Use oli.FrameState instead of ol.FrameState

This commit is contained in:
Tom Payne
2014-03-10 14:48:23 +01:00
parent 8aca7ce140
commit 022a7a03e0
14 changed files with 43 additions and 87 deletions

View File

@@ -13,7 +13,6 @@ goog.require('goog.log.Logger');
goog.require('goog.object');
goog.require('goog.style');
goog.require('goog.webgl');
goog.require('ol.FrameState');
goog.require('ol.Tile');
goog.require('ol.css');
goog.require('ol.layer.Image');
@@ -271,7 +270,7 @@ ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
/**
* @param {ol.render.EventType} type Event type.
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
* @private
*/
ol.renderer.webgl.Map.prototype.dispatchComposeEvent_ =
@@ -311,7 +310,7 @@ ol.renderer.webgl.Map.prototype.disposeInternal = function() {
/**
* @param {ol.Map} map Map.
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
* @private
*/
ol.renderer.webgl.Map.prototype.expireCache_ = function(map, frameState) {