Files
openlayers/src/ol/renderer/canvas/TileLayer.js
Guillaume Beraudo fe86d2e7f7 Expose original getGutter
TileWMS objects take a gutter option but do not have a public getter
for it. This makes it convoluted for user code to recreate the object
(ex: in the case of serialization/deserialization).

- the getGutterInternal() method is renamed to getGutter;
- the getGutter(projection) method is renamed to getGutterForProjection,
  which is also more explicit.

The getGutter method was not API and is only used by the renderer.
2018-08-02 17:12:41 +02:00

388 lines
12 KiB
JavaScript

/**
* @module ol/renderer/canvas/TileLayer
*/
import {getUid} from '../../util.js';
import LayerType from '../../LayerType.js';
import TileRange from '../../TileRange.js';
import TileState from '../../TileState.js';
import ViewHint from '../../ViewHint.js';
import {createCanvasContext2D} from '../../dom.js';
import {containsExtent, createEmpty, equals, getIntersection, isEmpty} from '../../extent.js';
import IntermediateCanvasRenderer from '../canvas/IntermediateCanvas.js';
import {create as createTransform, compose as composeTransform} from '../../transform.js';
/**
* @classdesc
* Canvas renderer for tile layers.
* @api
*/
class CanvasTileLayerRenderer extends IntermediateCanvasRenderer {
/**
* @param {module:ol/layer/Tile|module:ol/layer/VectorTile} tileLayer Tile layer.
* @param {boolean=} opt_noContext Skip the context creation.
*/
constructor(tileLayer, opt_noContext) {
super(tileLayer);
/**
* @protected
* @type {CanvasRenderingContext2D}
*/
this.context = opt_noContext ? null : createCanvasContext2D();
/**
* @private
* @type {number}
*/
this.oversampling_;
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedExtent_ = null;
/**
* @protected
* @type {number}
*/
this.renderedRevision;
/**
* @protected
* @type {!Array<module:ol/Tile>}
*/
this.renderedTiles = [];
/**
* @private
* @type {boolean}
*/
this.newTiles_ = false;
/**
* @protected
* @type {module:ol/extent~Extent}
*/
this.tmpExtent = createEmpty();
/**
* @private
* @type {module:ol/TileRange}
*/
this.tmpTileRange_ = new TileRange(0, 0, 0, 0);
/**
* @private
* @type {module:ol/transform~Transform}
*/
this.imageTransform_ = createTransform();
/**
* @protected
* @type {number}
*/
this.zDirection = 0;
}
/**
* @private
* @param {module:ol/Tile} tile Tile.
* @return {boolean} Tile is drawable.
*/
isDrawableTile_(tile) {
const tileState = tile.getState();
const useInterimTilesOnError = this.getLayer().getUseInterimTilesOnError();
return tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
}
/**
* @param {number} z Tile coordinate z.
* @param {number} x Tile coordinate x.
* @param {number} y Tile coordinate y.
* @param {number} pixelRatio Pixel ratio.
* @param {module:ol/proj/Projection} projection Projection.
* @return {!module:ol/Tile} Tile.
*/
getTile(z, x, y, pixelRatio, projection) {
const layer = this.getLayer();
const source = /** @type {module:ol/source/Tile} */ (layer.getSource());
let tile = source.getTile(z, x, y, pixelRatio, projection);
if (tile.getState() == TileState.ERROR) {
if (!layer.getUseInterimTilesOnError()) {
// When useInterimTilesOnError is false, we consider the error tile as loaded.
tile.setState(TileState.LOADED);
} else if (layer.getPreload() > 0) {
// Preloaded tiles for lower resolutions might have finished loading.
this.newTiles_ = true;
}
}
if (!this.isDrawableTile_(tile)) {
tile = tile.getInterimTile();
}
return tile;
}
/**
* @inheritDoc
*/
prepareFrame(frameState, layerState) {
const pixelRatio = frameState.pixelRatio;
const size = frameState.size;
const viewState = frameState.viewState;
const projection = viewState.projection;
const viewResolution = viewState.resolution;
const viewCenter = viewState.center;
const tileLayer = this.getLayer();
const tileSource = /** @type {module:ol/source/Tile} */ (tileLayer.getSource());
const sourceRevision = tileSource.getRevision();
const tileGrid = tileSource.getTileGridForProjection(projection);
const z = tileGrid.getZForResolution(viewResolution, this.zDirection);
const tileResolution = tileGrid.getResolution(z);
let oversampling = Math.round(viewResolution / tileResolution) || 1;
let extent = frameState.extent;
if (layerState.extent !== undefined) {
extent = getIntersection(extent, layerState.extent);
}
if (isEmpty(extent)) {
// Return false to prevent the rendering of the layer.
return false;
}
const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
const imageExtent = tileGrid.getTileRangeExtent(z, tileRange);
const tilePixelRatio = tileSource.getTilePixelRatio(pixelRatio);
/**
* @type {Object<number, Object<string, module:ol/Tile>>}
*/
const tilesToDrawByZ = {};
tilesToDrawByZ[z] = {};
const findLoadedTiles = this.createLoadedTileFinder(
tileSource, projection, tilesToDrawByZ);
const hints = frameState.viewHints;
const animatingOrInteracting = hints[ViewHint.ANIMATING] || hints[ViewHint.INTERACTING];
const tmpExtent = this.tmpExtent;
const tmpTileRange = this.tmpTileRange_;
this.newTiles_ = false;
let tile, x, y;
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
if (Date.now() - frameState.time > 16 && animatingOrInteracting) {
continue;
}
tile = this.getTile(z, x, y, pixelRatio, projection);
if (this.isDrawableTile_(tile)) {
const uid = getUid(this);
if (tile.getState() == TileState.LOADED) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
const inTransition = tile.inTransition(uid);
if (!this.newTiles_ && (inTransition || this.renderedTiles.indexOf(tile) === -1)) {
this.newTiles_ = true;
}
}
if (tile.getAlpha(uid, frameState.time) === 1) {
// don't look for alt tiles if alpha is 1
continue;
}
}
const childTileRange = tileGrid.getTileCoordChildTileRange(
tile.tileCoord, tmpTileRange, tmpExtent);
let covered = false;
if (childTileRange) {
covered = findLoadedTiles(z + 1, childTileRange);
}
if (!covered) {
tileGrid.forEachTileCoordParentTileRange(
tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
}
}
}
const renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
if (!(this.renderedResolution && Date.now() - frameState.time > 16 && animatingOrInteracting) && (
this.newTiles_ ||
!(this.renderedExtent_ && containsExtent(this.renderedExtent_, extent)) ||
this.renderedRevision != sourceRevision ||
oversampling != this.oversampling_ ||
!animatingOrInteracting && renderedResolution != this.renderedResolution
)) {
const context = this.context;
if (context) {
const tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
const width = Math.round(tileRange.getWidth() * tilePixelSize[0] / oversampling);
const height = Math.round(tileRange.getHeight() * tilePixelSize[1] / oversampling);
const canvas = context.canvas;
if (canvas.width != width || canvas.height != height) {
this.oversampling_ = oversampling;
canvas.width = width;
canvas.height = height;
} else {
if (this.renderedExtent_ && !equals(imageExtent, this.renderedExtent_)) {
context.clearRect(0, 0, width, height);
}
oversampling = this.oversampling_;
}
}
this.renderedTiles.length = 0;
/** @type {Array<number>} */
const zs = Object.keys(tilesToDrawByZ).map(Number);
zs.sort(function(a, b) {
if (a === z) {
return 1;
} else if (b === z) {
return -1;
} else {
return a > b ? 1 : a < b ? -1 : 0;
}
});
let currentResolution, currentScale, currentTilePixelSize, currentZ, i, ii;
let tileExtent, tileGutter, tilesToDraw, w, h;
for (i = 0, ii = zs.length; i < ii; ++i) {
currentZ = zs[i];
currentTilePixelSize = tileSource.getTilePixelSize(currentZ, pixelRatio, projection);
currentResolution = tileGrid.getResolution(currentZ);
currentScale = currentResolution / tileResolution;
tileGutter = tilePixelRatio * tileSource.getGutterForProjection(projection);
tilesToDraw = tilesToDrawByZ[currentZ];
for (const tileCoordKey in tilesToDraw) {
tile = tilesToDraw[tileCoordKey];
tileExtent = tileGrid.getTileCoordExtent(tile.getTileCoord(), tmpExtent);
x = (tileExtent[0] - imageExtent[0]) / tileResolution * tilePixelRatio / oversampling;
y = (imageExtent[3] - tileExtent[3]) / tileResolution * tilePixelRatio / oversampling;
w = currentTilePixelSize[0] * currentScale / oversampling;
h = currentTilePixelSize[1] * currentScale / oversampling;
this.drawTileImage(tile, frameState, layerState, x, y, w, h, tileGutter, z === currentZ);
this.renderedTiles.push(tile);
}
}
this.renderedRevision = sourceRevision;
this.renderedResolution = tileResolution * pixelRatio / tilePixelRatio * oversampling;
this.renderedExtent_ = imageExtent;
}
const scale = this.renderedResolution / viewResolution;
const transform = composeTransform(this.imageTransform_,
pixelRatio * size[0] / 2, pixelRatio * size[1] / 2,
scale, scale,
0,
(this.renderedExtent_[0] - viewCenter[0]) / this.renderedResolution * pixelRatio,
(viewCenter[1] - this.renderedExtent_[3]) / this.renderedResolution * pixelRatio);
composeTransform(this.coordinateToCanvasPixelTransform,
pixelRatio * size[0] / 2 - transform[4], pixelRatio * size[1] / 2 - transform[5],
pixelRatio / viewResolution, -pixelRatio / viewResolution,
0,
-viewCenter[0], -viewCenter[1]);
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
this.manageTilePyramid(frameState, tileSource, tileGrid, pixelRatio,
projection, extent, z, tileLayer.getPreload());
this.scheduleExpireCache(frameState, tileSource);
return this.renderedTiles.length > 0;
}
/**
* @param {module:ol/Tile} tile Tile.
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
* @param {module:ol/layer/Layer~State} layerState Layer state.
* @param {number} x Left of the tile.
* @param {number} y Top of the tile.
* @param {number} w Width of the tile.
* @param {number} h Height of the tile.
* @param {number} gutter Tile gutter.
* @param {boolean} transition Apply an alpha transition.
*/
drawTileImage(tile, frameState, layerState, x, y, w, h, gutter, transition) {
const image = tile.getImage(this.getLayer());
if (!image) {
return;
}
const uid = getUid(this);
const alpha = transition ? tile.getAlpha(uid, frameState.time) : 1;
if (alpha === 1 && !this.getLayer().getSource().getOpaque(frameState.viewState.projection)) {
this.context.clearRect(x, y, w, h);
}
const alphaChanged = alpha !== this.context.globalAlpha;
if (alphaChanged) {
this.context.save();
this.context.globalAlpha = alpha;
}
this.context.drawImage(image, gutter, gutter,
image.width - 2 * gutter, image.height - 2 * gutter, x, y, w, h);
if (alphaChanged) {
this.context.restore();
}
if (alpha !== 1) {
frameState.animate = true;
} else if (transition) {
tile.endTransition(uid);
}
}
/**
* @inheritDoc
*/
getImage() {
const context = this.context;
return context ? context.canvas : null;
}
/**
* @inheritDoc
*/
getImageTransform() {
return this.imageTransform_;
}
}
/**
* Determine if this renderer handles the provided layer.
* @param {module:ol/layer/Layer} layer The candidate layer.
* @return {boolean} The renderer can render the layer.
*/
CanvasTileLayerRenderer['handles'] = function(layer) {
return layer.getType() === LayerType.TILE;
};
/**
* Create a layer renderer.
* @param {module:ol/renderer/Map} mapRenderer The map renderer.
* @param {module:ol/layer/Layer} layer The layer to be rendererd.
* @return {module:ol/renderer/canvas/TileLayer} The layer renderer.
*/
CanvasTileLayerRenderer['create'] = function(mapRenderer, layer) {
return new CanvasTileLayerRenderer(/** @type {module:ol/layer/Tile} */ (layer));
};
/**
* @function
* @return {module:ol/layer/Tile|module:ol/layer/VectorTile}
*/
CanvasTileLayerRenderer.prototype.getLayer;
export default CanvasTileLayerRenderer;