dependabot[bot] 2e5a5406da chore(deps): Bump ol from 10.10.0 to 10.11.0 (#2214)
Bumps [ol](https://github.com/openlayers/openlayers) from 10.10.0 to
10.11.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/openlayers/openlayers/releases">ol's
releases</a>.</em></p>
<blockquote>
<h2>v10.11.0</h2>
<h1>10.11.0</h1>
<p>The 10.11 release improves styling, raster data and OGC service
support, and makes the library leaner to load. The highlights are</p>
<ul>
<li>Canvas styles now evaluate the <code>color</code> and
<code>array</code> operators, and <code>interpolate</code> mixes colors
in sRGB on both the Canvas and WebGL renderers; a new
<code>interpolate-hcl</code> operator keeps the perceptual gradient</li>
<li><code>ol/source/Raster</code> gains basic data tile support, and the
GeoZarr source can visualize generic n-D datacubes and accepts
<code>storeOptions</code> for headers and credentials</li>
<li>WMTS sources no longer derive their extent from the tile matrices,
so layers that cover a wider area at low zoom levels are no longer cut
off</li>
<li>Tiles that the current view no longer needs are dropped from the
queue, and the WebGL text overlay worker is loaded on demand</li>
<li>The <code>VectorImageLayer</code> gets crisp rendering on rotated
views, with rotated text and point symbols</li>
<li>New <code>wrapX</code> option for
<code>getPixelFromCoordinate</code> and
<code>getCoordinateFromPixel</code>, and <code>projection</code> options
for the WKT format</li>
<li>Fixes for RTL text along lines, nested WFS 2.0 feature collections,
empty GeoJSON coordinate arrays, and MouseWheelZoom target cleanup</li>
</ul>
<h3>Upgrade notes</h3>
<h4>Fixed GeoJSON parsing of geometries with empty coordinate
arrays</h4>
<p>Previously, a GeoJSON geometry with an empty coordinates array (e.g.
<code>{&quot;type&quot;: &quot;Point&quot;, &quot;coordinates&quot;:
[]}</code>) produced a geometry with an empty coordinates array. We have
now changed this to match the GeoJSON spec's recommendation to treat
such geometries (except <code>GeometryCollection</code>) as
<code>null</code> geometries. This change should not affect application
code, unless it had special handling for geometries with empty
coordinates arrays.</p>
<h4>Fixed: <code>interpolate</code> mixed colors differently on the
Canvas and WebGL renderers</h4>
<p>The <code>['interpolate', ...]</code> operator interpolated colors in
the Hue-Chroma-Luminance space on
the Canvas renderer, but component-wise in sRGB on the WebGL renderer.
The same style
produced different gradients depending on which renderer drew it, and
neither behaviour was
documented. Both now interpolate in sRGB.</p>
<p>Gradients built with <code>interpolate</code> over colors will look
slightly different on the Canvas
renderer. To keep the previous appearance, use the new
<code>interpolate-hcl</code> operator:</p>
<pre lang="js"><code>// Before
const style = {
'fill-color': ['interpolate', ['linear'], ['get', 'value'], 0, 'red', 1,
'green'],
};
</code></pre>
<pre lang="js"><code>// After - to keep the perceptual gradient
const style = {
'fill-color': ['interpolate-hcl', ['linear'], ['get', 'value'], 0,
'red', 1, 'green'],
};
</code></pre>
<p><code>interpolate-hcl</code> is only supported by the Canvas renderer
for now.</p>
<p>With the <code>['interpolate', ...]</code> operator, channels now
keep their fractional part, so operations
applied on top of an interpolated color are more accurate. Code reading
back a color from an
evaluated style may now see a fractional channel.</p>
<h4>The WMTS tile grid extent is no longer calculated from the tile
matrices</h4>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/openlayers/openlayers/commit/88fc44564552176b761dbb9531f9977386d041c0"><code>88fc445</code></a>
Updates for the 10.11.0 release</li>
<li><a
href="https://github.com/openlayers/openlayers/commit/66e841c8833e858a9ddb1d2e66b5a7c9fa8891da"><code>66e841c</code></a>
Merge pull request <a
href="https://redirect.github.com/openlayers/openlayers/issues/17606">#17606</a>
from ahocevar/cog-examples-source</li>
<li><a
href="https://github.com/openlayers/openlayers/commit/fc449f3b8bf83034ff529794bfe5a479126ca07e"><code>fc449f3</code></a>
Merge pull request <a
href="https://redirect.github.com/openlayers/openlayers/issues/17646">#17646</a>
from zarathustracode/wkt-projection-options</li>
<li><a
href="https://github.com/openlayers/openlayers/commit/90cbd4a029d67ea5b46caf57beb67572b0d925d9"><code>90cbd4a</code></a>
Merge pull request <a
href="https://redirect.github.com/openlayers/openlayers/issues/17653">#17653</a>
from openlayers/dependabot/npm_and_yarn/development...</li>
<li><a
href="https://github.com/openlayers/openlayers/commit/9f1b6268c7b0add6317ecdf52b77f954d0adfe0a"><code>9f1b626</code></a>
Merge pull request <a
href="https://redirect.github.com/openlayers/openlayers/issues/17655">#17655</a>
from openlayers/dependabot/npm_and_yarn/production-...</li>
<li><a
href="https://github.com/openlayers/openlayers/commit/0c9e5429b4cc309c38e198408d856d4e8639229c"><code>0c9e542</code></a>
Merge pull request <a
href="https://redirect.github.com/openlayers/openlayers/issues/17656">#17656</a>
from openlayers/dependabot/github_actions/actions-7...</li>
<li><a
href="https://github.com/openlayers/openlayers/commit/c1883341b0011d7c7cf4eacc6b105b90d81b42f7"><code>c188334</code></a>
Merge pull request <a
href="https://redirect.github.com/openlayers/openlayers/issues/17650">#17650</a>
from Egge-Jan/custom-controls-north-arrow</li>
<li><a
href="https://github.com/openlayers/openlayers/commit/7d43f53abca7ffd346252497e2fddfd2df0a6188"><code>7d43f53</code></a>
chore(deps): bump the actions group across 1 directory with 2
updates</li>
<li><a
href="https://github.com/openlayers/openlayers/commit/5a9ab4326db85930141c924d49cf6817e188a2f0"><code>5a9ab43</code></a>
chore(deps-dev): bump the development-security group across 1 directory
with ...</li>
<li><a
href="https://github.com/openlayers/openlayers/commit/27dfb990e413fc250ab0ba48da26f819dc184dad"><code>27dfb99</code></a>
chore(deps): bump earcut</li>
<li>Additional commits viewable in <a
href="https://github.com/openlayers/openlayers/compare/v10.10.0...v10.11.0">compare
view</a></li>
</ul>
</details>
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Maputnik logo

Maputnik

GitHub CI status License

A free and open visual editor for the MapLibre GL styles targeted at developers and map designers.

Usage

docker run -it --rm -p 8888:8000 ghcr.io/maplibre/maputnik:main

To see the CLI options (for example file watching or style serving) run:

docker run -it --rm -p 8888:8000 ghcr.io/maplibre/maputnik:main --help

You might need to mount a volume (-v) to be able to use these options.

Documentation

The documentation can be found in the Wiki. You are welcome to collaborate!

Design Map from Scratch

Develop

Maputnik is written in typescript and is using React and MapLibre GL JS.

We ensure building and developing Maputnik works with the current active LTS Node.js version and above.

Check out our Internationalization guide for UI text related changes.

Getting Involved

Join the #maplibre or #maputnik slack channel at OSMUS: get an invite at https://slack.openstreetmap.us/ Read the the below guide in order to get familiar with how we do things around here.

Install the deps, start the dev server and open the web browser on http://localhost:8888/.

# install dependencies
npm install
# start dev server
npm run start

If you want Maputnik to be accessible externally use the --host option:

# start externally accessible dev server
npm run start -- --host 0.0.0.0

The build process will watch for changes to the filesystem, rebuild and autoreload the editor.

npm run build

Lint the JavaScript code.

# run linter
npm run lint
npm run lint-css
npm run sort-styles

Tests

End-to-end tests

For E2E testing we use Playwright. The tests live in the e2e directory and drive the app through the MaputnikDriver page object.

The first time you run the tests, install the browser:

npx playwright install chromium

Playwright automatically starts the dev server (npm run start) for you, so you can just run:

npm run test

Some useful options:

# see the tests run in a headed browser
npm run test -- --headed

# run a single spec / filter by title
npm run test -- e2e/map.spec.ts
npm run test -- -g "zoom level"

# open the interactive UI mode
npx playwright test --ui

Running the E2E tests also produces a code-coverage report in coverage/ (collected via istanbul instrumentation of the dev server).

Unit & component tests

Unit tests and component tests run with Vitest; component tests (*.browser.test.tsx) use Vitest's browser mode with the Playwright provider.

npm run test-unit

Release process

  1. Review CHANGELOG.md
    • Double-check that all changes included in the release are appropriately documented.
    • To-be-released changes should be under the "main" header.
    • Commit any final changes to the changelog.
  2. Run Create bump version PR by manual workflow dispatch and set the version number in the input. This will create a PR that changes the changelog and package.json file to review and merge.
  3. Once merged, an automatic process will kick in and creates a GitHub release and uploads release assets.

Sponsors

Thanks to the supporters of the Kickstarter campaign. This project would not be possible without these commercial and individual sponsors. You can see this file's history for previous sponsors of the original Maputnik repo. Read more about the MapLibre Sponsorship Program at https://maplibre.org/sponsors/.

License

Maputnik is licensed under MIT and is Copyright (c) Lukas Martinelli and Maplibre contributors. As contributor please take extra care of not violating any Mapbox trademarks. Do not get inspired by other map studios and make your own decisions for a good style editor.

S
Description
An open source visual editor for the 'Mapbox Style Specification'
Readme
304 MiB
Languages
JavaScript 88.5%
SCSS 9.3%
CSS 1.2%
HTML 0.9%
Dockerfile 0.1%