For PanZoomBar, this fixes the slider behavior. Now the buttonclick listener argument also includes a buttonXY property, and PanZoomPanel does not need an Events instance for the zoombarDiv any more.
For Panel, this fixes events for panels outside the map. Just setting the element on the Events instance was no longer enough after e70569b2bb. Events::attachToElement is now used, and it needed to be modified to also work if the Events instance had no element previously.
Finally, I renamed the button property of the buttonclick listener argument to buttonElement, to not confuse it with the browser event button property, and added some more tests and documentation.
402 lines
13 KiB
JavaScript
402 lines
13 KiB
JavaScript
/* Copyright (c) 2006-2012 by OpenLayers Contributors (see authors.txt for
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* full list of contributors). Published under the Clear BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Control.js
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* @requires OpenLayers/Events/buttonclick.js
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*/
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/**
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* Class: OpenLayers.Control.Panel
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* The Panel control is a container for other controls. With it toolbars
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* may be composed.
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*
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* Inherits from:
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* - <OpenLayers.Control>
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*/
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OpenLayers.Control.Panel = OpenLayers.Class(OpenLayers.Control, {
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/**
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* Property: controls
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* {Array(<OpenLayers.Control>)}
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*/
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controls: null,
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/**
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* APIProperty: autoActivate
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* {Boolean} Activate the control when it is added to a map. Default is
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* true.
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*/
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autoActivate: true,
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/**
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* APIProperty: defaultControl
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* {<OpenLayers.Control>} The control which is activated when the control is
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* activated (turned on), which also happens at instantiation.
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* If <saveState> is true, <defaultControl> will be nullified after the
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* first activation of the panel.
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*/
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defaultControl: null,
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/**
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* APIProperty: saveState
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* {Boolean} If set to true, the active state of this panel's controls will
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* be stored on panel deactivation, and restored on reactivation. Default
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* is false.
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*/
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saveState: false,
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/**
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* APIProperty: allowDepress
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* {Boolean} If is true the <OpenLayers.Control.TYPE_TOOL> controls can
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* be deactivated by clicking the icon that represents them. Default
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* is false.
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*/
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allowDepress: false,
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/**
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* Property: activeState
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* {Object} stores the active state of this panel's controls.
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*/
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activeState: null,
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/**
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* Constructor: OpenLayers.Control.Panel
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* Create a new control panel.
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*
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* Each control in the panel is represented by an icon. When clicking
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* on an icon, the <activateControl> method is called.
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*
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* Specific properties for controls on a panel:
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* type - {Number} One of <OpenLayers.Control.TYPE_TOOL>,
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* <OpenLayers.Control.TYPE_TOGGLE>, <OpenLayers.Control.TYPE_BUTTON>.
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* If not provided, <OpenLayers.Control.TYPE_TOOL> is assumed.
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* title - {string} Text displayed when mouse is over the icon that
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* represents the control.
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*
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* The <OpenLayers.Control.type> of a control determines the behavior when
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* clicking its icon:
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* <OpenLayers.Control.TYPE_TOOL> - The control is activated and other
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* controls of this type in the same panel are deactivated. This is
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* the default type.
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* <OpenLayers.Control.TYPE_TOGGLE> - The active state of the control is
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* toggled.
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* <OpenLayers.Control.TYPE_BUTTON> - The
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* <OpenLayers.Control.Button.trigger> method of the control is called,
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* but its active state is not changed.
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*
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* If a control is <OpenLayers.Control.active>, it will be drawn with the
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* olControl[Name]ItemActive class, otherwise with the
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* olControl[Name]ItemInactive class.
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*
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* Parameters:
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* options - {Object} An optional object whose properties will be used
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* to extend the control.
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*/
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initialize: function(options) {
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OpenLayers.Control.prototype.initialize.apply(this, [options]);
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this.controls = [];
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this.activeState = {};
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},
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/**
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* APIMethod: destroy
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*/
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destroy: function() {
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if (this.map) {
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this.map.events.unregister("buttonclick", this, this.onButtonClick);
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}
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OpenLayers.Control.prototype.destroy.apply(this, arguments);
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for (var ctl, i = this.controls.length - 1; i >= 0; i--) {
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ctl = this.controls[i];
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if (ctl.events) {
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ctl.events.un({
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activate: this.iconOn,
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deactivate: this.iconOff
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});
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}
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ctl.panel_div = null;
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}
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this.activeState = null;
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},
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/**
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* APIMethod: activate
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*/
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activate: function() {
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if (OpenLayers.Control.prototype.activate.apply(this, arguments)) {
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var control;
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for (var i=0, len=this.controls.length; i<len; i++) {
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control = this.controls[i];
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if (control === this.defaultControl ||
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(this.saveState && this.activeState[control.id])) {
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control.activate();
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}
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}
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if (this.saveState === true) {
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this.defaultControl = null;
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}
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this.redraw();
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return true;
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} else {
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return false;
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}
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},
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/**
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* APIMethod: deactivate
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*/
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deactivate: function() {
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if (OpenLayers.Control.prototype.deactivate.apply(this, arguments)) {
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var control;
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for (var i=0, len=this.controls.length; i<len; i++) {
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control = this.controls[i];
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this.activeState[control.id] = control.deactivate();
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}
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this.redraw();
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return true;
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} else {
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return false;
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}
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},
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/**
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* Method: draw
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*
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* Returns:
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* {DOMElement}
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*/
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draw: function() {
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OpenLayers.Control.prototype.draw.apply(this, arguments);
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if (this.outsideViewport) {
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this.events.attachToElement(this.div);
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this.events.register("buttonclick", this, this.onButtonClick);
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} else {
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this.map.events.register("buttonclick", this, this.onButtonClick);
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}
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this.addControlsToMap(this.controls);
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return this.div;
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},
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/**
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* Method: redraw
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*/
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redraw: function() {
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for (var l=this.div.childNodes.length, i=l-1; i>=0; i--) {
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this.div.removeChild(this.div.childNodes[i]);
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}
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this.div.innerHTML = "";
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if (this.active) {
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for (var i=0, len=this.controls.length; i<len; i++) {
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this.div.appendChild(this.controls[i].panel_div);
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}
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}
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},
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/**
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* APIMethod: activateControl
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* This method is called when the user click on the icon representing a
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* control in the panel.
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*
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* Parameters:
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* control - {<OpenLayers.Control>}
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*/
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activateControl: function (control) {
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if (!this.active) { return false; }
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if (control.type == OpenLayers.Control.TYPE_BUTTON) {
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control.trigger();
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return;
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}
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if (control.type == OpenLayers.Control.TYPE_TOGGLE) {
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if (control.active) {
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control.deactivate();
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} else {
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control.activate();
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}
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return;
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}
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if (this.allowDepress && control.active) {
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control.deactivate();
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} else {
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var c;
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for (var i=0, len=this.controls.length; i<len; i++) {
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c = this.controls[i];
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if (c != control &&
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(c.type === OpenLayers.Control.TYPE_TOOL || c.type == null)) {
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c.deactivate();
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}
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}
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control.activate();
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}
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},
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/**
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* APIMethod: addControls
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* To build a toolbar, you add a set of controls to it. addControls
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* lets you add a single control or a list of controls to the
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* Control Panel.
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*
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* Parameters:
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* controls - {<OpenLayers.Control>} Controls to add in the panel.
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*/
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addControls: function(controls) {
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if (!(OpenLayers.Util.isArray(controls))) {
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controls = [controls];
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}
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this.controls = this.controls.concat(controls);
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// Give each control a panel_div which will be used later.
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// Access to this div is via the panel_div attribute of the
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// control added to the panel.
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// Also, stop mousedowns and clicks, but don't stop mouseup,
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// since they need to pass through.
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for (var i=0, len=controls.length; i<len; i++) {
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var element = document.createElement("div");
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element.className = controls[i].displayClass + "ItemInactive olButton";
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controls[i].panel_div = element;
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if (controls[i].title != "") {
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controls[i].panel_div.title = controls[i].title;
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}
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}
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if (this.map) { // map.addControl() has already been called on the panel
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this.addControlsToMap(controls);
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this.redraw();
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}
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},
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/**
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* Method: addControlsToMap
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* Only for internal use in draw() and addControls() methods.
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*
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* Parameters:
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* controls - {Array(<OpenLayers.Control>)} Controls to add into map.
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*/
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addControlsToMap: function (controls) {
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var control;
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for (var i=0, len=controls.length; i<len; i++) {
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control = controls[i];
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if (control.autoActivate === true) {
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control.autoActivate = false;
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this.map.addControl(control);
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control.autoActivate = true;
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} else {
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this.map.addControl(control);
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control.deactivate();
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}
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control.events.on({
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activate: this.iconOn,
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deactivate: this.iconOff
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});
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}
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},
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/**
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* Method: iconOn
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* Internal use, for use only with "controls[i].events.on/un".
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*/
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iconOn: function() {
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var d = this.panel_div; // "this" refers to a control on panel!
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var re = new RegExp(this.displayClass + 'ItemInactive');
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d.className = d.className.replace(re,
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this.displayClass + "ItemActive");
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},
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/**
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* Method: iconOff
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* Internal use, for use only with "controls[i].events.on/un".
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*/
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iconOff: function() {
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var d = this.panel_div; // "this" refers to a control on panel!
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var re = new RegExp(this.displayClass + 'ItemActive');
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d.className = d.className.replace(re,
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this.displayClass + "ItemInactive");
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},
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/**
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* Method: onButtonClick
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*
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* Parameters:
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* evt - {Event}
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*/
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onButtonClick: function (evt) {
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var controls = this.controls,
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button = evt.buttonElement;
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for (var i=controls.length-1; i>=0; --i) {
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if (controls[i].panel_div === button) {
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this.activateControl(controls[i]);
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break;
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}
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}
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},
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/**
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* APIMethod: getControlsBy
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* Get a list of controls with properties matching the given criteria.
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*
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* Parameters:
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* property - {String} A control property to be matched.
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* match - {String | Object} A string to match. Can also be a regular
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* expression literal or object. In addition, it can be any object
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* with a method named test. For reqular expressions or other, if
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* match.test(control[property]) evaluates to true, the control will be
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* included in the array returned. If no controls are found, an empty
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* array is returned.
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*
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* Returns:
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* {Array(<OpenLayers.Control>)} A list of controls matching the given criteria.
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* An empty array is returned if no matches are found.
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*/
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getControlsBy: function(property, match) {
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var test = (typeof match.test == "function");
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var found = OpenLayers.Array.filter(this.controls, function(item) {
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return item[property] == match || (test && match.test(item[property]));
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});
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return found;
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},
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/**
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* APIMethod: getControlsByName
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* Get a list of contorls with names matching the given name.
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*
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* Parameters:
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* match - {String | Object} A control name. The name can also be a regular
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* expression literal or object. In addition, it can be any object
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* with a method named test. For reqular expressions or other, if
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* name.test(control.name) evaluates to true, the control will be included
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* in the list of controls returned. If no controls are found, an empty
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* array is returned.
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*
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* Returns:
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* {Array(<OpenLayers.Control>)} A list of controls matching the given name.
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* An empty array is returned if no matches are found.
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*/
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getControlsByName: function(match) {
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return this.getControlsBy("name", match);
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},
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/**
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* APIMethod: getControlsByClass
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* Get a list of controls of a given type (CLASS_NAME).
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*
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* Parameters:
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* match - {String | Object} A control class name. The type can also be a
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* regular expression literal or object. In addition, it can be any
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* object with a method named test. For reqular expressions or other,
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* if type.test(control.CLASS_NAME) evaluates to true, the control will
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* be included in the list of controls returned. If no controls are
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* found, an empty array is returned.
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*
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* Returns:
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* {Array(<OpenLayers.Control>)} A list of controls matching the given type.
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* An empty array is returned if no matches are found.
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*/
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getControlsByClass: function(match) {
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return this.getControlsBy("CLASS_NAME", match);
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},
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CLASS_NAME: "OpenLayers.Control.Panel"
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});
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