Files
openlayers/lib/OpenLayers/Control/LayerSwitcher.js
ahocevar e7107b96cb Fixing PanZoomBar and Panel issues after #164.
For PanZoomBar, this fixes the slider behavior. Now the buttonclick listener argument also includes a buttonXY property, and PanZoomPanel does not need an Events instance for the zoombarDiv any more.
For Panel, this fixes events for panels outside the map. Just setting the element on the Events instance was no longer enough after e70569b2bb. Events::attachToElement is now used, and it needed to be modified to also work if the Events instance had no element previously.
Finally, I renamed the button property of the buttonclick listener argument to buttonElement, to not confuse it with the browser event button property, and added some more tests and documentation.
2012-01-22 21:30:40 +01:00

586 lines
18 KiB
JavaScript

/* Copyright (c) 2006-2012 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
* @requires OpenLayers/Lang.js
* @requires OpenLayers/Console.js
* @requires OpenLayers/Events/buttonclick.js
*/
/**
* Class: OpenLayers.Control.LayerSwitcher
* The LayerSwitcher control displays a table of contents for the map. This
* allows the user interface to switch between BaseLasyers and to show or hide
* Overlays. By default the switcher is shown minimized on the right edge of
* the map, the user may expand it by clicking on the handle.
*
* To create the LayerSwitcher outside of the map, pass the Id of a html div
* as the first argument to the constructor.
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.LayerSwitcher =
OpenLayers.Class(OpenLayers.Control, {
/**
* APIProperty: roundedCorner
* {Boolean} If true the Rico library is used for rounding the corners
* of the layer switcher div, defaults to false. *Deprecated*. Use
* CSS3's border-radius instead. If this option is set to true the
* Rico/Corner.js script must be loaded in the page, and therefore
* listed in the build profile.
*
*/
roundedCorner: false,
/**
* APIProperty: roundedCornerColor
* {String} The color of the rounded corners, only applies if roundedCorner
* is true, defaults to "darkblue".
*/
roundedCornerColor: "darkblue",
/**
* Property: layerStates
* {Array(Object)} Basically a copy of the "state" of the map's layers
* the last time the control was drawn. We have this in order to avoid
* unnecessarily redrawing the control.
*/
layerStates: null,
// DOM Elements
/**
* Property: layersDiv
* {DOMElement}
*/
layersDiv: null,
/**
* Property: baseLayersDiv
* {DOMElement}
*/
baseLayersDiv: null,
/**
* Property: baseLayers
* {Array(Object)}
*/
baseLayers: null,
/**
* Property: dataLbl
* {DOMElement}
*/
dataLbl: null,
/**
* Property: dataLayersDiv
* {DOMElement}
*/
dataLayersDiv: null,
/**
* Property: dataLayers
* {Array(Object)}
*/
dataLayers: null,
/**
* Property: minimizeDiv
* {DOMElement}
*/
minimizeDiv: null,
/**
* Property: maximizeDiv
* {DOMElement}
*/
maximizeDiv: null,
/**
* APIProperty: ascending
* {Boolean}
*/
ascending: true,
/**
* Constructor: OpenLayers.Control.LayerSwitcher
*
* Parameters:
* options - {Object}
*/
initialize: function(options) {
OpenLayers.Control.prototype.initialize.apply(this, arguments);
this.layerStates = [];
if(this.roundedCorner) {
OpenLayers.Console.warn('roundedCorner option is deprecated');
}
},
/**
* APIMethod: destroy
*/
destroy: function() {
//clear out layers info and unregister their events
this.clearLayersArray("base");
this.clearLayersArray("data");
this.map.events.un({
buttonclick: this.onButtonClick,
addlayer: this.redraw,
changelayer: this.redraw,
removelayer: this.redraw,
changebaselayer: this.redraw,
scope: this
});
OpenLayers.Control.prototype.destroy.apply(this, arguments);
},
/**
* Method: setMap
*
* Properties:
* map - {<OpenLayers.Map>}
*/
setMap: function(map) {
OpenLayers.Control.prototype.setMap.apply(this, arguments);
this.map.events.on({
buttonclick: this.onButtonClick,
addlayer: this.redraw,
changelayer: this.redraw,
removelayer: this.redraw,
changebaselayer: this.redraw,
scope: this
});
},
/**
* Method: draw
*
* Returns:
* {DOMElement} A reference to the DIV DOMElement containing the
* switcher tabs.
*/
draw: function() {
OpenLayers.Control.prototype.draw.apply(this);
// create layout divs
this.loadContents();
// set mode to minimize
if(!this.outsideViewport) {
this.minimizeControl();
}
// populate div with current info
this.redraw();
return this.div;
},
/**
* Method: onButtonClick
*
* Parameters:
* evt - {Event}
*/
onButtonClick: function(evt) {
if (evt.buttonElement === this.minimizeDiv) {
this.minimizeControl();
} else if (evt.buttonElement === this.maximizeDiv) {
this.maximizeControl();
};
},
/**
* Method: clearLayersArray
* User specifies either "base" or "data". we then clear all the
* corresponding listeners, the div, and reinitialize a new array.
*
* Parameters:
* layersType - {String}
*/
clearLayersArray: function(layersType) {
var layers = this[layersType + "Layers"];
if (layers) {
for(var i=0, len=layers.length; i<len ; i++) {
var layer = layers[i];
OpenLayers.Event.stopObservingElement(layer.inputElem);
OpenLayers.Event.stopObservingElement(layer.labelSpan);
}
}
this[layersType + "LayersDiv"].innerHTML = "";
this[layersType + "Layers"] = [];
},
/**
* Method: checkRedraw
* Checks if the layer state has changed since the last redraw() call.
*
* Returns:
* {Boolean} The layer state changed since the last redraw() call.
*/
checkRedraw: function() {
var redraw = false;
if ( !this.layerStates.length ||
(this.map.layers.length != this.layerStates.length) ) {
redraw = true;
} else {
for (var i=0, len=this.layerStates.length; i<len; i++) {
var layerState = this.layerStates[i];
var layer = this.map.layers[i];
if ( (layerState.name != layer.name) ||
(layerState.inRange != layer.inRange) ||
(layerState.id != layer.id) ||
(layerState.visibility != layer.visibility) ) {
redraw = true;
break;
}
}
}
return redraw;
},
/**
* Method: redraw
* Goes through and takes the current state of the Map and rebuilds the
* control to display that state. Groups base layers into a
* radio-button group and lists each data layer with a checkbox.
*
* Returns:
* {DOMElement} A reference to the DIV DOMElement containing the control
*/
redraw: function() {
//if the state hasn't changed since last redraw, no need
// to do anything. Just return the existing div.
if (!this.checkRedraw()) {
return this.div;
}
//clear out previous layers
this.clearLayersArray("base");
this.clearLayersArray("data");
var containsOverlays = false;
var containsBaseLayers = false;
// Save state -- for checking layer if the map state changed.
// We save this before redrawing, because in the process of redrawing
// we will trigger more visibility changes, and we want to not redraw
// and enter an infinite loop.
var len = this.map.layers.length;
this.layerStates = new Array(len);
for (var i=0; i <len; i++) {
var layer = this.map.layers[i];
this.layerStates[i] = {
'name': layer.name,
'visibility': layer.visibility,
'inRange': layer.inRange,
'id': layer.id
};
}
var layers = this.map.layers.slice();
if (!this.ascending) { layers.reverse(); }
for(var i=0, len=layers.length; i<len; i++) {
var layer = layers[i];
var baseLayer = layer.isBaseLayer;
if (layer.displayInLayerSwitcher) {
if (baseLayer) {
containsBaseLayers = true;
} else {
containsOverlays = true;
}
// only check a baselayer if it is *the* baselayer, check data
// layers if they are visible
var checked = (baseLayer) ? (layer == this.map.baseLayer)
: layer.getVisibility();
// create input element
var inputElem = document.createElement("input");
inputElem.id = this.id + "_input_" + layer.name;
inputElem.name = (baseLayer) ? this.id + "_baseLayers" : layer.name;
inputElem.type = (baseLayer) ? "radio" : "checkbox";
inputElem.value = layer.name;
inputElem.checked = checked;
inputElem.defaultChecked = checked;
if (!baseLayer && !layer.inRange) {
inputElem.disabled = true;
}
var context = {
'inputElem': inputElem,
'layer': layer,
'layerSwitcher': this
};
var onInputClick = OpenLayers.Function.bindAsEventListener(
this.onInputClick, context
);
OpenLayers.Event.observe(inputElem, "mousedown", onInputClick);
OpenLayers.Event.observe(inputElem, "touchstart", onInputClick);
// create span
var labelSpan = document.createElement("span");
OpenLayers.Element.addClass(labelSpan, "labelSpan");
if (!baseLayer && !layer.inRange) {
labelSpan.style.color = "gray";
}
labelSpan.innerHTML = layer.name;
labelSpan.style.verticalAlign = (baseLayer) ? "bottom"
: "baseline";
OpenLayers.Event.observe(labelSpan, "click", onInputClick);
OpenLayers.Event.observe(labelSpan, "touchstart", onInputClick);
// create line break
var br = document.createElement("br");
var groupArray = (baseLayer) ? this.baseLayers
: this.dataLayers;
groupArray.push({
'layer': layer,
'inputElem': inputElem,
'labelSpan': labelSpan
});
var groupDiv = (baseLayer) ? this.baseLayersDiv
: this.dataLayersDiv;
groupDiv.appendChild(inputElem);
groupDiv.appendChild(labelSpan);
groupDiv.appendChild(br);
}
}
// if no overlays, dont display the overlay label
this.dataLbl.style.display = (containsOverlays) ? "" : "none";
// if no baselayers, dont display the baselayer label
this.baseLbl.style.display = (containsBaseLayers) ? "" : "none";
return this.div;
},
/**
* Method:
* A label has been clicked, check or uncheck its corresponding input
*
* Parameters:
* e - {Event}
*
* Context:
* - {Object}
*
* Object structure:
* inputElem - {DOMElement}
* layerSwitcher - {<OpenLayers.Control.LayerSwitcher>}
* layer - {<OpenLayers.Layer>}
*/
onInputClick: function(e) {
if (!this.inputElem.disabled) {
if (this.inputElem.type == "radio") {
this.inputElem.checked = true;
this.layer.map.setBaseLayer(this.layer);
} else {
this.inputElem.checked = !this.inputElem.checked;
this.layerSwitcher.updateMap();
}
}
OpenLayers.Event.stop(e);
},
/**
* Method: onLayerClick
* Need to update the map accordingly whenever user clicks in either of
* the layers.
*
* Parameters:
* e - {Event}
*/
onLayerClick: function(e) {
this.updateMap();
},
/**
* Method: updateMap
* Cycles through the loaded data and base layer input arrays and makes
* the necessary calls to the Map object such that that the map's
* visual state corresponds to what the user has selected in
* the control.
*/
updateMap: function() {
// set the newly selected base layer
for(var i=0, len=this.baseLayers.length; i<len; i++) {
var layerEntry = this.baseLayers[i];
if (layerEntry.inputElem.checked) {
this.map.setBaseLayer(layerEntry.layer, false);
}
}
// set the correct visibilities for the overlays
for(var i=0, len=this.dataLayers.length; i<len; i++) {
var layerEntry = this.dataLayers[i];
layerEntry.layer.setVisibility(layerEntry.inputElem.checked);
}
},
/**
* Method: maximizeControl
* Set up the labels and divs for the control
*
* Parameters:
* e - {Event}
*/
maximizeControl: function(e) {
// set the div's width and height to empty values, so
// the div dimensions can be controlled by CSS
this.div.style.width = "";
this.div.style.height = "";
this.showControls(false);
if (e != null) {
OpenLayers.Event.stop(e);
}
},
/**
* Method: minimizeControl
* Hide all the contents of the control, shrink the size,
* add the maximize icon
*
* Parameters:
* e - {Event}
*/
minimizeControl: function(e) {
// to minimize the control we set its div's width
// and height to 0px, we cannot just set "display"
// to "none" because it would hide the maximize
// div
this.div.style.width = "0px";
this.div.style.height = "0px";
this.showControls(true);
if (e != null) {
OpenLayers.Event.stop(e);
}
},
/**
* Method: showControls
* Hide/Show all LayerSwitcher controls depending on whether we are
* minimized or not
*
* Parameters:
* minimize - {Boolean}
*/
showControls: function(minimize) {
this.maximizeDiv.style.display = minimize ? "" : "none";
this.minimizeDiv.style.display = minimize ? "none" : "";
this.layersDiv.style.display = minimize ? "none" : "";
},
/**
* Method: loadContents
* Set up the labels and divs for the control
*/
loadContents: function() {
// layers list div
this.layersDiv = document.createElement("div");
this.layersDiv.id = this.id + "_layersDiv";
OpenLayers.Element.addClass(this.layersDiv, "layersDiv");
this.baseLbl = document.createElement("div");
this.baseLbl.innerHTML = OpenLayers.i18n("Base Layer");
OpenLayers.Element.addClass(this.baseLbl, "baseLbl");
this.baseLayersDiv = document.createElement("div");
OpenLayers.Element.addClass(this.baseLayersDiv, "baseLayersDiv");
this.dataLbl = document.createElement("div");
this.dataLbl.innerHTML = OpenLayers.i18n("Overlays");
OpenLayers.Element.addClass(this.dataLbl, "dataLbl");
this.dataLayersDiv = document.createElement("div");
OpenLayers.Element.addClass(this.dataLayersDiv, "dataLayersDiv");
if (this.ascending) {
this.layersDiv.appendChild(this.baseLbl);
this.layersDiv.appendChild(this.baseLayersDiv);
this.layersDiv.appendChild(this.dataLbl);
this.layersDiv.appendChild(this.dataLayersDiv);
} else {
this.layersDiv.appendChild(this.dataLbl);
this.layersDiv.appendChild(this.dataLayersDiv);
this.layersDiv.appendChild(this.baseLbl);
this.layersDiv.appendChild(this.baseLayersDiv);
}
this.div.appendChild(this.layersDiv);
if(this.roundedCorner) {
OpenLayers.Rico.Corner.round(this.div, {
corners: "tl bl",
bgColor: "transparent",
color: this.roundedCornerColor,
blend: false
});
OpenLayers.Rico.Corner.changeOpacity(this.layersDiv, 0.75);
}
// maximize button div
var img = OpenLayers.Util.getImageLocation('layer-switcher-maximize.png');
this.maximizeDiv = OpenLayers.Util.createAlphaImageDiv(
"OpenLayers_Control_MaximizeDiv",
null,
null,
img,
"absolute");
OpenLayers.Element.addClass(this.maximizeDiv, "maximizeDiv olButton");
this.maximizeDiv.style.display = "none";
this.div.appendChild(this.maximizeDiv);
// minimize button div
var img = OpenLayers.Util.getImageLocation('layer-switcher-minimize.png');
this.minimizeDiv = OpenLayers.Util.createAlphaImageDiv(
"OpenLayers_Control_MinimizeDiv",
null,
null,
img,
"absolute");
OpenLayers.Element.addClass(this.minimizeDiv, "minimizeDiv olButton");
this.minimizeDiv.style.display = "none";
this.div.appendChild(this.minimizeDiv);
},
CLASS_NAME: "OpenLayers.Control.LayerSwitcher"
});