dependabot[bot] bebda41aad chore(deps): Bump maplibre-gl from 6.8.0 to 6.9.0 (#2160)
Bumps [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) from
6.8.0 to 6.9.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/maplibre/maplibre-gl-js/releases">maplibre-gl's
releases</a>.</em></p>
<blockquote>
<h2>v6.9.0</h2>
<h3> Features and improvements</h3>
<ul>
<li>Improved support for drawing the letters of Devanagari, Khmer,
Burmese and the other complex scripts and also draws Arabic and Hebrew
labels correctly without loading a right-to-left text plugin, which
deprecates <code>setRTLTextPlugin</code> and
<code>getRTLTextPluginStatus</code> (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8343">#8343</a>)
(by <a href="https://github.com/HarelM"><code>@​HarelM</code></a>)</li>
<li>Read sprite and image pixels back through an
<code>OffscreenCanvas</code> where available, removing a main-thread
stall of tens of milliseconds on GPU-accelerated browsers when a sprite
loads (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8339">#8339</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Skip clipping masks for layers hidden at the current zoom and stop
re-binding dynamic buffers on cached vertex array binds, removing
redundant WebGL calls every frame (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8369">#8369</a>)
(by <a
href="https://github.com/johncarmack1984"><code>@​johncarmack1984</code></a>)</li>
<li>Re-render at most one stale terrain drape per frame and keep drapes
that differ only by zoom while the map moves, so a finger lift over
terrain no longer re-renders every tile at once (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8368">#8368</a>)
(by <a
href="https://github.com/johncarmack1984"><code>@​johncarmack1984</code></a>)</li>
</ul>
<h3>🐞 Bug fixes</h3>
<ul>
<li>Fix <code>setStyle()</code> throwing while terrain is still loading
because an intermediate render tried to compile a terrain shader before
the replacement style initialized its projection (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6824">#6824</a>)
(by <a href="https://github.com/miakh"><code>@​miakh</code></a>)</li>
<li>Fix queued GeoJSON <code>updateData</code> property removals
throwing after geometry-only updates or retaining previously updated
values (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8372">#8372</a>)
(by <a
href="https://github.com/jokrasno"><code>@​jokrasno</code></a>)</li>
<li>Treat camera options passed as <code>undefined</code> as not given
in <code>jumpTo</code>, <code>easeTo</code> and <code>flyTo</code>; they
were coerced to NaN (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8373">#8373</a>)
(by <a href="https://github.com/vlumi"><code>@​vlumi</code></a>)</li>
<li>Fix a <code>Not implemented.</code> error that broke panning and
zooming when the projection was changed while the camera was moving, on
maps with terrain enabled or a <code>transformCameraUpdate</code>
callback (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8351">#8351</a>)
(by <a href="https://github.com/lazerg"><code>@​lazerg</code></a>)</li>
<li>Fix a map created inside a hidden container staying at the
<code>400x300</code> fallback size when the container is shown before
the resize observer's first notification is delivered (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8277">#8277</a>)
(by <a
href="https://github.com/spliffone"><code>@​spliffone</code></a>)</li>
<li>Fix <code>MercatorTransform</code> throwing when it is resized to a
zero width, and skip the matrix calculation of every projection while
the transform has a zero width or height (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8374">#8374</a>)
(by <a href="https://github.com/avosa"><code>@​avosa</code></a>)</li>
<li>Fix every style update opening a redundant sky and light transition,
which kept <code>idle</code> from firing for the transition duration
after the map was otherwise done, and could ease the sky and the light
on a different curve from the layers (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8348">#8348</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Fix DOM sanitization for iframe and srcdoc (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8396">#8396</a>)
(by <a href="https://github.com/HarelM"><code>@​HarelM</code></a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md">maplibre-gl's
changelog</a>.</em></p>
<blockquote>
<h2>6.9.0</h2>
<h3> Features and improvements</h3>
<ul>
<li>Improved support for drawing the letters of Devanagari, Khmer,
Burmese and the other complex scripts and also draws Arabic and Hebrew
labels correctly without loading a right-to-left text plugin, which
deprecates <code>setRTLTextPlugin</code> and
<code>getRTLTextPluginStatus</code> (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8343">#8343</a>)
(by <a href="https://github.com/HarelM"><code>@​HarelM</code></a>)</li>
<li>Read sprite and image pixels back through an
<code>OffscreenCanvas</code> where available, removing a main-thread
stall of tens of milliseconds on GPU-accelerated browsers when a sprite
loads (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8339">#8339</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Skip clipping masks for layers hidden at the current zoom and stop
re-binding dynamic buffers on cached vertex array binds, removing
redundant WebGL calls every frame (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8369">#8369</a>)
(by <a
href="https://github.com/johncarmack1984"><code>@​johncarmack1984</code></a>)</li>
<li>Re-render at most one stale terrain drape per frame and keep drapes
that differ only by zoom while the map moves, so a finger lift over
terrain no longer re-renders every tile at once (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8368">#8368</a>)
(by <a
href="https://github.com/johncarmack1984"><code>@​johncarmack1984</code></a>)</li>
</ul>
<h3>🐞 Bug fixes</h3>
<ul>
<li>Fix <code>setStyle()</code> throwing while terrain is still loading
because an intermediate render tried to compile a terrain shader before
the replacement style initialized its projection (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6824">#6824</a>)
(by <a href="https://github.com/miakh"><code>@​miakh</code></a>)</li>
<li>Fix queued GeoJSON <code>updateData</code> property removals
throwing after geometry-only updates or retaining previously updated
values (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8372">#8372</a>)
(by <a
href="https://github.com/jokrasno"><code>@​jokrasno</code></a>)</li>
<li>Treat camera options passed as <code>undefined</code> as not given
in <code>jumpTo</code>, <code>easeTo</code> and <code>flyTo</code>; they
were coerced to NaN (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8373">#8373</a>)
(by <a href="https://github.com/vlumi"><code>@​vlumi</code></a>)</li>
<li>Fix a <code>Not implemented.</code> error that broke panning and
zooming when the projection was changed while the camera was moving, on
maps with terrain enabled or a <code>transformCameraUpdate</code>
callback (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8351">#8351</a>)
(by <a href="https://github.com/lazerg"><code>@​lazerg</code></a>)</li>
<li>Fix a map created inside a hidden container staying at the
<code>400x300</code> fallback size when the container is shown before
the resize observer's first notification is delivered (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8277">#8277</a>)
(by <a
href="https://github.com/spliffone"><code>@​spliffone</code></a>)</li>
<li>Fix <code>Map#project</code> returning an incorrect on-screen point
for a location behind the camera. It now returns a point outside the
viewport, on the side through which the location left the screen, so DOM
markers and popups are moved off-screen as expected. (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8292">#8292</a>)
(by <a
href="https://github.com/schickm"><code>@​schickm</code></a>)</li>
<li>Fix <code>MercatorTransform</code> throwing when it is resized to a
zero width, and skip the matrix calculation of every projection while
the transform has a zero width or height (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8374">#8374</a>)
(by <a href="https://github.com/avosa"><code>@​avosa</code></a>)</li>
<li>Fix every style update opening a redundant sky and light transition,
which kept <code>idle</code> from firing for the transition duration
after the map was otherwise done, and could ease the sky and the light
on a different curve from the layers (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8348">#8348</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Fix DOM sanitization for iframe and srcdoc (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8396">#8396</a>)
(by <a href="https://github.com/HarelM"><code>@​HarelM</code></a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/f985318d1fa7e01d8b7e32a719aaf91efcb348d4"><code>f985318</code></a>
Bump js version to 6.9.0 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8398">#8398</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/b51d10a7b0bff4ffe4480b9e26b4ebe57461b928"><code>b51d10a</code></a>
improve sanitization (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8396">#8396</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/36034010e11c5cf9a9d1f10bcb4b5306dab14ba1"><code>3603401</code></a>
chore(deps-dev): bump cssnano from 9.0.2 to 9.0.3 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8390">#8390</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/3e3c447168f00dd82485fa5b27b6e7d90d6f705e"><code>3e3c447</code></a>
chore(deps): bump <code>@​maplibre/maplibre-gl-style-spec</code> from
26.4.1 to 26.4.2 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8391">#8391</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/ea9f7df5e374a65401ddf388a54158d0b59b2e97"><code>ea9f7df</code></a>
chore(deps): bump zensical/zensical from 0.0.59 to 0.0.60 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8392">#8392</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/ce10d220875eac604ee5c646e9b17680d7e182ed"><code>ce10d22</code></a>
feat: add bidi support and deprecate RTL plugin (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8343">#8343</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/86901c5b7f638c201928e3e7ccea08200718ff3e"><code>86901c5</code></a>
fix: stop re-opening sky and light transitions on every style update (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8350">#8350</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/54dfab1e186e72fc43bc319cab97c5427f80a0f3"><code>54dfab1</code></a>
chore(deps-dev): bump <code>@​types/node</code> from 26.4.0 to 26.4.1
(<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8352">#8352</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/209e34203b2ac001d022334471182a1d06c5b2b0"><code>209e342</code></a>
perf: skip hidden layers before their clipping masks and drop the
dynamic buf...</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/71a12d8c37a052eec276f3ad93ae8cc5b8a92f15"><code>71a12d8</code></a>
fix: skip terrain drawing until replacement projection is ready (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8258">#8258</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/maplibre/maplibre-gl-js/compare/v6.8.0...v6.9.0">compare
view</a></li>
</ul>
</details>
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Maputnik logo

Maputnik

GitHub CI status License

A free and open visual editor for the MapLibre GL styles targeted at developers and map designers.

Usage

docker run -it --rm -p 8888:8000 ghcr.io/maplibre/maputnik:main

To see the CLI options (for example file watching or style serving) run:

docker run -it --rm -p 8888:8000 ghcr.io/maplibre/maputnik:main --help

You might need to mount a volume (-v) to be able to use these options.

Documentation

The documentation can be found in the Wiki. You are welcome to collaborate!

Design Map from Scratch

Develop

Maputnik is written in typescript and is using React and MapLibre GL JS.

We ensure building and developing Maputnik works with the current active LTS Node.js version and above.

Check out our Internationalization guide for UI text related changes.

Getting Involved

Join the #maplibre or #maputnik slack channel at OSMUS: get an invite at https://slack.openstreetmap.us/ Read the the below guide in order to get familiar with how we do things around here.

Install the deps, start the dev server and open the web browser on http://localhost:8888/.

# install dependencies
npm install
# start dev server
npm run start

If you want Maputnik to be accessible externally use the --host option:

# start externally accessible dev server
npm run start -- --host 0.0.0.0

The build process will watch for changes to the filesystem, rebuild and autoreload the editor.

npm run build

Lint the JavaScript code.

# run linter
npm run lint
npm run lint-css
npm run sort-styles

Tests

End-to-end tests

For E2E testing we use Playwright. The tests live in the e2e directory and drive the app through the MaputnikDriver page object.

The first time you run the tests, install the browser:

npx playwright install chromium

Playwright automatically starts the dev server (npm run start) for you, so you can just run:

npm run test

Some useful options:

# see the tests run in a headed browser
npm run test -- --headed

# run a single spec / filter by title
npm run test -- e2e/map.spec.ts
npm run test -- -g "zoom level"

# open the interactive UI mode
npx playwright test --ui

Running the E2E tests also produces a code-coverage report in coverage/ (collected via istanbul instrumentation of the dev server).

Unit & component tests

Unit tests and component tests run with Vitest; component tests (*.browser.test.tsx) use Vitest's browser mode with the Playwright provider.

npm run test-unit

Release process

  1. Review CHANGELOG.md
    • Double-check that all changes included in the release are appropriately documented.
    • To-be-released changes should be under the "main" header.
    • Commit any final changes to the changelog.
  2. Run Create bump version PR by manual workflow dispatch and set the version number in the input. This will create a PR that changes the changelog and package.json file to review and merge.
  3. Once merged, an automatic process will kick in and creates a GitHub release and uploads release assets.

Sponsors

Thanks to the supporters of the Kickstarter campaign. This project would not be possible without these commercial and individual sponsors. You can see this file's history for previous sponsors of the original Maputnik repo. Read more about the MapLibre Sponsorship Program at https://maplibre.org/sponsors/.

License

Maputnik is licensed under MIT and is Copyright (c) Lukas Martinelli and Maplibre contributors. As contributor please take extra care of not violating any Mapbox trademarks. Do not get inspired by other map studios and make your own decisions for a good style editor.

S
Description
An open source visual editor for the 'Mapbox Style Specification'
Readme 477 MiB
Languages
JavaScript 88.5%
SCSS 9.3%
CSS 1.2%
HTML 0.9%
Dockerfile 0.1%