Merge pull request #17 from elemoine/webgl-point-jitter

[webgl-point] Address precision/jitter problems
This commit is contained in:
Éric Lemoine
2014-11-03 18:10:19 +01:00
2 changed files with 57 additions and 26 deletions

View File

@@ -3,9 +3,11 @@ goog.provide('ol.render.webgl.ReplayGroup');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.object');
goog.require('goog.vec.Mat4');
goog.require('ol.extent');
goog.require('ol.render.IReplayGroup');
goog.require('ol.render.webgl.imagereplay.shader');
goog.require('ol.vec.Mat4');
@@ -13,10 +15,11 @@ goog.require('ol.render.webgl.imagereplay.shader');
* @constructor
* @implements {ol.render.IVectorContext}
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @protected
* @struct
*/
ol.render.webgl.ImageReplay = function(tolerance) {
ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
/**
* @type {number|undefined}
@@ -30,6 +33,12 @@ ol.render.webgl.ImageReplay = function(tolerance) {
*/
this.anchorY_ = undefined;
/**
* @private
* @type {ol.Extent}
*/
this.origin_ = ol.extent.getBottomLeft(maxExtent);
/**
* @type {ol.Extent}
* @private
@@ -109,6 +118,12 @@ ol.render.webgl.ImageReplay = function(tolerance) {
*/
this.originY_ = undefined;
/**
* @type {!goog.vec.Mat4.Number}
* @private
*/
this.projectionMatrix_ = goog.vec.Mat4.createNumberIdentity();
/**
* @type {Array.<WebGLTexture>}
* @private
@@ -205,8 +220,8 @@ ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
var numVertices = this.vertices_.length;
var i, x, y, n;
for (i = offset; i < end; i += stride) {
x = flatCoordinates[i];
y = flatCoordinates[i + 1];
x = flatCoordinates[i] - this.origin_[0];
y = flatCoordinates[i + 1] - this.origin_[1];
n = numVertices / 7;
@@ -401,15 +416,19 @@ ol.render.webgl.ImageReplay.prototype.getExtent = function() {
/**
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {ol.Extent} extent Extent.
* @param {number} pixelRatio Pixel ratio.
* @param {Array.<number>} size Size.
* @param {goog.vec.Mat4.Number} transform Transform.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.replay = function(context,
pixelRatio, size, transform, skippedFeaturesHash) {
center, resolution, rotation, size, extent, pixelRatio,
skippedFeaturesHash) {
var gl = context.getGL();
var program = context.getProgram(
@@ -422,6 +441,14 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
gl, program);
}
var projectionMatrix = this.projectionMatrix_;
ol.vec.Mat4.makeTransform2D(projectionMatrix,
0.0, 0.0,
2 / (resolution * size[0]),
2 / (resolution * size[1]),
-rotation,
-(center[0] - this.origin_[0]), -(center[1] - this.origin_[1]));
var locations = this.locations_;
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.verticesBuffer_);
@@ -442,7 +469,7 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
gl.vertexAttribPointer(locations.a_opacity, 1, goog.webgl.FLOAT,
false, 28, 24);
gl.uniformMatrix4fv(locations.u_projectionMatrix, false, transform);
gl.uniformMatrix4fv(locations.u_projectionMatrix, false, projectionMatrix);
gl.uniformMatrix2fv(locations.u_sizeMatrix, false,
new Float32Array([1 / size[0], 0.0, 0.0, 1 / size[1]]));
@@ -519,9 +546,16 @@ ol.render.webgl.ImageReplay.prototype.setTextStyle = goog.abstractMethod;
* @constructor
* @implements {ol.render.IReplayGroup}
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.ReplayGroup = function(tolerance) {
ol.render.webgl.ReplayGroup = function(tolerance, maxExtent) {
/**
* @type {ol.Extent}
* @private
*/
this.maxExtent_ = maxExtent;
/**
* @type {number}
@@ -572,7 +606,7 @@ ol.render.webgl.ReplayGroup.prototype.getReplay =
if (!goog.isDef(replay)) {
var constructor = ol.render.webgl.BATCH_CONSTRUCTORS_[replayType];
goog.asserts.assert(goog.isDef(constructor));
replay = new constructor(this.tolerance_);
replay = new constructor(this.tolerance_, this.maxExtent_);
this.replays_[replayType] = replay;
}
return replay;
@@ -589,23 +623,27 @@ ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
/**
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {ol.Extent} extent Extent.
* @param {number} pixelRatio Pixel ratio.
* @param {Array.<number>} size Size.
* @param {goog.vec.Mat4.Number} transform Transform.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.replay = function(context,
extent, pixelRatio, size, transform, skippedFeaturesHash) {
center, resolution, rotation, size, extent, pixelRatio,
skippedFeaturesHash) {
var i, ii, replay, result;
for (i = 0, ii = ol.render.REPLAY_ORDER.length; i < ii; ++i) {
replay = this.replays_[ol.render.REPLAY_ORDER[i]];
if (goog.isDef(replay) &&
ol.extent.intersects(extent, replay.getExtent())) {
result = replay.replay(context,
pixelRatio, size, transform, skippedFeaturesHash);
center, resolution, rotation, size, extent, pixelRatio,
skippedFeaturesHash);
if (result) {
return result;
}
@@ -619,7 +657,8 @@ ol.render.webgl.ReplayGroup.prototype.replay = function(context,
* @const
* @private
* @type {Object.<ol.render.ReplayType,
* function(new: ol.render.webgl.ImageReplay, number)>}
* function(new: ol.render.webgl.ImageReplay, number,
* ol.Extent)>}
*/
ol.render.webgl.BATCH_CONSTRUCTORS_ = {
'Image': ol.render.webgl.ImageReplay

View File

@@ -9,7 +9,6 @@ goog.require('ol.layer.Vector');
goog.require('ol.render.webgl.ReplayGroup');
goog.require('ol.renderer.vector');
goog.require('ol.renderer.webgl.Layer');
goog.require('ol.vec.Mat4');
@@ -68,20 +67,12 @@ goog.inherits(ol.renderer.webgl.VectorLayer, ol.renderer.webgl.Layer);
*/
ol.renderer.webgl.VectorLayer.prototype.composeFrame =
function(frameState, layerState, context) {
var viewState = frameState.viewState;
ol.vec.Mat4.makeTransform2D(this.projectionMatrix,
0.0, 0.0,
2 / (viewState.resolution * frameState.size[0]),
2 / (viewState.resolution * frameState.size[1]),
-viewState.rotation,
-viewState.center[0], -viewState.center[1]);
var replayGroup = this.replayGroup_;
if (!goog.isNull(replayGroup) && !replayGroup.isEmpty()) {
replayGroup.replay(context,
frameState.extent, frameState.pixelRatio, frameState.size,
this.projectionMatrix,
viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.extent, frameState.pixelRatio,
frameState.skippedFeatureUids);
}
@@ -160,7 +151,8 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
this.dirty_ = false;
var replayGroup = new ol.render.webgl.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio));
ol.renderer.vector.getTolerance(resolution, pixelRatio),
extent);
vectorSource.loadFeatures(extent, resolution, projection);
var renderFeature =
/**