Files
openlayers/lib/OpenLayers/Layer/Grid.js

1129 lines
38 KiB
JavaScript

/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Layer/HTTPRequest.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Tile/Image.js
*/
/**
* Class: OpenLayers.Layer.Grid
* Base class for layers that use a lattice of tiles. Create a new grid
* layer with the <OpenLayers.Layer.Grid> constructor.
*
* Inherits from:
* - <OpenLayers.Layer.HTTPRequest>
*/
OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
/**
* APIProperty: tileSize
* {<OpenLayers.Size>}
*/
tileSize: null,
/**
* Property: tileOriginCorner
* {String} If the <tileOrigin> property is not provided, the tile origin
* will be derived from the layer's <maxExtent>. The corner of the
* <maxExtent> used is determined by this property. Acceptable values
* are "tl" (top left), "tr" (top right), "bl" (bottom left), and "br"
* (bottom right). Default is "bl".
*/
tileOriginCorner: "bl",
/**
* APIProperty: tileOrigin
* {<OpenLayers.LonLat>} Optional origin for aligning the grid of tiles.
* If provided, requests for tiles at all resolutions will be aligned
* with this location (no tiles shall overlap this location). If
* not provided, the grid of tiles will be aligned with the layer's
* <maxExtent>. Default is ``null``.
*/
tileOrigin: null,
/** APIProperty: tileOptions
* {Object} optional configuration options for <OpenLayers.Tile> instances
* created by this Layer, if supported by the tile class.
*/
tileOptions: null,
/**
* Property: grid
* {Array(Array(<OpenLayers.Tile>))} This is an array of rows, each row is
* an array of tiles.
*/
grid: null,
/**
* APIProperty: singleTile
* {Boolean} Moves the layer into single-tile mode, meaning that one tile
* will be loaded. The tile's size will be determined by the 'ratio'
* property. When the tile is dragged such that it does not cover the
* entire viewport, it is reloaded.
*/
singleTile: false,
/** APIProperty: ratio
* {Float} Used only when in single-tile mode, this specifies the
* ratio of the size of the single tile to the size of the map.
*/
ratio: 1.5,
/**
* APIProperty: buffer
* {Integer} Used only when in gridded mode, this specifies the number of
* extra rows and colums of tiles on each side which will
* surround the minimum grid tiles to cover the map.
* For very slow loading layers, a larger value may increase
* performance somewhat when dragging, but will increase bandwidth
* use significantly.
*/
buffer: 0,
/**
* APIProperty: numLoadingTiles
* {Integer} How many tiles are still loading?
*/
numLoadingTiles: 0,
/**
* APIProperty: tileLoadingDelay
* {Integer} - Number of milliseconds before we shift and load
* tiles. Default is 100.
*/
tileLoadingDelay: 100,
/**
* Property: serverResolutions
* {Array(Number}} This property is documented in subclasses as
* an API property.
*/
serverResolutions: null,
/**
* Property: timerId
* {Number} - The id of the tileLoadingDelay timer.
*/
timerId: null,
/**
* Property: backBuffer
* {DOMElement} The back buffer.
*/
backBuffer: null,
/**
* Property: backBufferData
* {Object} An object containing states necessary for the back buffer. It
* includes two state properties:
* - *resolution* the last resolution of the tiles. Used as the "from
* resolution" when transitioning.
* - *lonlat* the geographic coordinates of the tiles grid's top-left
* corner.
*/
backBufferData: null,
/**
* Constructor: OpenLayers.Layer.Grid
* Create a new grid layer
*
* Parameters:
* name - {String}
* url - {String}
* params - {Object}
* options - {Object} Hashtable of extra options to tag onto the layer
*/
initialize: function(name, url, params, options) {
OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this,
arguments);
//grid layers will trigger 'tileloaded' when each new tile is
// loaded, as a means of progress update to listeners.
// listeners can access 'numLoadingTiles' if they wish to keep track
// of the loading progress
//
this.events.addEventType("tileloaded");
this.grid = [];
this.backBufferData = {};
this._moveGriddedTiles = OpenLayers.Function.bind(
this.moveGriddedTiles, this
);
},
/**
* Method: removeMap
* Called when the layer is removed from the map.
*
* Parameters:
* map - {<OpenLayers.Map>} The map.
*/
removeMap: function(map) {
if(this.timerId != null) {
window.clearTimeout(this.timerId);
this.timerId = null;
}
},
/**
* APIMethod: destroy
* Deconstruct the layer and clear the grid.
*/
destroy: function() {
this.clearGrid();
this.grid = null;
this.tileSize = null;
this.backBufferData = null;
OpenLayers.Layer.HTTPRequest.prototype.destroy.apply(this, arguments);
},
/**
* Method: clearGrid
* Go through and remove all tiles from the grid, calling
* destroy() on each of them to kill circular references
*/
clearGrid:function() {
if (this.grid) {
for(var iRow=0, len=this.grid.length; iRow<len; iRow++) {
var row = this.grid[iRow];
for(var iCol=0, clen=row.length; iCol<clen; iCol++) {
var tile = row[iCol];
this.removeTileMonitoringHooks(tile);
tile.destroy();
}
}
this.grid = [];
}
},
/**
* APIMethod: clone
* Create a clone of this layer
*
* Parameters:
* obj - {Object} Is this ever used?
*
* Returns:
* {<OpenLayers.Layer.Grid>} An exact clone of this OpenLayers.Layer.Grid
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Layer.Grid(this.name,
this.url,
this.params,
this.getOptions());
}
//get all additions from superclasses
obj = OpenLayers.Layer.HTTPRequest.prototype.clone.apply(this, [obj]);
// copy/set any non-init, non-simple values here
if (this.tileSize != null) {
obj.tileSize = this.tileSize.clone();
}
// we do not want to copy reference to grid, so we make a new array
obj.grid = [];
return obj;
},
/**
* Method: moveTo
* This function is called whenever the map is moved. All the moving
* of actual 'tiles' is done by the map, but moveTo's role is to accept
* a bounds and make sure the data that that bounds requires is pre-loaded.
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
* zoomChanged - {Boolean}
* dragging - {Boolean}
*/
moveTo:function(bounds, zoomChanged, dragging) {
OpenLayers.Layer.HTTPRequest.prototype.moveTo.apply(this, arguments);
bounds = bounds || this.map.getExtent();
if (bounds != null) {
// if grid is empty or zoom has changed, we *must* re-tile
var forceReTile = !this.grid.length || zoomChanged;
// total bounds of the tiles
var tilesBounds = this.getTilesBounds();
// the new map resolution
var resolution = this.map.getResolution();
// the server-supported resolution for the new map resolution
var serverResolution = this.getServerResolution(resolution);
// the last resolution of the tiles
var lastResolution = this.backBufferData.resolution;
if (this.singleTile) {
// We want to redraw whenever even the slightest part of the
// current bounds is not contained by our tile.
// (thus, we do not specify partial -- its default is false)
if ( forceReTile ||
(!dragging && !tilesBounds.containsBounds(bounds))) {
if(lastResolution === serverResolution ||
(lastResolution &&
this.transitionEffect === 'resize')) {
this.applyBackBuffer(serverResolution);
}
this.initSingleTile(bounds);
}
} else {
// if the bounds have changed such that they are not even
// *partially* contained by our tiles (IE user has
// programmatically panned to the other side of the earth)
// then we want to reTile (thus, partial true).
forceReTile = forceReTile ||
!tilesBounds.containsBounds(bounds, true);
if(resolution !== serverResolution) {
bounds = this.map.calculateBounds(null, serverResolution);
if(forceReTile) {
// stretch the layer div
var scale = serverResolution / resolution;
this.transformDiv(scale);
}
} else {
// reset the layer width, height, left, top, to deal with
// the case where the layer was previously transformed
this.div.style.width = '100%';
this.div.style.height = '100%';
this.div.style.left = '0%';
this.div.style.top = '0%';
}
if(forceReTile) {
if(this.transitionEffect === 'resize' &&
(lastResolution &&
(lastResolution !== serverResolution))) {
this.applyBackBuffer(serverResolution);
}
this.initGriddedTiles(bounds);
} else {
this.scheduleMoveGriddedTiles();
}
}
}
},
/**
* Method: getServerResolution
* Return the server-supported resolution that is the closest to
* the resolution passed as a parameter. If no resolution is
* passed the map resolution is used.
*
* Parameters:
* resolution - {Number} The base resolution.
*
* Returns:
* {Number} The closest server supported resolution.
*/
getServerResolution: function(resolution) {
resolution = resolution || this.map.getResolution();
if(this.serverResolutions &&
OpenLayers.Util.indexOf(this.serverResolutions, resolution) === -1) {
var i, serverResolution;
for(var i=this.serverResolutions.length-1; i>= 0; i--) {
serverResolution = this.serverResolutions[i];
if(serverResolution > resolution) {
resolution = serverResolution;
break;
}
}
if(i === -1) {
throw 'no appropriate resolution in serverResolutions';
}
}
return resolution;
},
/**
* Method: getServerZoom
* Return the zoom value corresponding to the best zoom supported by the server
* resolution.
*
* Returns:
* {Number} The closest server supported zoom.
*/
getServerZoom: function() {
return this.map.getZoomForResolution(this.getServerResolution());
},
/**
* Method: transformDiv
* Transform the layer div.
*
* Parameters:
* scale - {Number} The value by which the layer div is to
* be scaled.
*/
transformDiv: function(scale) {
// scale the layer div
this.div.style.width = 100 * scale + '%';
this.div.style.height = 100 * scale + '%';
// and translate the layer div as necessary
var size = this.map.getSize();
var lcX = parseInt(this.map.layerContainerDiv.style.left, 10);
var lcY = parseInt(this.map.layerContainerDiv.style.top, 10);
var x = (lcX - (size.w / 2.)) * (scale - 1);
var y = (lcY - (size.h / 2.)) * (scale - 1);
this.div.style.left = x + '%';
this.div.style.top = y + '%';
},
/**
* Method: getResolutionScale
* Return the value by which the layer is currently scaled.
*
* Returns:
* {Number} The resolution scale.
*/
getResolutionScale: function() {
return parseInt(this.div.style.width, 10) / 100;
},
/**
* Method: applyBackBuffer
* Create, insert, scale and position a back buffer for the layer.
*
* Parameters:
* resolution - {Number} The resolution to transition to.
*/
applyBackBuffer: function(resolution) {
var backBuffer = this.backBuffer;
if(!backBuffer) {
backBuffer = this.createBackBuffer();
if(!backBuffer) {
return;
}
this.div.insertBefore(backBuffer, this.div.firstChild);
this.backBuffer = backBuffer;
}
var style = backBuffer.style;
// scale the back buffer
var ratio = this.backBufferData.resolution / resolution;
style.width = 100 * ratio + '%';
style.height = 100 * ratio + '%';
// and position it (based on the grid's top-left corner)
var position = this.getViewPortPxFromLonLat(
this.backBufferData.lonlat, resolution);
var leftOffset = parseInt(this.map.layerContainerDiv.style.left, 10);
var topOffset = parseInt(this.map.layerContainerDiv.style.top, 10);
backBuffer.style.left = (position.x - leftOffset) + '%';
backBuffer.style.top = (position.y - topOffset) + '%';
},
/**
* Method: createBackBuffer
* Create a back buffer. We apply a best effort strategy here - if for any
* reason we cannot clone a tile's markup we give up right away.
*
* Returns:
* {DOMElement} The DOM element for the back buffer, undefined if the
* back buffer couldn't have been created.
*/
createBackBuffer: function() {
var backBuffer;
if(this.grid.length > 0) {
var backBuffer = document.createElement('div');
backBuffer.id = this.div.id + '_bb';
backBuffer.style.position = 'absolute';
backBuffer.style.width = '100%';
backBuffer.style.height = '100%';
for(var i=0, lenI=this.grid.length; i<lenI; i++) {
for(var j=0, lenJ=this.grid[i].length; j<lenJ; j++) {
var tile = this.grid[i][j].cloneMarkup();
if(!tile) {
return;
}
// to be able to correctly position the back buffer we
// place the tiles grid at (0, 0) in the back buffer
tile.style.left = (j * this.tileSize.w) + '%';
tile.style.top = (i * this.tileSize.h) + '%';
backBuffer.appendChild(tile);
}
}
}
return backBuffer;
},
/**
* Method: removeBackBuffer
* Remove back buffer from DOM.
*/
removeBackBuffer: function() {
if(this.backBuffer && this.backBuffer.parentNode) {
this.div.removeChild(this.backBuffer);
this.backBuffer = null;
}
},
/**
* Method: updateBackBufferData
* Upstate states in the backBufferData property
*/
updateBackBufferData: function() {
// updateBackBufferData is called asynchronously when tiles are
// received, so we need to check that the map is still there
if (this.map) {
var resolution = this.map.getResolution();
this.backBufferData.resolution = this.getServerResolution(resolution);
var topLeftTile = this.grid[0][0];
this.backBufferData.lonlat = {lon: topLeftTile.bounds.left,
lat: topLeftTile.bounds.top};
}
},
/**
* Method: moveByPx
* Move the layer based on pixel vector.
*
* Parameters:
* dx - {Number}
* dy - {Number}
*/
moveByPx: function(dx, dy) {
if (!this.singleTile) {
this.scheduleMoveGriddedTiles();
}
},
/**
* Method: scheduleMoveGriddedTiles
* Schedule the move of tiles.
*/
scheduleMoveGriddedTiles: function() {
if (this.timerId != null) {
window.clearTimeout(this.timerId);
}
this.timerId = window.setTimeout(
this._moveGriddedTiles,
this.tileLoadingDelay
);
},
/**
* APIMethod: setTileSize
* Check if we are in singleTile mode and if so, set the size as a ratio
* of the map size (as specified by the layer's 'ratio' property).
*
* Parameters:
* size - {<OpenLayers.Size>}
*/
setTileSize: function(size) {
if (this.singleTile) {
size = this.map.getSize();
size.h = parseInt(size.h * this.ratio);
size.w = parseInt(size.w * this.ratio);
}
OpenLayers.Layer.HTTPRequest.prototype.setTileSize.apply(this, [size]);
},
/**
* Method: getGridBounds
* Deprecated. This function will be removed in 3.0. Please use
* getTilesBounds() instead.
*
* Returns:
* {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
* currently loaded tiles (including those partially or not at all seen
* onscreen)
*/
getGridBounds: function() {
var msg = "The getGridBounds() function is deprecated. It will be " +
"removed in 3.0. Please use getTilesBounds() instead.";
OpenLayers.Console.warn(msg);
return this.getTilesBounds();
},
/**
* APIMethod: getTilesBounds
* Return the bounds of the tile grid.
*
* Returns:
* {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
* currently loaded tiles (including those partially or not at all seen
* onscreen).
*/
getTilesBounds: function() {
var bounds = null;
if (this.grid.length) {
var bottom = this.grid.length - 1;
var bottomLeftTile = this.grid[bottom][0];
var right = this.grid[0].length - 1;
var topRightTile = this.grid[0][right];
bounds = new OpenLayers.Bounds(bottomLeftTile.bounds.left,
bottomLeftTile.bounds.bottom,
topRightTile.bounds.right,
topRightTile.bounds.top);
}
return bounds;
},
/**
* Method: initSingleTile
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
*/
initSingleTile: function(bounds) {
//determine new tile bounds
var center = bounds.getCenterLonLat();
var tileWidth = bounds.getWidth() * this.ratio;
var tileHeight = bounds.getHeight() * this.ratio;
var tileBounds =
new OpenLayers.Bounds(center.lon - (tileWidth/2),
center.lat - (tileHeight/2),
center.lon + (tileWidth/2),
center.lat + (tileHeight/2));
var ul = new OpenLayers.LonLat(tileBounds.left, tileBounds.top);
var px = this.map.getLayerPxFromLonLat(ul);
if (!this.grid.length) {
this.grid[0] = [];
}
var tile = this.grid[0][0];
if (!tile) {
tile = this.addTile(tileBounds, px);
this.addTileMonitoringHooks(tile);
tile.draw();
this.grid[0][0] = tile;
} else {
tile.moveTo(tileBounds, px);
}
//remove all but our single tile
this.removeExcessTiles(1,1);
},
/**
* Method: calculateGridLayout
* Generate parameters for the grid layout.
*
* Parameters:
* bounds - {<OpenLayers.Bound>}
* origin - {<OpenLayers.LonLat>}
* resolution - {Number}
*
* Returns:
* Object containing properties tilelon, tilelat, tileoffsetlat,
* tileoffsetlat, tileoffsetx, tileoffsety
*/
calculateGridLayout: function(bounds, origin, resolution) {
bounds = bounds.clone();
var map = this.map;
if (map.wrapDateLine) {
bounds = bounds.wrapDateLine(map.getMaxExtent());
}
var tilelon = resolution * this.tileSize.w;
var tilelat = resolution * this.tileSize.h;
var offsetlon = bounds.left - origin.lon;
var tilecol = Math.floor(offsetlon/tilelon) - this.buffer;
var tilecolremain = offsetlon/tilelon - tilecol;
var tileoffsetx = -tilecolremain * this.tileSize.w;
var tileoffsetlon = origin.lon + tilecol * tilelon;
var offsetlat = bounds.top - (origin.lat + tilelat);
var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer;
var tilerowremain = tilerow - offsetlat/tilelat;
var tileoffsety = -tilerowremain * this.tileSize.h;
var tileoffsetlat = origin.lat + tilerow * tilelat;
return {
tilelon: tilelon, tilelat: tilelat,
tileoffsetlon: tileoffsetlon, tileoffsetlat: tileoffsetlat,
tileoffsetx: tileoffsetx, tileoffsety: tileoffsety
};
},
/**
* Method: getTileOrigin
* Determine the origin for aligning the grid of tiles. If a <tileOrigin>
* property is supplied, that will be returned. Otherwise, the origin
* will be derived from the layer's <maxExtent> property. In this case,
* the tile origin will be the corner of the <maxExtent> given by the
* <tileOriginCorner> property.
*
* Returns:
* {<OpenLayers.LonLat>} The tile origin.
*/
getTileOrigin: function() {
var origin = this.tileOrigin;
if (!origin) {
var extent = this.getMaxExtent();
var edges = ({
"tl": ["left", "top"],
"tr": ["right", "top"],
"bl": ["left", "bottom"],
"br": ["right", "bottom"]
})[this.tileOriginCorner];
origin = new OpenLayers.LonLat(extent[edges[0]], extent[edges[1]]);
}
return origin;
},
/**
* Method: initGriddedTiles
*
* Parameters:
* bounds - {<OpenLayers.Bounds>}
*/
initGriddedTiles:function(bounds) {
// work out mininum number of rows and columns; this is the number of
// tiles required to cover the viewport plus at least one for panning
var viewSize = this.map.getSize();
var minRows = Math.ceil(viewSize.h/this.tileSize.h) +
Math.max(1, 2 * this.buffer);
var minCols = Math.ceil(viewSize.w/this.tileSize.w) +
Math.max(1, 2 * this.buffer);
var origin = this.getTileOrigin();
var resolution = this.getServerResolution();
var tileLayout = this.calculateGridLayout(bounds, origin, resolution);
var tileoffsetx = Math.round(tileLayout.tileoffsetx); // heaven help us
var tileoffsety = Math.round(tileLayout.tileoffsety);
var tileoffsetlon = tileLayout.tileoffsetlon;
var tileoffsetlat = tileLayout.tileoffsetlat;
var tilelon = tileLayout.tilelon;
var tilelat = tileLayout.tilelat;
this.origin = new OpenLayers.Pixel(tileoffsetx, tileoffsety);
var startX = tileoffsetx;
var startLon = tileoffsetlon;
var rowidx = 0;
var layerContainerDivLeft = parseInt(this.map.layerContainerDiv.style.left);
var layerContainerDivTop = parseInt(this.map.layerContainerDiv.style.top);
do {
var row = this.grid[rowidx++];
if (!row) {
row = [];
this.grid.push(row);
}
tileoffsetlon = startLon;
tileoffsetx = startX;
var colidx = 0;
do {
var tileBounds =
new OpenLayers.Bounds(tileoffsetlon,
tileoffsetlat,
tileoffsetlon + tilelon,
tileoffsetlat + tilelat);
var x = tileoffsetx;
x -= layerContainerDivLeft;
var y = tileoffsety;
y -= layerContainerDivTop;
var px = new OpenLayers.Pixel(x, y);
var tile = row[colidx++];
if (!tile) {
tile = this.addTile(tileBounds, px);
this.addTileMonitoringHooks(tile);
row.push(tile);
} else {
tile.moveTo(tileBounds, px, false);
}
tileoffsetlon += tilelon;
tileoffsetx += this.tileSize.w;
} while ((tileoffsetlon <= bounds.right + tilelon * this.buffer)
|| colidx < minCols);
tileoffsetlat -= tilelat;
tileoffsety += this.tileSize.h;
} while((tileoffsetlat >= bounds.bottom - tilelat * this.buffer)
|| rowidx < minRows);
//shave off exceess rows and colums
this.removeExcessTiles(rowidx, colidx);
//now actually draw the tiles
this.spiralTileLoad();
},
/**
* Method: getMaxExtent
* Get this layer's maximum extent. (Implemented as a getter for
* potential specific implementations in sub-classes.)
*
* Returns:
* {OpenLayers.Bounds}
*/
getMaxExtent: function() {
return this.maxExtent;
},
/**
* Method: spiralTileLoad
* Starts at the top right corner of the grid and proceeds in a spiral
* towards the center, adding tiles one at a time to the beginning of a
* queue.
*
* Once all the grid's tiles have been added to the queue, we go back
* and iterate through the queue (thus reversing the spiral order from
* outside-in to inside-out), calling draw() on each tile.
*/
spiralTileLoad: function() {
var tileQueue = [];
var directions = ["right", "down", "left", "up"];
var iRow = 0;
var iCell = -1;
var direction = OpenLayers.Util.indexOf(directions, "right");
var directionsTried = 0;
while( directionsTried < directions.length) {
var testRow = iRow;
var testCell = iCell;
switch (directions[direction]) {
case "right":
testCell++;
break;
case "down":
testRow++;
break;
case "left":
testCell--;
break;
case "up":
testRow--;
break;
}
// if the test grid coordinates are within the bounds of the
// grid, get a reference to the tile.
var tile = null;
if ((testRow < this.grid.length) && (testRow >= 0) &&
(testCell < this.grid[0].length) && (testCell >= 0)) {
tile = this.grid[testRow][testCell];
}
if ((tile != null) && (!tile.queued)) {
//add tile to beginning of queue, mark it as queued.
tileQueue.unshift(tile);
tile.queued = true;
//restart the directions counter and take on the new coords
directionsTried = 0;
iRow = testRow;
iCell = testCell;
} else {
//need to try to load a tile in a different direction
direction = (direction + 1) % 4;
directionsTried++;
}
}
// now we go through and draw the tiles in forward order
for(var i=0, len=tileQueue.length; i<len; i++) {
var tile = tileQueue[i];
tile.draw();
//mark tile as unqueued for the next time (since tiles are reused)
tile.queued = false;
}
},
/**
* APIMethod: addTile
* Create a tile, initialize it, and add it to the layer div.
*
* Parameters
* bounds - {<OpenLayers.Bounds>}
* position - {<OpenLayers.Pixel>}
*
* Returns:
* {<OpenLayers.Tile>} The added OpenLayers.Tile
*/
addTile:function(bounds, position) {
return new OpenLayers.Tile.Image(this, position, bounds, null,
this.tileSize, this.tileOptions);
},
/**
* Method: addTileMonitoringHooks
* This function takes a tile as input and adds the appropriate hooks to
* the tile so that the layer can keep track of the loading tiles.
*
* Parameters:
* tile - {<OpenLayers.Tile>}
*/
addTileMonitoringHooks: function(tile) {
tile.onLoadStart = function() {
//if that was first tile then trigger a 'loadstart' on the layer
if (this.numLoadingTiles == 0) {
this.events.triggerEvent("loadstart");
}
this.numLoadingTiles++;
};
tile.events.register("loadstart", this, tile.onLoadStart);
tile.onLoadEnd = function() {
this.numLoadingTiles--;
this.events.triggerEvent("tileloaded");
//if that was the last tile, then trigger a 'loadend' on the layer
if (this.numLoadingTiles == 0) {
this.events.triggerEvent("loadend");
this.removeBackBuffer();
this.updateBackBufferData();
}
};
tile.events.register("loadend", this, tile.onLoadEnd);
tile.events.register("unload", this, tile.onLoadEnd);
},
/**
* Method: removeTileMonitoringHooks
* This function takes a tile as input and removes the tile hooks
* that were added in addTileMonitoringHooks()
*
* Parameters:
* tile - {<OpenLayers.Tile>}
*/
removeTileMonitoringHooks: function(tile) {
tile.unload();
tile.events.un({
"loadstart": tile.onLoadStart,
"loadend": tile.onLoadEnd,
"unload": tile.onLoadEnd,
scope: this
});
},
/**
* Method: moveGriddedTiles
*/
moveGriddedTiles: function() {
var shifted = true;
var buffer = this.buffer || 1;
var scale = this.getResolutionScale();
var tlLayer = this.grid[0][0].position.clone();
tlLayer.x *= scale;
tlLayer.y *= scale;
tlLayer = tlLayer.add(parseInt(this.div.style.left, 10),
parseInt(this.div.style.top, 10));
var offsetX = parseInt(this.map.layerContainerDiv.style.left);
var offsetY = parseInt(this.map.layerContainerDiv.style.top);
var tlViewPort = tlLayer.add(offsetX, offsetY);
var tileSize = this.tileSize.clone();
tileSize.w *= scale;
tileSize.h *= scale;
if (tlViewPort.x > -tileSize.w * (buffer - 1)) {
this.shiftColumn(true);
} else if (tlViewPort.x < -tileSize.w * buffer) {
this.shiftColumn(false);
} else if (tlViewPort.y > -tileSize.h * (buffer - 1)) {
this.shiftRow(true);
} else if (tlViewPort.y < -tileSize.h * buffer) {
this.shiftRow(false);
} else {
shifted = false;
}
if (shifted) {
// we may have other row or columns to shift, schedule it
// with a setTimeout, to give the user a chance to sneak
// in moveTo's
this.timerId = window.setTimeout(this._moveGriddedTiles, 0);
}
},
/**
* Method: shiftRow
* Shifty grid work
*
* Parameters:
* prepend - {Boolean} if true, prepend to beginning.
* if false, then append to end
*/
shiftRow:function(prepend) {
var modelRowIndex = (prepend) ? 0 : (this.grid.length - 1);
var grid = this.grid;
var modelRow = grid[modelRowIndex];
var resolution = this.getServerResolution();
var deltaY = (prepend) ? -this.tileSize.h : this.tileSize.h;
var deltaLat = resolution * -deltaY;
var row = (prepend) ? grid.pop() : grid.shift();
for (var i=0, len=modelRow.length; i<len; i++) {
var modelTile = modelRow[i];
var bounds = modelTile.bounds.clone();
var position = modelTile.position.clone();
bounds.bottom = bounds.bottom + deltaLat;
bounds.top = bounds.top + deltaLat;
position.y = position.y + deltaY;
row[i].moveTo(bounds, position);
}
if (prepend) {
grid.unshift(row);
} else {
grid.push(row);
}
},
/**
* Method: shiftColumn
* Shift grid work in the other dimension
*
* Parameters:
* prepend - {Boolean} if true, prepend to beginning.
* if false, then append to end
*/
shiftColumn: function(prepend) {
var deltaX = (prepend) ? -this.tileSize.w : this.tileSize.w;
var resolution = this.getServerResolution();
var deltaLon = resolution * deltaX;
for (var i=0, len=this.grid.length; i<len; i++) {
var row = this.grid[i];
var modelTileIndex = (prepend) ? 0 : (row.length - 1);
var modelTile = row[modelTileIndex];
var bounds = modelTile.bounds.clone();
var position = modelTile.position.clone();
bounds.left = bounds.left + deltaLon;
bounds.right = bounds.right + deltaLon;
position.x = position.x + deltaX;
var tile = prepend ? this.grid[i].pop() : this.grid[i].shift();
tile.moveTo(bounds, position);
if (prepend) {
row.unshift(tile);
} else {
row.push(tile);
}
}
},
/**
* Method: removeExcessTiles
* When the size of the map or the buffer changes, we may need to
* remove some excess rows and columns.
*
* Parameters:
* rows - {Integer} Maximum number of rows we want our grid to have.
* columns - {Integer} Maximum number of columns we want our grid to have.
*/
removeExcessTiles: function(rows, columns) {
// remove extra rows
while (this.grid.length > rows) {
var row = this.grid.pop();
for (var i=0, l=row.length; i<l; i++) {
var tile = row[i];
this.removeTileMonitoringHooks(tile);
tile.destroy();
}
}
// remove extra columns
while (this.grid[0].length > columns) {
for (var i=0, l=this.grid.length; i<l; i++) {
var row = this.grid[i];
var tile = row.pop();
this.removeTileMonitoringHooks(tile);
tile.destroy();
}
}
},
/**
* Method: onMapResize
* For singleTile layers, this will set a new tile size according to the
* dimensions of the map pane.
*/
onMapResize: function() {
if (this.singleTile) {
this.clearGrid();
this.setTileSize();
}
},
/**
* APIMethod: getTileBounds
* Returns The tile bounds for a layer given a pixel location.
*
* Parameters:
* viewPortPx - {<OpenLayers.Pixel>} The location in the viewport.
*
* Returns:
* {<OpenLayers.Bounds>} Bounds of the tile at the given pixel location.
*/
getTileBounds: function(viewPortPx) {
var maxExtent = this.maxExtent;
var resolution = this.getResolution();
var tileMapWidth = resolution * this.tileSize.w;
var tileMapHeight = resolution * this.tileSize.h;
var mapPoint = this.getLonLatFromViewPortPx(viewPortPx);
var tileLeft = maxExtent.left + (tileMapWidth *
Math.floor((mapPoint.lon -
maxExtent.left) /
tileMapWidth));
var tileBottom = maxExtent.bottom + (tileMapHeight *
Math.floor((mapPoint.lat -
maxExtent.bottom) /
tileMapHeight));
return new OpenLayers.Bounds(tileLeft, tileBottom,
tileLeft + tileMapWidth,
tileBottom + tileMapHeight);
},
CLASS_NAME: "OpenLayers.Layer.Grid"
});