Files
openlayers/lib/OpenLayers/Control/UTFGrid.js
Tim Schaub e1dffacdde Providing a method to get data from the layer.
I think it should be the job of the layer to retrieve data for a given location (instead of the control).  The first part of this change creates a `getData` method on the layer and updates the control to use this method.

The second part of this change removes the assumption that the data returned will be an simple object representing feature attributes.  The UTFGrid specification doesn't say anything about the structure of property values in the optional data member.  The examples given in the spec use string values.  The default callback previously assumed that the data could be rendered in a two column table.  I think it would make more sense not to make this assumption.  With this change, the user must always provide a callback to do anything with returned data.
2012-02-25 17:33:32 -07:00

241 lines
6.8 KiB
JavaScript

/* Copyright (c) 2006-2012 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
* @requires OpenLayers/Handler/Hover.js
* @requires OpenLayers/Handler/Click.js
*/
/**
* Class: OpenLayers.Control.UTFGrid
*
* This Control provides behavior associated with UTFGrid Layers.
* These 'hit grids' provide underlying feature attributes without
* calling the server (again). This control allows Mousemove, Hovering
* and Click events to trigger callbacks that use the attributes in
* whatever way you need.
*
* The most common example may be a UTFGrid layer containing feature
* attributes that are displayed in a div as you mouseover.
*
* Example Code:
*
* (start code)
* var world_utfgrid = new OpenLayers.Layer.UTFGrid(
* 'UTFGrid Layer',
* "http://tiles/world_utfgrid/${z}/${x}/${y}.json"
* );
* map.addLayer(world_utfgrid);
*
* var control = new OpenLayers.Control.UTFGrid({
* layers: [world_utfgrid],
* handlerMode: 'move',
* callback: function(dataLookup) {
* // do something with returned data
*
* }
* })
* (end code)
*
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.UTFGrid = OpenLayers.Class(OpenLayers.Control, {
/**
* APIProperty: autoActivate
* {Boolean} Activate the control when it is added to a map. Default is
* true.
*/
autoActivate: true,
/**
* APIProperty: Layers
* List of layers to consider. Must be Layer.UTFGrids
* `null` is the default indicating all UTFGrid Layers are queried.
* {Array} <OpenLayers.Layer.UTFGrid>
*/
layers: null,
/* Property: defaultHandlerOptions
* The default opts passed to the handler constructors
*/
defaultHandlerOptions: {
'delay': 300,
'pixelTolerance': 4,
'stopMove': false,
'single': true,
'double': false,
'stopSingle': false,
'stopDouble': false
},
/* APIProperty: handlerMode
* Defaults to 'click'. Can be 'hover' or 'move'.
*/
handlerMode: 'click',
/**
* APIMethod: setHandler
* sets this.handlerMode and calls resetHandler()
*
* Parameters:
* hm - {String} Handler Mode string; 'click', 'hover' or 'move'.
*/
setHandler: function(hm) {
this.handlerMode = hm;
this.resetHandler();
},
/**
* Method: resetHandler
* Deactivates the old hanlder and creates a new
* <OpenLayers.Handler> based on the mode specified in
* this.handlerMode
*
*/
resetHandler: function() {
if (this.handler) {
this.handler.deactivate();
this.handler.destroy();
this.handler = null;
}
if (this.handlerMode == 'hover') {
// Handle this event on hover
this.handler = new OpenLayers.Handler.Hover(
this,
{'pause': this.handleEvent, 'move': this.reset},
this.handlerOptions
);
} else if (this.handlerMode == 'click') {
// Handle this event on click
this.handler = new OpenLayers.Handler.Click(
this, {
'click': this.handleEvent
}, this.handlerOptions
);
} else if (this.handlerMode == 'move') {
this.handler = new OpenLayers.Handler.Hover(
this,
// Handle this event while hovering OR moving
{'pause': this.handleEvent, 'move': this.handleEvent},
this.handlerOptions
);
}
if (this.handler) {
return true;
} else {
return false;
}
},
/**
* Constructor: <OpenLayers.Control.UTFGrid>
*
* Parameters:
* options - {Object}
*/
initialize: function(options) {
options = options || {};
options.handlerOptions = options.handlerOptions || this.defaultHandlerOptions;
OpenLayers.Control.prototype.initialize.apply(this, [options]);
this.resetHandler();
},
/**
* Method: handleEvent
* Internal method called when specified event is triggered.
*
* This method does several things:
*
* Gets the lonLat of the event.
*
* Loops through the appropriate hit grid layers and gathers the attributes.
*
* Passes the attributes to the callback
*
* Parameters:
* evt - {<OpenLayers.Event>}
*/
handleEvent: function(evt) {
if (evt == null) {
this.reset();
return;
}
var lonLat = this.map.getLonLatFromPixel(evt.xy);
if (!lonLat) {
return;
}
var layers = this.findLayers();
if (layers.length > 0) {
var dataLookup = {};
var layer, idx;
for (var i=0, len=layers.length; i<len; i++) {
layer = layers[i];
idx = this.map.layers.indexOf(layer);
dataLookup[idx] = layer.getData(lonLat);
}
this.callback(dataLookup); // perhaps pass tile, lonLat?
}
},
/**
* APIMethod: callback
* Function to be called when a mouse event corresponds with a location that
* includes data in one of the configured UTFGrid layers.
*
* Parameters:
* dataLookup - {Object} Keys of this object are layer indexes and can be
* used to resolve a layer in the map.layers array. The structure of
* the property values depend on the data included in the underlying
* UTFGrid and may be any valid JSON type.
*/
callback: function(dataLookup) {
// to be provided in the constructor
},
/**
* Method: reset
* Calls the callback with null.
*/
reset: function(evt) {
this.callback(null);
},
/**
* Method: findLayers
* Internal method to get the layers, independent of whether we are
* inspecting the map or using a client-provided array
*
* The default value of this.layers is null; this causes the
* findLayers method to return ALL UTFGrid layers encountered.
*
* Parameters:
* None
*
* Returns:
* {Array} Layers to handle on each event
*/
findLayers: function() {
var candidates = this.layers || this.map.layers;
var layers = [];
var layer;
for (var i=candidates.length-1; i>=0; --i) {
layer = candidates[i];
if (layer instanceof OpenLayers.Layer.UTFGrid ) {
layers.push(layer);
}
}
return layers;
},
CLASS_NAME: "OpenLayers.Control.UTFGrid"
});