13013 from mike-000/unpack-alignment

Use appropriate UNPACK_ALIGNMENT for data textures
This commit is contained in:
Tim Schaub
2021-11-19 21:19:09 -07:00
committed by GitHub
5 changed files with 155 additions and 21 deletions

View File

@@ -41,6 +41,16 @@ function uploadDataTexture(helper, texture, data, size, bandCount) {
const gl = helper.getGL();
bindAndConfigure(gl, texture);
const bytesPerRow = data.byteLength / size[1];
let unpackAlignment = 1;
if (bytesPerRow % 8 === 0) {
unpackAlignment = 8;
} else if (bytesPerRow % 4 === 0) {
unpackAlignment = 4;
} else if (bytesPerRow % 2 === 0) {
unpackAlignment = 2;
}
let format;
switch (bandCount) {
case 1: {
@@ -73,6 +83,8 @@ function uploadDataTexture(helper, texture, data, size, bandCount) {
textureType = gl.UNSIGNED_BYTE;
}
const oldUnpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT);
gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
gl.texImage2D(
gl.TEXTURE_2D,
0,
@@ -84,6 +96,7 @@ function uploadDataTexture(helper, texture, data, size, bandCount) {
textureType,
data
);
gl.pixelStorei(gl.UNPACK_ALIGNMENT, oldUnpackAlignment);
}
/**
@@ -168,10 +181,11 @@ class TileTexture extends EventTarget {
const data = tile.getData();
const isFloat = data instanceof Float32Array;
const pixelCount = this.size[0] * this.size[1];
// Float arrays feature four bytes per element,
// BYTES_PER_ELEMENT throws a TypeScript exception but would handle
// this better for more varied typed arrays.
this.bandCount = data.byteLength / (isFloat ? 4 : 1) / pixelCount;
const DataType = isFloat ? Float32Array : Uint8Array;
const bytesPerElement = DataType.BYTES_PER_ELEMENT;
const bytesPerRow = data.byteLength / this.size[1];
this.bandCount = Math.floor(bytesPerRow / bytesPerElement / this.size[0]);
const textureCount = Math.ceil(this.bandCount / 4);
if (textureCount === 1) {
@@ -181,8 +195,6 @@ class TileTexture extends EventTarget {
return;
}
const DataType = isFloat ? Float32Array : Uint8Array;
const textureDataArrays = new Array(textureCount);
for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
const texture = gl.createTexture();
@@ -193,25 +205,31 @@ class TileTexture extends EventTarget {
textureDataArrays[textureIndex] = new DataType(pixelCount * bandCount);
}
const valueCount = pixelCount * this.bandCount;
for (let dataIndex = 0; dataIndex < valueCount; ++dataIndex) {
const bandIndex = dataIndex % this.bandCount;
const textureBandIndex = bandIndex % 4;
const textureIndex = Math.floor(bandIndex / 4);
const bandCount =
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
const pixelIndex = Math.floor(dataIndex / this.bandCount);
textureDataArrays[textureIndex][
pixelIndex * bandCount + textureBandIndex
] = data[dataIndex];
let dataIndex = 0;
let rowOffset = 0;
const colCount = this.size[0] * this.bandCount;
for (let rowIndex = 0; rowIndex < this.size[1]; ++rowIndex) {
for (let colIndex = 0; colIndex < colCount; ++colIndex) {
const dataValue = data[rowOffset + colIndex];
const pixelIndex = Math.floor(dataIndex / this.bandCount);
const bandIndex = colIndex % this.bandCount;
const textureIndex = Math.floor(bandIndex / 4);
const textureData = textureDataArrays[textureIndex];
const bandCount = textureData.length / pixelCount;
const textureBandIndex = bandIndex % 4;
textureData[pixelIndex * bandCount + textureBandIndex] = dataValue;
++dataIndex;
}
rowOffset += bytesPerRow / bytesPerElement;
}
for (let textureIndex = 0; textureIndex < textureCount; ++textureIndex) {
const bandCount =
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
const texture = this.textures[textureIndex];
const data = textureDataArrays[textureIndex];
uploadDataTexture(helper, texture, data, this.size, bandCount);
const textureData = textureDataArrays[textureIndex];
const bandCount = textureData.length / pixelCount;
uploadDataTexture(helper, texture, textureData, this.size, bandCount);
}
}

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@@ -0,0 +1,49 @@
import DataTile from '../../../../src/ol/source/DataTile.js';
import Map from '../../../../src/ol/Map.js';
import TileLayer from '../../../../src/ol/layer/WebGLTile.js';
import View from '../../../../src/ol/View.js';
const size = [81, 99];
const canvas = document.createElement('canvas');
canvas.width = size[0];
canvas.height = size[1];
const context = canvas.getContext('2d');
context.strokeStyle = 'white';
context.textAlign = 'center';
const lineHeight = 16;
context.font = `${lineHeight}px sans-serif`;
new Map({
target: 'map',
layers: [
new TileLayer({
source: new DataTile({
loader: function (z, x, y) {
const halfWidth = size[0] / 2;
const halfHeight = size[1] / 2;
context.fillStyle = '#00AAFF';
context.fillRect(0, 0, size[0], size[1]);
context.fillStyle = 'white';
context.fillText(`z: ${z}`, halfWidth, halfHeight - lineHeight);
context.fillText(`x: ${x}`, halfWidth, halfHeight);
context.fillText(`y: ${y}`, halfWidth, halfHeight + lineHeight);
context.strokeRect(0, 0, size[0], size[1]);
const data = context.getImageData(0, 0, size[0], size[1]).data;
const bandCount = 3;
const result = data.filter((_, index) => index % 4 < bandCount);
return Promise.resolve(result);
},
tileSize: size,
}),
}),
],
view: new View({
center: [0, 0],
zoom: 4,
}),
});
render({tolerance: 0.03});

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@@ -0,0 +1,67 @@
import DataTile from '../../../../src/ol/source/DataTile.js';
import Map from '../../../../src/ol/Map.js';
import TileLayer from '../../../../src/ol/layer/WebGLTile.js';
import View from '../../../../src/ol/View.js';
const size = [81, 99];
const canvas = document.createElement('canvas');
canvas.width = size[0];
canvas.height = size[1];
const context = canvas.getContext('2d');
context.strokeStyle = 'white';
context.textAlign = 'center';
const lineHeight = 16;
context.font = `${lineHeight}px sans-serif`;
new Map({
target: 'map',
layers: [
new TileLayer({
source: new DataTile({
tileSize: size,
loader: function (z, x, y) {
const halfW = size[0] / 2;
const halfH = size[1] / 2;
context.fillStyle = '#00AAFF';
context.fillRect(0, 0, size[0], size[1]);
context.fillStyle = 'white';
context.fillText(`z: ${z}`, halfW, halfH - lineHeight);
context.fillText(`x: ${x}`, halfW, halfH);
context.fillText(`y: ${y}`, halfW, halfH + lineHeight);
context.strokeRect(0, 0, size[0], size[1]);
const input = context.getImageData(0, 0, size[0], size[1]).data;
const bandCount = input.length / (size[0] * size[1]);
const inputColCount = bandCount * size[0];
const packAlignment = 8;
const outputColCount =
Math.ceil((bandCount * size[0]) / packAlignment) * packAlignment;
const output = new Uint8Array(outputColCount * size[1]);
for (let row = 0; row < size[1]; ++row) {
let inputOffset = row * inputColCount;
let outputOffset = row * outputColCount;
for (let col = 0; col < inputColCount; col += bandCount) {
for (let band = 0; band < bandCount; ++band) {
output[outputOffset] = input[inputOffset];
inputOffset += 1;
outputOffset += 1;
}
}
}
return Promise.resolve(output);
},
}),
}),
],
view: new View({
center: [0, 0],
zoom: 4,
}),
});
render({tolerance: 0.03});