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openlayers/src/ol/webgl/shaderlocations.mustache
2018-07-16 17:09:50 -06:00

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/**
* @module {{{module}}}/Locations
*/
// This file is automatically generated, do not edit
// Run `make shaders` to generate, and commit the result.
import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
* @struct
*/
class Locations {
constructor(gl, program) {
{{#uniforms}}
/**
* @type {WebGLUniformLocation}
*/
this.{{originalName}} = gl.getUniformLocation(
program, DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
{{/uniforms}}
{{#attributes}}
/**
* @type {number}
*/
this.{{originalName}} = gl.getAttribLocation(
program, DEBUG_WEBGL ? '{{originalName}}' : '{{shortName}}');
{{/attributes}}
}
}
export default Locations;