Use oli.FrameState instead of ol.FrameState
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@@ -1,7 +1,6 @@
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goog.provide('ol.renderer.Layer');
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goog.require('goog.Disposable');
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goog.require('ol.FrameState');
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goog.require('ol.Image');
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goog.require('ol.ImageState');
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goog.require('ol.Tile');
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@@ -46,7 +45,7 @@ goog.inherits(ol.renderer.Layer, goog.Disposable);
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/**
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* @param {ol.Coordinate} coordinate Coordinate.
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* @param {ol.FrameState} frameState Frame state.
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* @param {oli.FrameState} frameState Frame state.
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* @param {function(this: S, ol.Feature, ol.layer.Layer): T} callback Feature
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* callback.
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* @param {S} thisArg Value to use as `this` when executing `callback`.
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@@ -97,7 +96,7 @@ ol.renderer.Layer.prototype.handleImageChange = function(event) {
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/**
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* @param {ol.FrameState} frameState Frame state.
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* @param {oli.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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*/
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ol.renderer.Layer.prototype.prepareFrame = goog.abstractMethod;
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@@ -115,7 +114,7 @@ ol.renderer.Layer.prototype.renderIfReadyAndVisible = function() {
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/**
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* @param {ol.FrameState} frameState Frame state.
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* @param {oli.FrameState} frameState Frame state.
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* @param {ol.source.Tile} tileSource Tile source.
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* @protected
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*/
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@@ -127,7 +126,7 @@ ol.renderer.Layer.prototype.scheduleExpireCache =
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/**
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* @param {ol.source.Tile} tileSource Tile source.
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* @param {ol.Map} map Map.
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* @param {ol.FrameState} frameState Frame state.
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* @param {oli.FrameState} frameState Frame state.
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*/
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function(tileSource, map, frameState) {
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var tileSourceKey = goog.getUid(tileSource).toString();
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@@ -156,7 +155,7 @@ ol.renderer.Layer.prototype.updateAttributions =
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/**
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* @param {ol.FrameState} frameState Frame state.
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* @param {oli.FrameState} frameState Frame state.
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* @param {ol.source.Source} source Source.
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* @protected
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*/
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@@ -242,7 +241,7 @@ ol.renderer.Layer.prototype.snapCenterToPixel =
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* - registers idle tiles in frameState.wantedTiles so that they are not
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* discarded by the tile queue
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* - enqueues missing tiles
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* @param {ol.FrameState} frameState Frame state.
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* @param {oli.FrameState} frameState Frame state.
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* @param {ol.source.Tile} tileSource Tile source.
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* @param {ol.tilegrid.TileGrid} tileGrid Tile grid.
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* @param {number} pixelRatio Pixel ratio.
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