Use oli.FrameState instead of ol.FrameState

This commit is contained in:
Tom Payne
2014-03-10 14:48:23 +01:00
parent 8aca7ce140
commit 022a7a03e0
14 changed files with 43 additions and 87 deletions

View File

@@ -2,7 +2,6 @@ goog.provide('ol.renderer.webgl.Layer');
goog.require('goog.vec.Mat4');
goog.require('goog.webgl');
goog.require('ol.FrameState');
goog.require('ol.color.Matrix');
goog.require('ol.layer.Layer');
goog.require('ol.render.Event');
@@ -89,7 +88,7 @@ goog.inherits(ol.renderer.webgl.Layer, ol.renderer.Layer);
/**
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
* @param {number} framebufferDimension Framebuffer dimension.
* @protected
*/
@@ -143,7 +142,7 @@ ol.renderer.webgl.Layer.prototype.bindFramebuffer =
/**
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
* @param {ol.layer.LayerState} layerState Layer state.
* @param {ol.webgl.Context} context Context.
*/
@@ -231,7 +230,7 @@ ol.renderer.webgl.Layer.prototype.composeFrame =
/**
* @param {ol.render.EventType} type Event type.
* @param {ol.webgl.Context} context WebGL context.
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
* @private
*/
ol.renderer.webgl.Layer.prototype.dispatchComposeEvent_ =