43 lines
1.0 KiB
JavaScript
43 lines
1.0 KiB
JavaScript
/**
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* @module ol/layer/WebGLVector
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*/
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import BaseVectorLayer from './BaseVector.js';
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import WebGLVectorLayerRenderer from '../renderer/webgl/VectorLayer.js';
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/**
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* @typedef {import("./BaseVector.js").Options} Options
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*/
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/**
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* @classdesc
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* Vector data that is rendered client-side.
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* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
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* property on the layer object; for example, setting `title: 'My Title'` in the
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* options means that `title` is observable, and has get/set accessors.
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*
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* @api
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*/
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class WebGLVectorLayer extends BaseVectorLayer {
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/**
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* @param {Options=} opt_options Options.
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*/
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constructor(opt_options) {
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super(opt_options);
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}
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/**
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* Create a renderer for this layer.
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* @param {import("../renderer/webgl/Map.js").default} mapRenderer The map renderer.
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* @return {import("../renderer/Layer.js").default} A layer renderer.
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* @protected
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*/
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createRenderer(mapRenderer) {
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return new WebGLVectorLayerRenderer(mapRenderer, this);
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}
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}
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export default WebGLVectorLayer;
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