mirror of
https://github.com/maputnik/editor.git
synced 2026-01-20 12:20:03 +00:00
Download release instead of building editor from source
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -6,6 +6,7 @@
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# Folders
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_obj
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_test
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editor
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# Architecture specific extensions/prefixes
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*.[568vq]
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@@ -25,6 +26,7 @@ _testmain.go
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# Bindata
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bindata_assetfs.go
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bindata.go
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# Built binary
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maputnik
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@@ -9,8 +9,6 @@ addons:
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paths:
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- maputnik
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install:
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- nvm install 6
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- nvm use 6
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- go get -u golang.org/x/sys/...
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- go get github.com/fsnotify/fsnotify
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- go get github.com/gorilla/handlers
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@@ -21,7 +19,6 @@ install:
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- go get github.com/jteeuwen/go-bindata/...
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- wget https://raw.githubusercontent.com/openmaptiles/klokantech-basic-gl-style/master/style.json
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script:
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- mkdir -p editor/public
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- make
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- ./maputnik --help
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- ./maputnik --version
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13
Makefile
13
Makefile
@@ -1,21 +1,22 @@
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SOURCEDIR=.
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SOURCES := $(shell find $(SOURCEDIR) -name '*.go')
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BINARY=maputnik
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EDITOR_VERSION ?= v1.5.0
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all: $(BINARY)
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$(BINARY): $(SOURCES) bindata_assetfs.go
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go build -o ${BINARY}
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editor/node_modules:
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cd editor && npm install
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editor/create_folder:
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mkdir -p editor
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editor/public: editor/node_modules
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cd editor && npm run build
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editor/pull_release: editor/create_folder
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cd editor && rm -rf public && curl -L https://github.com/maputnik/editor/releases/download/$(EDITOR_VERSION)/public.zip --output public.zip && unzip public.zip && rm public.zip
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bindata_assetfs.go: editor/public
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bindata_assetfs.go: editor/pull_release
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go-bindata-assetfs --prefix "editor/" editor/public/...
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.PHONY: clean
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clean:
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rm -rf editor/public && rm -f bindata_assetfs.go && rm -f maputnik
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rm -rf editor/public && rm -f bindata.go && rm -f bindata_assetfs.go && rm -f maputnik
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@@ -13,7 +13,6 @@ environment:
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# scripts that run after cloning repository
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install:
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- git submodule update --init --recursive
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- set PATH=%GOPATH%\bin;c:\go\bin;%PATH%
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- go version
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- go env
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@@ -25,6 +24,7 @@ install:
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- go get github.com/urfave/cli
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- go get github.com/elazarl/go-bindata-assetfs/...
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- go get github.com/jteeuwen/go-bindata/...
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- make
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# to run your custom scripts instead of automatic MSBuild
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build_script:
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