Use oli.FrameState instead of ol.FrameState

This commit is contained in:
Tom Payne
2014-03-10 14:48:23 +01:00
parent 8aca7ce140
commit 022a7a03e0
14 changed files with 43 additions and 87 deletions

View File

@@ -21,7 +21,7 @@ ol.animation.bounce = function(options) {
return (
/**
* @param {ol.Map} map Map.
* @param {?ol.FrameState} frameState Frame state.
* @param {?oli.FrameState} frameState Frame state.
*/
function(map, frameState) {
if (frameState.time < start) {
@@ -58,7 +58,7 @@ ol.animation.pan = function(options) {
return (
/**
* @param {ol.Map} map Map.
* @param {?ol.FrameState} frameState Frame state.
* @param {?oli.FrameState} frameState Frame state.
*/
function(map, frameState) {
if (frameState.time < start) {
@@ -96,7 +96,7 @@ ol.animation.rotate = function(options) {
return (
/**
* @param {ol.Map} map Map.
* @param {?ol.FrameState} frameState Frame state.
* @param {?oli.FrameState} frameState Frame state.
*/
function(map, frameState) {
if (frameState.time < start) {
@@ -132,7 +132,7 @@ ol.animation.zoom = function(options) {
return (
/**
* @param {ol.Map} map Map.
* @param {?ol.FrameState} frameState Frame state.
* @param {?oli.FrameState} frameState Frame state.
*/
function(map, frameState) {
if (frameState.time < start) {