Files
openlayers/src/ol/source/Raster.js
2019-09-24 16:02:36 +02:00

522 lines
15 KiB
JavaScript

/**
* @module ol/source/Raster
*/
import ImageCanvas from '../ImageCanvas.js';
import TileQueue from '../TileQueue.js';
import {createCanvasContext2D} from '../dom.js';
import Event from '../events/Event.js';
import EventType from '../events/EventType.js';
import {Processor} from 'pixelworks/lib/index.js';
import {equals, getCenter, getHeight, getWidth} from '../extent.js';
import ImageLayer from '../layer/Image.js';
import TileLayer from '../layer/Tile.js';
import {assign} from '../obj.js';
import {create as createTransform} from '../transform.js';
import ImageSource from './Image.js';
import TileSource from './Tile.js';
import SourceState from './State.js';
import Source from './Source.js';
/**
* A function that takes an array of input data, performs some operation, and
* returns an array of output data.
* For `pixel` type operations, the function will be called with an array of
* pixels, where each pixel is an array of four numbers (`[r, g, b, a]`) in the
* range of 0 - 255. It should return a single pixel array.
* For `'image'` type operations, functions will be called with an array of
* {@link ImageData https://developer.mozilla.org/en-US/docs/Web/API/ImageData}
* and should return a single {@link ImageData
* https://developer.mozilla.org/en-US/docs/Web/API/ImageData}. The operations
* are called with a second "data" argument, which can be used for storage. The
* data object is accessible from raster events, where it can be initialized in
* "beforeoperations" and accessed again in "afteroperations".
*
* @typedef {function((Array<Array<number>>|Array<ImageData>), Object):
* (Array<number>|ImageData)} Operation
*/
/**
* @enum {string}
*/
const RasterEventType = {
/**
* Triggered before operations are run.
* @event module:ol/source/Raster.RasterSourceEvent#beforeoperations
* @api
*/
BEFOREOPERATIONS: 'beforeoperations',
/**
* Triggered after operations are run.
* @event module:ol/source/Raster.RasterSourceEvent#afteroperations
* @api
*/
AFTEROPERATIONS: 'afteroperations'
};
/**
* Raster operation type. Supported values are `'pixel'` and `'image'`.
* @enum {string}
*/
const RasterOperationType = {
PIXEL: 'pixel',
IMAGE: 'image'
};
/**
* @classdesc
* Events emitted by {@link module:ol/source/Raster} instances are instances of this
* type.
*/
export class RasterSourceEvent extends Event {
/**
* @param {string} type Type.
* @param {import("../PluggableMap.js").FrameState} frameState The frame state.
* @param {Object} data An object made available to operations.
*/
constructor(type, frameState, data) {
super(type);
/**
* The raster extent.
* @type {import("../extent.js").Extent}
* @api
*/
this.extent = frameState.extent;
/**
* The pixel resolution (map units per pixel).
* @type {number}
* @api
*/
this.resolution = frameState.viewState.resolution / frameState.pixelRatio;
/**
* An object made available to all operations. This can be used by operations
* as a storage object (e.g. for calculating statistics).
* @type {Object}
* @api
*/
this.data = data;
}
}
/**
* @typedef {Object} Options
* @property {Array<import("./Source.js").default|import("../layer/Layer.js").default>} sources Input
* sources or layers. For vector data, use an VectorImage layer.
* @property {Operation} [operation] Raster operation.
* The operation will be called with data from input sources
* and the output will be assigned to the raster source.
* @property {Object} [lib] Functions that will be made available to operations run in a worker.
* @property {number} [threads] By default, operations will be run in a single worker thread.
* To avoid using workers altogether, set `threads: 0`. For pixel operations, operations can
* be run in multiple worker threads. Note that there is additional overhead in
* transferring data to multiple workers, and that depending on the user's
* system, it may not be possible to parallelize the work.
* @property {RasterOperationType} [operationType='pixel'] Operation type.
* Supported values are `'pixel'` and `'image'`. By default,
* `'pixel'` operations are assumed, and operations will be called with an
* array of pixels from input sources. If set to `'image'`, operations will
* be called with an array of ImageData objects from input sources.
*/
/**
* @classdesc
* A source that transforms data from any number of input sources using an
* {@link module:ol/source/Raster~Operation} function to transform input pixel values into
* output pixel values.
*
* @fires module:ol/source/Raster.RasterSourceEvent
* @api
*/
class RasterSource extends ImageSource {
/**
* @param {Options} options Options.
*/
constructor(options) {
super({
projection: null
});
/**
* @private
* @type {*}
*/
this.worker_ = null;
/**
* @private
* @type {RasterOperationType}
*/
this.operationType_ = options.operationType !== undefined ?
options.operationType : RasterOperationType.PIXEL;
/**
* @private
* @type {number}
*/
this.threads_ = options.threads !== undefined ? options.threads : 1;
/**
* @private
* @type {Array<import("../layer/Layer.js").default>}
*/
this.layers_ = createLayers(options.sources);
const changed = this.changed.bind(this);
for (let i = 0, ii = this.layers_.length; i < ii; ++i) {
this.layers_[i].addEventListener(EventType.CHANGE, changed);
}
/**
* @private
* @type {import("../TileQueue.js").default}
*/
this.tileQueue_ = new TileQueue(function() {
return 1;
}, this.changed.bind(this));
/**
* The most recently requested frame state.
* @type {import("../PluggableMap.js").FrameState}
* @private
*/
this.requestedFrameState_;
/**
* The most recently rendered image canvas.
* @type {import("../ImageCanvas.js").default}
* @private
*/
this.renderedImageCanvas_ = null;
/**
* The most recently rendered revision.
* @type {number}
*/
this.renderedRevision_;
/**
* @private
* @type {import("../PluggableMap.js").FrameState}
*/
this.frameState_ = {
animate: false,
coordinateToPixelTransform: createTransform(),
extent: null,
index: 0,
layerIndex: 0,
layerStatesArray: getLayerStatesArray(this.layers_),
pixelRatio: 1,
pixelToCoordinateTransform: createTransform(),
postRenderFunctions: [],
size: [0, 0],
tileQueue: this.tileQueue_,
time: Date.now(),
usedTiles: {},
viewState: /** @type {import("../View.js").State} */ ({
rotation: 0
}),
viewHints: [],
wantedTiles: {},
declutterItems: []
};
this.setAttributions(function(frameState) {
const attributions = [];
for (let index = 0, iMax = options.sources.length; index < iMax; ++index) {
const sourceOrLayer = options.sources[index];
const source = sourceOrLayer instanceof Source ? sourceOrLayer : sourceOrLayer.getSource();
const attributionGetter = source.getAttributions();
if (typeof attributionGetter === 'function') {
const sourceAttribution = attributionGetter(frameState);
attributions.push.apply(attributions, sourceAttribution);
}
}
return attributions.length !== 0 ? attributions : null;
});
if (options.operation !== undefined) {
this.setOperation(options.operation, options.lib);
}
}
/**
* Set the operation.
* @param {Operation} operation New operation.
* @param {Object=} opt_lib Functions that will be available to operations run
* in a worker.
* @api
*/
setOperation(operation, opt_lib) {
this.worker_ = new Processor({
operation: operation,
imageOps: this.operationType_ === RasterOperationType.IMAGE,
queue: 1,
lib: opt_lib,
threads: this.threads_
});
this.changed();
}
/**
* Update the stored frame state.
* @param {import("../extent.js").Extent} extent The view extent (in map units).
* @param {number} resolution The view resolution.
* @param {import("../proj/Projection.js").default} projection The view projection.
* @return {import("../PluggableMap.js").FrameState} The updated frame state.
* @private
*/
updateFrameState_(extent, resolution, projection) {
const frameState = /** @type {import("../PluggableMap.js").FrameState} */ (assign({}, this.frameState_));
frameState.viewState = /** @type {import("../View.js").State} */ (assign({}, frameState.viewState));
const center = getCenter(extent);
frameState.extent = extent.slice();
frameState.size[0] = Math.round(getWidth(extent) / resolution);
frameState.size[1] = Math.round(getHeight(extent) / resolution);
frameState.time = Infinity;
const viewState = frameState.viewState;
viewState.center = center;
viewState.projection = projection;
viewState.resolution = resolution;
return frameState;
}
/**
* Determine if all sources are ready.
* @return {boolean} All sources are ready.
* @private
*/
allSourcesReady_() {
let ready = true;
let source;
for (let i = 0, ii = this.layers_.length; i < ii; ++i) {
source = this.layers_[i].getSource();
if (source.getState() !== SourceState.READY) {
ready = false;
break;
}
}
return ready;
}
/**
* @inheritDoc
*/
getImage(extent, resolution, pixelRatio, projection) {
if (!this.allSourcesReady_()) {
return null;
}
const frameState = this.updateFrameState_(extent, resolution, projection);
this.requestedFrameState_ = frameState;
// check if we can't reuse the existing ol/ImageCanvas
if (this.renderedImageCanvas_) {
const renderedResolution = this.renderedImageCanvas_.getResolution();
const renderedExtent = this.renderedImageCanvas_.getExtent();
if (resolution !== renderedResolution || !equals(extent, renderedExtent)) {
this.renderedImageCanvas_ = null;
}
}
if (!this.renderedImageCanvas_ || this.getRevision() !== this.renderedRevision_) {
this.processSources_();
}
frameState.tileQueue.loadMoreTiles(16, 16);
if (frameState.animate) {
requestAnimationFrame(this.changed.bind(this));
}
return this.renderedImageCanvas_;
}
/**
* Start processing source data.
* @private
*/
processSources_() {
const frameState = this.requestedFrameState_;
const len = this.layers_.length;
const imageDatas = new Array(len);
for (let i = 0; i < len; ++i) {
frameState.layerIndex = i;
const imageData = getImageData(this.layers_[i], frameState);
if (imageData) {
imageDatas[i] = imageData;
} else {
return;
}
}
const data = {};
this.dispatchEvent(new RasterSourceEvent(RasterEventType.BEFOREOPERATIONS, frameState, data));
this.worker_.process(imageDatas, data, this.onWorkerComplete_.bind(this, frameState));
}
/**
* Called when pixel processing is complete.
* @param {import("../PluggableMap.js").FrameState} frameState The frame state.
* @param {Error} err Any error during processing.
* @param {ImageData} output The output image data.
* @param {Object} data The user data.
* @private
*/
onWorkerComplete_(frameState, err, output, data) {
if (err || !output) {
return;
}
// do nothing if extent or resolution changed
const extent = frameState.extent;
const resolution = frameState.viewState.resolution;
if (resolution !== this.requestedFrameState_.viewState.resolution ||
!equals(extent, this.requestedFrameState_.extent)) {
return;
}
let context;
if (this.renderedImageCanvas_) {
context = this.renderedImageCanvas_.getImage().getContext('2d');
} else {
const width = Math.round(getWidth(extent) / resolution);
const height = Math.round(getHeight(extent) / resolution);
context = createCanvasContext2D(width, height);
this.renderedImageCanvas_ = new ImageCanvas(extent, resolution, 1, context.canvas);
}
context.putImageData(output, 0, 0);
this.changed();
this.renderedRevision_ = this.getRevision();
this.dispatchEvent(new RasterSourceEvent(RasterEventType.AFTEROPERATIONS, frameState, data));
}
/**
* @override
*/
getImageInternal() {
return null; // not implemented
}
}
/**
* A reusable canvas context.
* @type {CanvasRenderingContext2D}
* @private
*/
let sharedContext = null;
/**
* Get image data from a layer.
* @param {import("../layer/Layer.js").default} layer Layer to render.
* @param {import("../PluggableMap.js").FrameState} frameState The frame state.
* @return {ImageData} The image data.
*/
function getImageData(layer, frameState) {
const renderer = layer.getRenderer();
if (!renderer) {
throw new Error('Unsupported layer type: ' + layer);
}
if (!renderer.prepareFrame(frameState)) {
return null;
}
const width = frameState.size[0];
const height = frameState.size[1];
const container = renderer.renderFrame(frameState, null);
let element;
if (container) {
element = container.firstElementChild;
}
if (!(element instanceof HTMLCanvasElement)) {
throw new Error('Unsupported rendered element: ' + element);
}
if (element.width === width && element.height === height) {
const context = element.getContext('2d');
return context.getImageData(0, 0, width, height);
}
if (!sharedContext) {
sharedContext = createCanvasContext2D(width, height);
} else {
const canvas = sharedContext.canvas;
if (canvas.width !== width || canvas.height !== height) {
sharedContext = createCanvasContext2D(width, height);
} else {
sharedContext.clearRect(0, 0, width, height);
}
}
sharedContext.drawImage(element, 0, 0, width, height);
return sharedContext.getImageData(0, 0, width, height);
}
/**
* Get a list of layer states from a list of layers.
* @param {Array<import("../layer/Layer.js").default>} layers Layers.
* @return {Array<import("../layer/Layer.js").State>} The layer states.
*/
function getLayerStatesArray(layers) {
return layers.map(function(layer) {
return layer.getLayerState();
});
}
/**
* Create layers for all sources.
* @param {Array<import("./Source.js").default|import("../layer/Layer.js").default>} sources The sources.
* @return {Array<import("../layer/Layer.js").default>} Array of layers.
*/
function createLayers(sources) {
const len = sources.length;
const layers = new Array(len);
for (let i = 0; i < len; ++i) {
layers[i] = createLayer(sources[i]);
}
return layers;
}
/**
* Create a layer for the provided source.
* @param {import("./Source.js").default|import("../layer/Layer.js").default} layerOrSource The layer or source.
* @return {import("../layer/Layer.js").default} The layer.
*/
function createLayer(layerOrSource) {
// @type {import("../layer/Layer.js").default}
let layer;
if (layerOrSource instanceof Source) {
if (layerOrSource instanceof TileSource) {
layer = new TileLayer({source: layerOrSource});
} else if (layerOrSource instanceof ImageSource) {
layer = new ImageLayer({source: layerOrSource});
}
} else {
layer = layerOrSource;
}
return layer;
}
export default RasterSource;