Use oli.FrameState instead of ol.FrameState

This commit is contained in:
Tom Payne
2014-03-10 14:48:23 +01:00
parent 8aca7ce140
commit 022a7a03e0
14 changed files with 43 additions and 87 deletions
+6 -7
View File
@@ -1,7 +1,6 @@
goog.provide('ol.renderer.Layer');
goog.require('goog.Disposable');
goog.require('ol.FrameState');
goog.require('ol.Image');
goog.require('ol.ImageState');
goog.require('ol.Tile');
@@ -46,7 +45,7 @@ goog.inherits(ol.renderer.Layer, goog.Disposable);
/**
* @param {ol.Coordinate} coordinate Coordinate.
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
* @param {function(this: S, ol.Feature, ol.layer.Layer): T} callback Feature
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
@@ -97,7 +96,7 @@ ol.renderer.Layer.prototype.handleImageChange = function(event) {
/**
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
* @param {ol.layer.LayerState} layerState Layer state.
*/
ol.renderer.Layer.prototype.prepareFrame = goog.abstractMethod;
@@ -115,7 +114,7 @@ ol.renderer.Layer.prototype.renderIfReadyAndVisible = function() {
/**
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
* @param {ol.source.Tile} tileSource Tile source.
* @protected
*/
@@ -127,7 +126,7 @@ ol.renderer.Layer.prototype.scheduleExpireCache =
/**
* @param {ol.source.Tile} tileSource Tile source.
* @param {ol.Map} map Map.
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
*/
function(tileSource, map, frameState) {
var tileSourceKey = goog.getUid(tileSource).toString();
@@ -156,7 +155,7 @@ ol.renderer.Layer.prototype.updateAttributions =
/**
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
* @param {ol.source.Source} source Source.
* @protected
*/
@@ -242,7 +241,7 @@ ol.renderer.Layer.prototype.snapCenterToPixel =
* - registers idle tiles in frameState.wantedTiles so that they are not
* discarded by the tile queue
* - enqueues missing tiles
* @param {ol.FrameState} frameState Frame state.
* @param {oli.FrameState} frameState Frame state.
* @param {ol.source.Tile} tileSource Tile source.
* @param {ol.tilegrid.TileGrid} tileGrid Tile grid.
* @param {number} pixelRatio Pixel ratio.