Files
openlayers/src/ol/worker/webgl.js
Tim Schaub 054af09032 Make code prettier
This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
2020-04-06 12:54:09 -06:00

63 lines
1.8 KiB
JavaScript

/**
* A worker that does cpu-heavy tasks related to webgl rendering.
* @module ol/worker/webgl
*/
import {
WebGLWorkerMessageType,
writePointFeatureToBuffers,
} from '../renderer/webgl/Layer.js';
import {assign} from '../obj.js';
/** @type {any} */
const worker = self;
worker.onmessage = (event) => {
const received = event.data;
if (received.type === WebGLWorkerMessageType.GENERATE_BUFFERS) {
// This is specific to point features (x, y, index)
const baseVertexAttrsCount = 3;
const baseInstructionsCount = 2;
const customAttrsCount = received.customAttributesCount;
const instructionsCount = baseInstructionsCount + customAttrsCount;
const renderInstructions = new Float32Array(received.renderInstructions);
const elementsCount = renderInstructions.length / instructionsCount;
const indicesCount = elementsCount * 6;
const verticesCount =
elementsCount * 4 * (customAttrsCount + baseVertexAttrsCount);
const indexBuffer = new Uint32Array(indicesCount);
const vertexBuffer = new Float32Array(verticesCount);
let bufferPositions = null;
for (let i = 0; i < renderInstructions.length; i += instructionsCount) {
bufferPositions = writePointFeatureToBuffers(
renderInstructions,
i,
vertexBuffer,
indexBuffer,
customAttrsCount,
bufferPositions
);
}
/** @type {import('../renderer/webgl/Layer').WebGLWorkerGenerateBuffersMessage} */
const message = assign(
{
vertexBuffer: vertexBuffer.buffer,
indexBuffer: indexBuffer.buffer,
renderInstructions: renderInstructions.buffer,
},
received
);
worker.postMessage(message, [
vertexBuffer.buffer,
indexBuffer.buffer,
renderInstructions.buffer,
]);
}
};
export let create;