Add 2D transform abstraction
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59
src/ol/dom/dom.js
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59
src/ol/dom/dom.js
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// FIXME add tests for browser features (Modernizr?)
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// FIXME implement Matrix Filter for IE < 9
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goog.provide('ol.dom');
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goog.provide('ol.dom.BrowserFeature');
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goog.require('goog.vec.Mat4');
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/**
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* @enum {boolean}
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*/
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ol.dom.BrowserFeature = {
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CAN_USE_CSS_TRANSFORM: false,
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CAN_USE_CSS_TRANSFORM3D: true,
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CAN_USE_MATRIX_FILTER: false
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};
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/**
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* @param {Element} element Element.
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* @param {string} value Value.
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*/
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ol.dom.setTransform = function(element, value) {
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var style = element.style;
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style.WebkitTransform = value;
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style.MozTransform = value;
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style.OTransform = value;
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style.transform = value;
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};
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/**
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* @param {Element} element Element.
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* @param {goog.vec.Mat4.AnyType} transform Matrix.
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*/
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ol.dom.transformElement2D = function(element, transform) {
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// using matrix() causes gaps in Chrome and Firefox on Mac OS X, so prefer
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// matrix3d()
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if (ol.dom.BrowserFeature.CAN_USE_CSS_TRANSFORM3D) {
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ol.dom.setTransform(element, 'matrix3d(' + transform.join(',') + ')');
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} else if (ol.dom.BrowserFeature.CAN_USE_CSS_TRANSFORM) {
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ol.dom.setTransform(element, 'matrix(' +
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goog.vec.Mat4.getElement(transform, 0, 0) + ',' +
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goog.vec.Mat4.getElement(transform, 1, 0) + ',' +
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goog.vec.Mat4.getElement(transform, 0, 1) + ',' +
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goog.vec.Mat4.getElement(transform, 1, 1) + ',' +
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goog.vec.Mat4.getElement(transform, 0, 3) + ',' +
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goog.vec.Mat4.getElement(transform, 1, 3) + ')');
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} else if (ol.dom.BrowserFeature.CAN_USE_MATRIX_FILTER) {
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// http://msdn.microsoft.com/en-us/library/ms533014%28VS.85,loband%29.aspx
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goog.asserts.assert(false); // FIXME
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} else {
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// FIXME check this code!
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var style = element.style;
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style.left = Math.round(goog.vec.Mat4.getElement(transform, 0, 3)) + 'px';
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style.top = Math.round(goog.vec.Mat4.getElement(transform, 1, 3)) + 'px';
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}
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};
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