Add 2D transform abstraction

This commit is contained in:
Tom Payne
2013-01-04 21:16:57 +01:00
parent 171d10f2d4
commit 032aa8b7c8

59
src/ol/dom/dom.js Normal file
View File

@@ -0,0 +1,59 @@
// FIXME add tests for browser features (Modernizr?)
// FIXME implement Matrix Filter for IE < 9
goog.provide('ol.dom');
goog.provide('ol.dom.BrowserFeature');
goog.require('goog.vec.Mat4');
/**
* @enum {boolean}
*/
ol.dom.BrowserFeature = {
CAN_USE_CSS_TRANSFORM: false,
CAN_USE_CSS_TRANSFORM3D: true,
CAN_USE_MATRIX_FILTER: false
};
/**
* @param {Element} element Element.
* @param {string} value Value.
*/
ol.dom.setTransform = function(element, value) {
var style = element.style;
style.WebkitTransform = value;
style.MozTransform = value;
style.OTransform = value;
style.transform = value;
};
/**
* @param {Element} element Element.
* @param {goog.vec.Mat4.AnyType} transform Matrix.
*/
ol.dom.transformElement2D = function(element, transform) {
// using matrix() causes gaps in Chrome and Firefox on Mac OS X, so prefer
// matrix3d()
if (ol.dom.BrowserFeature.CAN_USE_CSS_TRANSFORM3D) {
ol.dom.setTransform(element, 'matrix3d(' + transform.join(',') + ')');
} else if (ol.dom.BrowserFeature.CAN_USE_CSS_TRANSFORM) {
ol.dom.setTransform(element, 'matrix(' +
goog.vec.Mat4.getElement(transform, 0, 0) + ',' +
goog.vec.Mat4.getElement(transform, 1, 0) + ',' +
goog.vec.Mat4.getElement(transform, 0, 1) + ',' +
goog.vec.Mat4.getElement(transform, 1, 1) + ',' +
goog.vec.Mat4.getElement(transform, 0, 3) + ',' +
goog.vec.Mat4.getElement(transform, 1, 3) + ')');
} else if (ol.dom.BrowserFeature.CAN_USE_MATRIX_FILTER) {
// http://msdn.microsoft.com/en-us/library/ms533014%28VS.85,loband%29.aspx
goog.asserts.assert(false); // FIXME
} else {
// FIXME check this code!
var style = element.style;
style.left = Math.round(goog.vec.Mat4.getElement(transform, 0, 3)) + 'px';
style.top = Math.round(goog.vec.Mat4.getElement(transform, 1, 3)) + 'px';
}
};