Use oli.FrameState instead of ol.FrameState

This commit is contained in:
Tom Payne
2014-03-10 14:48:23 +01:00
parent 8aca7ce140
commit 022a7a03e0
14 changed files with 43 additions and 87 deletions

View File

@@ -23,7 +23,7 @@ ol.render.EventType = {
* @param {ol.render.EventType} type Type.
* @param {Object=} opt_target Target.
* @param {ol.render.IVectorContext=} opt_vectorContext Vector context.
* @param {ol.FrameState=} opt_frameState Frame state.
* @param {oli.FrameState=} opt_frameState Frame state.
* @param {?CanvasRenderingContext2D=} opt_context Context.
* @param {?ol.webgl.Context=} opt_glContext WebGL Context.
*/
@@ -39,7 +39,7 @@ ol.render.Event = function(
this.vectorContext = opt_vectorContext;
/**
* @type {ol.FrameState|undefined}
* @type {oli.FrameState|undefined}
*/
this.frameState = opt_frameState;