Use oli.FrameState instead of ol.FrameState
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@@ -2,7 +2,6 @@ goog.provide('ol.renderer.webgl.Layer');
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goog.require('goog.vec.Mat4');
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goog.require('goog.webgl');
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goog.require('ol.FrameState');
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goog.require('ol.color.Matrix');
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goog.require('ol.layer.Layer');
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goog.require('ol.render.Event');
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@@ -89,7 +88,7 @@ goog.inherits(ol.renderer.webgl.Layer, ol.renderer.Layer);
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/**
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* @param {ol.FrameState} frameState Frame state.
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* @param {oli.FrameState} frameState Frame state.
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* @param {number} framebufferDimension Framebuffer dimension.
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* @protected
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*/
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@@ -143,7 +142,7 @@ ol.renderer.webgl.Layer.prototype.bindFramebuffer =
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/**
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* @param {ol.FrameState} frameState Frame state.
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* @param {oli.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.webgl.Context} context Context.
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*/
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@@ -231,7 +230,7 @@ ol.renderer.webgl.Layer.prototype.composeFrame =
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/**
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* @param {ol.render.EventType} type Event type.
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* @param {ol.webgl.Context} context WebGL context.
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* @param {ol.FrameState} frameState Frame state.
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* @param {oli.FrameState} frameState Frame state.
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* @private
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*/
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ol.renderer.webgl.Layer.prototype.dispatchComposeEvent_ =
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