dependabot[bot] 0b7fe9f8ee chore(deps): Bump maplibre-gl from 6.9.0 to 6.9.1 (#2172)
Bumps [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) from
6.9.0 to 6.9.1.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/maplibre/maplibre-gl-js/releases">maplibre-gl's
releases</a>.</em></p>
<blockquote>
<h2>v6.9.1</h2>
<h3> Features and improvements</h3>
<ul>
<li>Stop the scale control forcing a synchronous layout and rewriting
its DOM on every frame of a pan or zoom (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8403">#8403</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Speed up merging adjacent <code>symbol-placement: line</code>
features that share a label, which took time quadratic in the number of
features that chain together (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8436">#8436</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Convert the <code>fill-extrusion-rounded-corner-distance</code>
rounding distance to tile units once per tile instead of once per
feature (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8435">#8435</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
</ul>
<h3>🐞 Bug fixes</h3>
<ul>
<li>Redraw terrain depth when DEM tiles arrive so occluded symbols and
markers stay hidden (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8447">#8447</a>)
(by <a
href="https://github.com/ArcSolver"><code>@​ArcSolver</code></a>)</li>
<li>Fix raster tiles getting stuck at the start of a fade-in until the
map moves. (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8430">#8430</a>)
(by <a
href="https://github.com/Kanahiro"><code>@​Kanahiro</code></a>)</li>
<li>Fix <code>fill-extrusion-vertical-gradient</code> disappearing over
3D terrain, where the gradient was computed from the extrusion's height
above sea level instead of its own height (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8410">#8410</a>)
(by <a
href="https://github.com/ArcSolver"><code>@​ArcSolver</code></a>)</li>
<li>Fix missing map layers after custom layer rendering (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8406">#8406</a>)
(by <a
href="https://github.com/birkskyum"><code>@​birkskyum</code></a>)</li>
<li>Fix 3D terrain reading elevation from the wrong part of a parent DEM
tile while the deepest DEM tile is still loading (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8407">#8407</a>)
(by <a
href="https://github.com/ArcSolver"><code>@​ArcSolver</code></a>)</li>
<li>Align 3D terrain DEM sampling with hillshade and color-relief at
cell centres (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8420">#8420</a>)
(by <a
href="https://github.com/ArcSolver"><code>@​ArcSolver</code></a>)</li>
<li>Fix setting one paint, light or sky property transitioning every
property alongside it, which delayed <code>idle</code> even when nothing
could animate and restarted transitions that were still running (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8376">#8376</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Fix <code>fill-extrusion-rounded-corner-distance</code> rounding
every feature twice, which over-rounded the corners and inflated the
vertex count (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8429">#8429</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Fix <code>Map#project</code> returning an incorrect on-screen point
for a location behind the camera. It now returns a point outside the
viewport, on the side through which the location left the screen, so DOM
markers and popups are moved off-screen as expected. (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8292">#8292</a>)
(by <a
href="https://github.com/schickm"><code>@​schickm</code></a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md">maplibre-gl's
changelog</a>.</em></p>
<blockquote>
<h2>6.9.1</h2>
<h3> Features and improvements</h3>
<ul>
<li>Stop the scale control forcing a synchronous layout and rewriting
its DOM on every frame of a pan or zoom (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8403">#8403</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Speed up merging adjacent <code>symbol-placement: line</code>
features that share a label, which took time quadratic in the number of
features that chain together (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8436">#8436</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Convert the <code>fill-extrusion-rounded-corner-distance</code>
rounding distance to tile units once per tile instead of once per
feature (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8435">#8435</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
</ul>
<h3>🐞 Bug fixes</h3>
<ul>
<li>Redraw terrain depth when DEM tiles arrive so occluded symbols and
markers stay hidden (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8447">#8447</a>)
(by <a
href="https://github.com/ArcSolver"><code>@​ArcSolver</code></a>)</li>
<li>Fix raster tiles getting stuck at the start of a fade-in until the
map moves. (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8430">#8430</a>)
(by <a
href="https://github.com/Kanahiro"><code>@​Kanahiro</code></a>)</li>
<li>Fix <code>fill-extrusion-vertical-gradient</code> disappearing over
3D terrain, where the gradient was computed from the extrusion's height
above sea level instead of its own height (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8410">#8410</a>)
(by <a
href="https://github.com/ArcSolver"><code>@​ArcSolver</code></a>)</li>
<li>Fix missing map layers after custom layer rendering (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8406">#8406</a>)
(by <a
href="https://github.com/birkskyum"><code>@​birkskyum</code></a>)</li>
<li>Fix 3D terrain reading elevation from the wrong part of a parent DEM
tile while the deepest DEM tile is still loading (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8407">#8407</a>)
(by <a
href="https://github.com/ArcSolver"><code>@​ArcSolver</code></a>)</li>
<li>Align 3D terrain DEM sampling with hillshade and color-relief at
cell centres (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8420">#8420</a>)
(by <a
href="https://github.com/ArcSolver"><code>@​ArcSolver</code></a>)</li>
<li>Fix setting one paint, light or sky property transitioning every
property alongside it, which delayed <code>idle</code> even when nothing
could animate and restarted transitions that were still running (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8376">#8376</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Fix <code>fill-extrusion-rounded-corner-distance</code> rounding
every feature twice, which over-rounded the corners and inflated the
vertex count (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/pull/8429">#8429</a>)
(by <a
href="https://github.com/cherenkov"><code>@​cherenkov</code></a>)</li>
<li>Fix <code>Map#project</code> returning an incorrect on-screen point
for a location behind the camera. It now returns a point outside the
viewport, on the side through which the location left the screen, so DOM
markers and popups are moved off-screen as expected. (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8292">#8292</a>)
(by <a
href="https://github.com/schickm"><code>@​schickm</code></a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/b044d9f8de4ee1c22430c1b79d10e004e5e86994"><code>b044d9f</code></a>
Bump js version to 6.9.1 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8449">#8449</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/ae328866133a3188814b2a7b46b640b264d00ee9"><code>ae32886</code></a>
fix: redraw terrain depth when DEM tiles arrive (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8447">#8447</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/79172999a0f13171e1c040abf5e036d6af1ea813"><code>7917299</code></a>
Fix raster tiles getting stuck during fade-in when zooming in (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8430">#8430</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/78128493147cc1ae4c03c0710a1947ae64bb6f7d"><code>7812849</code></a>
fix: Stop Markers and Popups from rendering on-screen when behind the
camera ...</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/216567dabf37d0c97e5c28d10fb10b995cd54677"><code>216567d</code></a>
perf: create the fill-extrusion corner rounder once per tile (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8435">#8435</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/dc767a3624b7400c4428827be49e8bbea94279bb"><code>dc767a3</code></a>
fix: align terrain DEM cell centres with hillshade (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8420">#8420</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/73845bd10ce831e79d1b2d918660c54aac636609"><code>73845bd</code></a>
chore(deps-dev): bump cspell from 10.2.2 to 10.3.0 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8417">#8417</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/04bbb358715743ff1a7afd1cd36022ebe3cbdbae"><code>04bbb35</code></a>
chore(deps-dev): bump vite from 8.2.2 to 8.3.0 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8443">#8443</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/8ef49e60074a031f33ac431aca320c4167cd778f"><code>8ef49e6</code></a>
chore(deps-dev): bump cssnano from 9.0.3 to 9.0.4 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8416">#8416</a>)</li>
<li><a
href="https://github.com/maplibre/maplibre-gl-js/commit/de2a925b34866691cd98815c8ecb823aaf1e89f2"><code>de2a925</code></a>
chore(deps-dev): bump autoprefixer from 10.5.5 to 10.5.6 (<a
href="https://redirect.github.com/maplibre/maplibre-gl-js/issues/8444">#8444</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/maplibre/maplibre-gl-js/compare/v6.9.0...v6.9.1">compare
view</a></li>
</ul>
</details>
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Maputnik logo

Maputnik

GitHub CI status License

A free and open visual editor for the MapLibre GL styles targeted at developers and map designers.

Usage

docker run -it --rm -p 8888:8000 ghcr.io/maplibre/maputnik:main

To see the CLI options (for example file watching or style serving) run:

docker run -it --rm -p 8888:8000 ghcr.io/maplibre/maputnik:main --help

You might need to mount a volume (-v) to be able to use these options.

Documentation

The documentation can be found in the Wiki. You are welcome to collaborate!

Design Map from Scratch

Develop

Maputnik is written in typescript and is using React and MapLibre GL JS.

We ensure building and developing Maputnik works with the current active LTS Node.js version and above.

Check out our Internationalization guide for UI text related changes.

Getting Involved

Join the #maplibre or #maputnik slack channel at OSMUS: get an invite at https://slack.openstreetmap.us/ Read the the below guide in order to get familiar with how we do things around here.

Install the deps, start the dev server and open the web browser on http://localhost:8888/.

# install dependencies
npm install
# start dev server
npm run start

If you want Maputnik to be accessible externally use the --host option:

# start externally accessible dev server
npm run start -- --host 0.0.0.0

The build process will watch for changes to the filesystem, rebuild and autoreload the editor.

npm run build

Lint the JavaScript code.

# run linter
npm run lint
npm run lint-css
npm run sort-styles

Tests

End-to-end tests

For E2E testing we use Playwright. The tests live in the e2e directory and drive the app through the MaputnikDriver page object.

The first time you run the tests, install the browser:

npx playwright install chromium

Playwright automatically starts the dev server (npm run start) for you, so you can just run:

npm run test

Some useful options:

# see the tests run in a headed browser
npm run test -- --headed

# run a single spec / filter by title
npm run test -- e2e/map.spec.ts
npm run test -- -g "zoom level"

# open the interactive UI mode
npx playwright test --ui

Running the E2E tests also produces a code-coverage report in coverage/ (collected via istanbul instrumentation of the dev server).

Unit & component tests

Unit tests and component tests run with Vitest; component tests (*.browser.test.tsx) use Vitest's browser mode with the Playwright provider.

npm run test-unit

Release process

  1. Review CHANGELOG.md
    • Double-check that all changes included in the release are appropriately documented.
    • To-be-released changes should be under the "main" header.
    • Commit any final changes to the changelog.
  2. Run Create bump version PR by manual workflow dispatch and set the version number in the input. This will create a PR that changes the changelog and package.json file to review and merge.
  3. Once merged, an automatic process will kick in and creates a GitHub release and uploads release assets.

Sponsors

Thanks to the supporters of the Kickstarter campaign. This project would not be possible without these commercial and individual sponsors. You can see this file's history for previous sponsors of the original Maputnik repo. Read more about the MapLibre Sponsorship Program at https://maplibre.org/sponsors/.

License

Maputnik is licensed under MIT and is Copyright (c) Lukas Martinelli and Maplibre contributors. As contributor please take extra care of not violating any Mapbox trademarks. Do not get inspired by other map studios and make your own decisions for a good style editor.

S
Description
An open source visual editor for the 'Mapbox Style Specification'
Readme 478 MiB
Languages
JavaScript 88.5%
SCSS 9.3%
CSS 1.2%
HTML 0.9%
Dockerfile 0.1%