Files
openlayers/src/ol/render/webgl/texturereplay/defaultshader/Locations.js
2018-07-16 17:09:50 -06:00

84 lines
1.8 KiB
JavaScript

/**
* @module ol/render/webgl/texturereplay/defaultshader/Locations
*/
// This file is automatically generated, do not edit
// Run `make shaders` to generate, and commit the result.
import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
* @struct
*/
class Locations {
constructor(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_opacity' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_image = gl.getUniformLocation(
program, DEBUG_WEBGL ? 'u_image' : 'l');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_position' : 'c');
/**
* @type {number}
*/
this.a_texCoord = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_texCoord' : 'd');
/**
* @type {number}
*/
this.a_offsets = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_offsets' : 'e');
/**
* @type {number}
*/
this.a_opacity = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_opacity' : 'f');
/**
* @type {number}
*/
this.a_rotateWithView = gl.getAttribLocation(
program, DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
}
}
export default Locations;