Use oli.FrameState instead of ol.FrameState

This commit is contained in:
Tom Payne
2014-03-10 14:48:23 +01:00
parent 8aca7ce140
commit 022a7a03e0
14 changed files with 43 additions and 87 deletions

View File

@@ -8,7 +8,6 @@ goog.require('goog.dom.TagName');
goog.require('goog.object');
goog.require('goog.style');
goog.require('ol.Attribution');
goog.require('ol.FrameState');
goog.require('ol.control.Control');
goog.require('ol.css');
@@ -68,7 +67,7 @@ goog.inherits(ol.control.Attribution, ol.control.Control);
/**
* @param {?ol.FrameState} frameState Frame state.
* @param {?oli.FrameState} frameState Frame state.
* @return {Array.<Object.<string, ol.Attribution>>} Attributions.
*/
ol.control.Attribution.prototype.getSourceAttributions =
@@ -120,7 +119,7 @@ ol.control.Attribution.prototype.handleMapPostrender = function(mapEvent) {
/**
* @private
* @param {?ol.FrameState} frameState Frame state.
* @param {?oli.FrameState} frameState Frame state.
*/
ol.control.Attribution.prototype.updateElement_ = function(frameState) {