Use oli.FrameState instead of ol.FrameState
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+2
-37
@@ -1,52 +1,17 @@
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// FIXME add view3DState
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// FIXME factor out common code between usedTiles and wantedTiles
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goog.provide('ol.FrameState');
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goog.provide('ol.PostRenderFunction');
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goog.provide('ol.PreRenderFunction');
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goog.require('goog.vec.Mat4');
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goog.require('ol.Attribution');
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goog.require('ol.Extent');
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goog.require('ol.Size');
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goog.require('ol.TileQueue');
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goog.require('ol.TileRange');
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goog.require('ol.View2DState');
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goog.require('ol.layer.Layer');
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goog.require('ol.layer.LayerState');
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/**
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* @typedef {{animate: boolean,
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* attributions: Object.<string, ol.Attribution>,
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* coordinateToPixelMatrix: goog.vec.Mat4.Number,
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* extent: (null|ol.Extent),
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* focus: ol.Coordinate,
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* index: number,
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* layersArray: Array.<ol.layer.Layer>,
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* layerStates: Object.<number, ol.layer.LayerState>,
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* logos: Object.<string, string>,
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* pixelRatio: number,
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* pixelToCoordinateMatrix: goog.vec.Mat4.Number,
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* postRenderFunctions: Array.<ol.PostRenderFunction>,
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* size: ol.Size,
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* tileQueue: ol.TileQueue,
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* time: number,
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* usedTiles: Object.<string, Object.<string, ol.TileRange>>,
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* view2DState: ol.View2DState,
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* viewHints: Array.<number>,
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* wantedTiles: Object.<string, Object.<string, boolean>>}}
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*/
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ol.FrameState;
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/**
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* @typedef {function(ol.Map, ?ol.FrameState): boolean}
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* @typedef {function(ol.Map, ?oli.FrameState): boolean}
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*/
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ol.PostRenderFunction;
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/**
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* @typedef {function(ol.Map, ?ol.FrameState): boolean}
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* @typedef {function(ol.Map, ?oli.FrameState): boolean}
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*/
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ol.PreRenderFunction;
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