Use oli.FrameState instead of ol.FrameState

This commit is contained in:
Tom Payne
2014-03-10 14:48:23 +01:00
parent 8aca7ce140
commit 022a7a03e0
14 changed files with 43 additions and 87 deletions
+1 -2
View File
@@ -10,7 +10,6 @@ goog.require('goog.events.EventTarget');
goog.require('goog.events.EventType');
goog.require('goog.object');
goog.require('ol.Coordinate');
goog.require('ol.FrameState');
goog.require('ol.MapEvent');
goog.require('ol.Pixel');
@@ -23,7 +22,7 @@ goog.require('ol.Pixel');
* @param {string} type Event type.
* @param {ol.Map} map Map.
* @param {goog.events.BrowserEvent} browserEvent Browser event.
* @param {?ol.FrameState=} opt_frameState Frame state.
* @param {?oli.FrameState=} opt_frameState Frame state.
* @todo stability experimental
*/
ol.MapBrowserEvent = function(type, map, browserEvent, opt_frameState) {