Bumps [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) from 6.11.2 to 6.12.0. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/maplibre/maplibre-gl-js/releases">maplibre-gl's releases</a>.</em></p> <blockquote> <h2>v6.12.0</h2> <h3>✨ Features and improvements</h3> <ul> <li>Add a <code>zoomToUserAccuracy</code> option to <code>GeolocateControlOptions</code> to allow control over map zoom adjustments in line with the Geolocation Position update accuracy, while <code>trackUserLocation</code> is <code>true</code> (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/7908">#7908</a>, <a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8324">#8324</a>, continues <a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/7909">#7909</a>) (by <a href="https://github.com/timsluis"><code>@timsluis</code></a>)</li> <li>With <code>fill-extrusion-rounded-corner-distance</code> set, shade the walls of a rounded corner as one curved surface by sharing the vertex normal between walls that meet at a shallow angle, instead of one flat shade per arc segment (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8475">#8475</a>) (by <a href="https://github.com/clement-igonet"><code>@clement-igonet</code></a>)</li> <li>Speed up symbol rendering when the set of visible tiles changes, by rewriting the opacity buffers only of the symbol buckets whose labels actually changed instead of every bucket of every symbol layer (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8434">#8434</a>) (by <a href="https://github.com/cherenkov"><code>@cherenkov</code></a>)</li> <li>Add an <code>absolutePadding</code> option to <code>Map#cameraForBounds</code> and <code>Map#fitBounds</code> to treat <code>padding</code> as the map's persistent padding instead of adding it to the current one (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8480">#8480</a>) (by <a href="https://github.com/sargunv"><code>@sargunv</code></a>)</li> </ul> <h3>🐞 Bug fixes</h3> <ul> <li>fix(CanvasSource): catch load errors and fire map.error like ImageSource (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8448">#8448</a>) (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8450">#8450</a>) (by <a href="https://github.com/SatvikMishra08"><code>@SatvikMishra08</code></a>)</li> <li>Fix <code>GeoJSONSource</code> still sending its waiting updates to the worker after the source is removed (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8585">#8585</a>) (by <a href="https://github.com/clementperon"><code>@clementperon</code></a>)</li> <li>Fix <code>GeoJSONSource</code> memory growing until the page crashes when <code>setData</code> is called faster than the worker handles it (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8585">#8585</a>) (by <a href="https://github.com/clementperon"><code>@clementperon</code></a>)</li> <li>Fix the map rendering at the display rate instead of going idle over a DEM with a minimum below sea level when <code>centerClampedToGround</code> is false (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8605">#8605</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a>)</li> <li>Fix a gesture over terrain throwing the camera when the terrain under the center loads after the gesture begins or the terrain switches off before it ends (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8548">#8548</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a>)</li> <li>Fix the terrain elevation reading 0 outside the drawn tiles while the camera is below the terrain, and make that read about 40 times cheaper (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8539">#8539</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a>)</li> <li>Fix a hole around the poles of the globe in background, fill and line layers from zoom 3 (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8638">#8638</a>) (by <a href="https://github.com/birkskyum"><code>@birkskyum</code></a>)</li> <li>Fix <code>jumpTo</code>, and the setters that use it, pulling the center elevation onto the terrain when <code>centerClampedToGround</code> is false (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8566">#8566</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a>)</li> <li>Fix <code>GeoJSONSource#updateData</code> leaving stale clusters on untouched tiles after clustering was turned on with <code>setClusterOptions</code> (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8613">#8613</a>) (by <a href="https://github.com/clementperon"><code>@clementperon</code></a>)</li> <li>Fix <code>GeoJSONSource#setClusterOptions</code> clustering twice when called while new data is waiting to be sent (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8613">#8613</a>) (by <a href="https://github.com/clementperon"><code>@clementperon</code></a>)</li> <li>Fix <code>GeoJSONSource</code> data set with <code>setData</code> being overwritten by the result of an earlier URL load or <code>updateData</code> (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8613">#8613</a>) (by <a href="https://github.com/clementperon"><code>@clementperon</code></a>)</li> <li>Fix fill-extrusion walls facing exactly east or west skipping <code>fill-extrusion-vertical-gradient</code> and rendering brighter than the other walls (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8604">#8604</a>) (by <a href="https://github.com/birkskyum"><code>@birkskyum</code></a>)</li> <li>Fix <code>easeTo</code> and <code>flyTo</code> pulling the center elevation onto the terrain when <code>centerClampedToGround</code> is false (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8566">#8566</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a>)</li> <li>Fix <code>fill-outline-color</code>, and the antialiased edge of fills, not being drawn when terrain is enabled (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/4200">#4200</a>) (by <a href="https://github.com/clement-igonet"><code>@clement-igonet</code></a>)</li> <li>Respect map padding when constraining the camera to max bounds, so the padded viewport can pan fully to its edges (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8501">#8501</a>) (by <a href="https://github.com/erenbati"><code>@erenbati</code></a>)</li> <li>Fix an unclosed disallowed tag in one attribution erasing the other attributions, by sanitizing each attribution before joining them (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8569">#8569</a>) (by <a href="https://github.com/sx4im"><code>@sx4im</code></a>)</li> <li>Fix <code>color-relief</code> with a <code>custom</code> DEM encoding whose <code>redFactor</code>, <code>greenFactor</code> or <code>blueFactor</code> is 0, where every elevation stop packed to NaN and the color ramp collapsed (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6411">#6411</a>) (by <a href="https://github.com/drakeo338"><code>@drakeo338</code></a>)</li> <li>Fix <code>queryRenderedFeatures</code> missing fill-extrusions on globe once it renders as mercator (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8560">#8560</a>) (by <a href="https://github.com/birkskyum"><code>@birkskyum</code></a>)</li> <li>Fix <code>line-offset</code> distorting the line width around joins (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8570">#8570</a>) (by <a href="https://github.com/HarelM"><code>@HarelM</code></a>)</li> <li>Cross-fade raster tiles when zooming out from a source's <code>maxzoom</code>, where the tiles switched instantly (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8517">#8517</a>) (by <a href="https://github.com/cherenkov"><code>@cherenkov</code></a>)</li> </ul> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md">maplibre-gl's changelog</a>.</em></p> <blockquote> <h2>6.12.0</h2> <h3>✨ Features and improvements</h3> <ul> <li>Add a <code>zoomToUserAccuracy</code> option to <code>GeolocateControlOptions</code> to allow control over map zoom adjustments in line with the Geolocation Position update accuracy, while <code>trackUserLocation</code> is <code>true</code> (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/7908">#7908</a>, <a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8324">#8324</a>, continues <a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/7909">#7909</a>) (by <a href="https://github.com/timsluis"><code>@timsluis</code></a>)</li> <li>With <code>fill-extrusion-rounded-corner-distance</code> set, shade the walls of a rounded corner as one curved surface by sharing the vertex normal between walls that meet at a shallow angle, instead of one flat shade per arc segment (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8475">#8475</a>) (by <a href="https://github.com/clement-igonet"><code>@clement-igonet</code></a>)</li> <li>Speed up symbol rendering when the set of visible tiles changes, by rewriting the opacity buffers only of the symbol buckets whose labels actually changed instead of every bucket of every symbol layer (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8434">#8434</a>) (by <a href="https://github.com/cherenkov"><code>@cherenkov</code></a>)</li> <li>Add an <code>absolutePadding</code> option to <code>Map#cameraForBounds</code> and <code>Map#fitBounds</code> to treat <code>padding</code> as the map's persistent padding instead of adding it to the current one (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8480">#8480</a>) (by <a href="https://github.com/sargunv"><code>@sargunv</code></a>)</li> </ul> <h3>🐞 Bug fixes</h3> <ul> <li>fix(CanvasSource): catch load errors and fire map.error like ImageSource (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8448">#8448</a>) (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8450">#8450</a>) (by <a href="https://github.com/SatvikMishra08"><code>@SatvikMishra08</code></a>)</li> <li>Fix <code>GeoJSONSource</code> still sending its waiting updates to the worker after the source is removed (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8585">#8585</a>) (by <a href="https://github.com/clementperon"><code>@clementperon</code></a>)</li> <li>Fix <code>GeoJSONSource</code> memory growing until the page crashes when <code>setData</code> is called faster than the worker handles it (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8585">#8585</a>) (by <a href="https://github.com/clementperon"><code>@clementperon</code></a>)</li> <li>Fix the map rendering at the display rate instead of going idle over a DEM with a minimum below sea level when <code>centerClampedToGround</code> is false (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8605">#8605</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a>)</li> <li>Fix a gesture over terrain throwing the camera when the terrain under the center loads after the gesture begins or the terrain switches off before it ends (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8548">#8548</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a>)</li> <li>Fix the terrain elevation reading 0 outside the drawn tiles while the camera is below the terrain, and make that read about 40 times cheaper (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8539">#8539</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a>)</li> <li>Fix a hole around the poles of the globe in background, fill and line layers from zoom 3 (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8638">#8638</a>) (by <a href="https://github.com/birkskyum"><code>@birkskyum</code></a>)</li> <li>Fix <code>jumpTo</code>, and the setters that use it, pulling the center elevation onto the terrain when <code>centerClampedToGround</code> is false (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8566">#8566</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a>)</li> <li>Fix <code>GeoJSONSource#updateData</code> leaving stale clusters on untouched tiles after clustering was turned on with <code>setClusterOptions</code> (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8613">#8613</a>) (by <a href="https://github.com/clementperon"><code>@clementperon</code></a>)</li> <li>Fix <code>GeoJSONSource#setClusterOptions</code> clustering twice when called while new data is waiting to be sent (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8613">#8613</a>) (by <a href="https://github.com/clementperon"><code>@clementperon</code></a>)</li> <li>Fix <code>GeoJSONSource</code> data set with <code>setData</code> being overwritten by the result of an earlier URL load or <code>updateData</code> (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8613">#8613</a>) (by <a href="https://github.com/clementperon"><code>@clementperon</code></a>)</li> <li>Fix fill-extrusion walls facing exactly east or west skipping <code>fill-extrusion-vertical-gradient</code> and rendering brighter than the other walls (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8604">#8604</a>) (by <a href="https://github.com/birkskyum"><code>@birkskyum</code></a>)</li> <li>Fix <code>easeTo</code> and <code>flyTo</code> pulling the center elevation onto the terrain when <code>centerClampedToGround</code> is false (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8566">#8566</a>) (by <a href="https://github.com/johncarmack1984"><code>@johncarmack1984</code></a>)</li> <li>Fix <code>fill-outline-color</code>, and the antialiased edge of fills, not being drawn when terrain is enabled (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/4200">#4200</a>) (by <a href="https://github.com/clement-igonet"><code>@clement-igonet</code></a>)</li> <li>Respect map padding when constraining the camera to max bounds, so the padded viewport can pan fully to its edges (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8501">#8501</a>) (by <a href="https://github.com/erenbati"><code>@erenbati</code></a>)</li> <li>Fix an unclosed disallowed tag in one attribution erasing the other attributions, by sanitizing each attribution before joining them (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8569">#8569</a>) (by <a href="https://github.com/sx4im"><code>@sx4im</code></a>)</li> <li>Fix <code>color-relief</code> with a <code>custom</code> DEM encoding whose <code>redFactor</code>, <code>greenFactor</code> or <code>blueFactor</code> is 0, where every elevation stop packed to NaN and the color ramp collapsed (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/6411">#6411</a>) (by <a href="https://github.com/drakeo338"><code>@drakeo338</code></a>)</li> <li>Fix <code>queryRenderedFeatures</code> missing fill-extrusions on globe once it renders as mercator (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8560">#8560</a>) (by <a href="https://github.com/birkskyum"><code>@birkskyum</code></a>)</li> <li>Fix <code>line-offset</code> distorting the line width around joins (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8570">#8570</a>) (by <a href="https://github.com/HarelM"><code>@HarelM</code></a>)</li> <li>Cross-fade raster tiles when zooming out from a source's <code>maxzoom</code>, where the tiles switched instantly (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8517">#8517</a>) (by <a href="https://github.com/cherenkov"><code>@cherenkov</code></a>)</li> <li>Mark a program as failed to create instead of throwing when the WebGL context is lost or a failed link reports zero attached shaders, where a dead GPU process made every query answer dead before <code>webglcontextlost</code> arrived (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8607">#8607</a>) (by <a href="https://github.com/rubenmarcus"><code>@rubenmarcus</code></a>)</li> </ul> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/7976a989280508d763265f95f523e945d04d87b0"><code>7976a98</code></a> Bump js version to 6.12.0 (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8646">#8646</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/7c6c49e604e0b1d42eea8ab9b74643dc254c41df"><code>7c6c49e</code></a> fix: a gesture's hold on the center elevation waits for the DEM (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8548">#8548</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/48d5fffe6ba53017b393684200a86920df859e57"><code>48d5fff</code></a> Draw fill outlines when terrain is enabled (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8632">#8632</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/d4aa8b469985583641c60d4cbc853eda3d7db1cf"><code>d4aa8b4</code></a> feat: add a zoomToUserAccuracy option to GeolocateControl (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8324">#8324</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/94c71652d3ce7182aa8305cd0bd549d24e6fffe3"><code>94c7165</code></a> test: build the terrain for the tile-zoom DEM read from the test util (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8645">#8645</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/c842c3bd6cf90288a4d7056304400ceb4b6465d1"><code>c842c3b</code></a> Fix GeoJSONSource keeping every finished worker update alive while updates ke...</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/80f9b4331f488915e5da9a2bb1e716a940b162de"><code>80f9b43</code></a> fix: recalculate the matrices when the minimum elevation for the current tile...</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/622371972d5e77a8688245026cd61dcfdfefbef1"><code>6223719</code></a> fix: read the terrain elevation at the tile zoom where the drawn tiles do not...</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/9c48bf7fb99d35888ea7ce943209786e59087be8"><code>9c48bf7</code></a> fix: avoid a hole forming at the poles of the globe (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8638">#8638</a>)</li> <li><a href="https://github.com/maplibre/maplibre-gl-js/commit/1bc975fc97cc08eb87c6cb6f50e3e6f38dbf3bab"><code>1bc975f</code></a> Add llms.txt and social cards to the docs (<a href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8639">#8639</a>)</li> <li>Additional commits viewable in <a href="https://github.com/maplibre/maplibre-gl-js/compare/v6.11.2...v6.12.0">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Maputnik
A free and open visual editor for the MapLibre GL styles targeted at developers and map designers.
Usage
- 🔗 Design your maps online at https://www.maplibre.org/maputnik/ (all in local storage)
- 🔗 Use the Maputnik CLI for local style development
- In a Docker, run this command and browse to http://localhost:8888, Ctrl+C to stop the server.
docker run -it --rm -p 8888:8000 ghcr.io/maplibre/maputnik:main
To see the CLI options (for example file watching or style serving) run:
docker run -it --rm -p 8888:8000 ghcr.io/maplibre/maputnik:main --help
You might need to mount a volume (-v) to be able to use these options.
Documentation
The documentation can be found in the Wiki. You are welcome to collaborate!
- 🔗 Study the Maputnik Wiki
- 📹 Design a map from Scratch https://youtu.be/XoDh0gEnBQo
Develop
Maputnik is written in typescript and is using React and MapLibre GL JS.
We ensure building and developing Maputnik works with the current active LTS Node.js version and above.
Check out our Internationalization guide for UI text related changes.
Getting Involved
Join the #maplibre or #maputnik slack channel at OSMUS: get an invite at https://slack.openstreetmap.us/ Read the the below guide in order to get familiar with how we do things around here.
Install the deps, start the dev server and open the web browser on http://localhost:8888/.
# install dependencies
npm install
# start dev server
npm run start
If you want Maputnik to be accessible externally use the --host option:
# start externally accessible dev server
npm run start -- --host 0.0.0.0
The build process will watch for changes to the filesystem, rebuild and autoreload the editor.
npm run build
Lint the JavaScript code.
# run linter
npm run lint
npm run lint-css
npm run sort-styles
Tests
End-to-end tests
For E2E testing we use Playwright. The tests live in the e2e directory and drive the app through the MaputnikDriver page object.
The first time you run the tests, install the browser:
npx playwright install chromium
Playwright automatically starts the dev server (npm run start) for you, so you can just run:
npm run test
Some useful options:
# see the tests run in a headed browser
npm run test -- --headed
# run a single spec / filter by title
npm run test -- e2e/map.spec.ts
npm run test -- -g "zoom level"
# open the interactive UI mode
npx playwright test --ui
Running the E2E tests also produces a code-coverage report in coverage/ (collected via istanbul instrumentation of the dev server).
Unit & component tests
Unit tests and component tests run with Vitest; component tests (*.browser.test.tsx) use Vitest's browser mode with the Playwright provider.
npm run test-unit
Release process
- Review
CHANGELOG.md- Double-check that all changes included in the release are appropriately documented.
- To-be-released changes should be under the "main" header.
- Commit any final changes to the changelog.
- Run Create bump version PR by manual workflow dispatch and set the version number in the input. This will create a PR that changes the changelog and
package.jsonfile to review and merge. - Once merged, an automatic process will kick in and creates a GitHub release and uploads release assets.
Sponsors
Thanks to the supporters of the Kickstarter campaign. This project would not be possible without these commercial and individual sponsors. You can see this file's history for previous sponsors of the original Maputnik repo. Read more about the MapLibre Sponsorship Program at https://maplibre.org/sponsors/.
License
Maputnik is licensed under MIT and is Copyright (c) Lukas Martinelli and Maplibre contributors. As contributor please take extra care of not violating any Mapbox trademarks. Do not get inspired by other map studios and make your own decisions for a good style editor.
