Files
openlayers/src/ol/style/atlasmanager.js
Peter Robins c7aeebed8c Rename sub-sub-namespace typedefs to sub-namespace
These sub-sub-namespace typedefs are only used internally; some of them cause problems by creating a form of circular dependency. For example, ol.style.Atlas is created in style/atlasmanager.js; if ol.style.Atlas.Block is in a separate file, ol.style.Atlas is dependent on it, so the new file must precede ol.style.Atlas. However if it precedes it then it has to create the ol.style.Atlas namespace which should be created by atlasmanager.js. To get round this, these typedefs are renamed to remove the sub-sub-namespace.

Fortunately they are all non-api, so the rename should not affect anything.
2016-05-11 19:46:56 +00:00

407 lines
12 KiB
JavaScript

goog.provide('ol.style.Atlas');
goog.provide('ol.style.AtlasManager');
goog.require('goog.asserts');
goog.require('ol');
goog.require('ol.dom');
/**
* Manages the creation of image atlases.
*
* Images added to this manager will be inserted into an atlas, which
* will be used for rendering.
* The `size` given in the constructor is the size for the first
* atlas. After that, when new atlases are created, they will have
* twice the size as the latest atlas (until `maxSize` is reached).
*
* If an application uses many images or very large images, it is recommended
* to set a higher `size` value to avoid the creation of too many atlases.
*
* @constructor
* @struct
* @api
* @param {olx.style.AtlasManagerOptions=} opt_options Options.
*/
ol.style.AtlasManager = function(opt_options) {
var options = opt_options || {};
/**
* The size in pixels of the latest atlas image.
* @private
* @type {number}
*/
this.currentSize_ = options.initialSize !== undefined ?
options.initialSize : ol.INITIAL_ATLAS_SIZE;
/**
* The maximum size in pixels of atlas images.
* @private
* @type {number}
*/
this.maxSize_ = options.maxSize !== undefined ?
options.maxSize : ol.MAX_ATLAS_SIZE != -1 ?
ol.MAX_ATLAS_SIZE : ol.WEBGL_MAX_TEXTURE_SIZE !== undefined ?
ol.WEBGL_MAX_TEXTURE_SIZE : 2048;
/**
* The size in pixels between images.
* @private
* @type {number}
*/
this.space_ = options.space !== undefined ? options.space : 1;
/**
* @private
* @type {Array.<ol.style.Atlas>}
*/
this.atlases_ = [new ol.style.Atlas(this.currentSize_, this.space_)];
/**
* The size in pixels of the latest atlas image for hit-detection images.
* @private
* @type {number}
*/
this.currentHitSize_ = this.currentSize_;
/**
* @private
* @type {Array.<ol.style.Atlas>}
*/
this.hitAtlases_ = [new ol.style.Atlas(this.currentHitSize_, this.space_)];
};
/**
* @param {string} id The identifier of the entry to check.
* @return {?ol.style.AtlasManagerInfo} The position and atlas image for the
* entry, or `null` if the entry is not part of the atlas manager.
*/
ol.style.AtlasManager.prototype.getInfo = function(id) {
/** @type {?ol.style.AtlasInfo} */
var info = this.getInfo_(this.atlases_, id);
if (!info) {
return null;
}
/** @type {?ol.style.AtlasInfo} */
var hitInfo = this.getInfo_(this.hitAtlases_, id);
goog.asserts.assert(hitInfo, 'hitInfo must not be null');
return this.mergeInfos_(info, hitInfo);
};
/**
* @private
* @param {Array.<ol.style.Atlas>} atlases The atlases to search.
* @param {string} id The identifier of the entry to check.
* @return {?ol.style.AtlasInfo} The position and atlas image for the entry,
* or `null` if the entry is not part of the atlases.
*/
ol.style.AtlasManager.prototype.getInfo_ = function(atlases, id) {
var atlas, info, i, ii;
for (i = 0, ii = atlases.length; i < ii; ++i) {
atlas = atlases[i];
info = atlas.get(id);
if (info) {
return info;
}
}
return null;
};
/**
* @private
* @param {ol.style.AtlasInfo} info The info for the real image.
* @param {ol.style.AtlasInfo} hitInfo The info for the hit-detection
* image.
* @return {?ol.style.AtlasManagerInfo} The position and atlas image for the
* entry, or `null` if the entry is not part of the atlases.
*/
ol.style.AtlasManager.prototype.mergeInfos_ = function(info, hitInfo) {
goog.asserts.assert(info.offsetX === hitInfo.offsetX,
'in order to merge, offsetX of info and hitInfo must be equal');
goog.asserts.assert(info.offsetY === hitInfo.offsetY,
'in order to merge, offsetY of info and hitInfo must be equal');
return /** @type {ol.style.AtlasManagerInfo} */ ({
offsetX: info.offsetX,
offsetY: info.offsetY,
image: info.image,
hitImage: hitInfo.image
});
};
/**
* Add an image to the atlas manager.
*
* If an entry for the given id already exists, the entry will
* be overridden (but the space on the atlas graphic will not be freed).
*
* If `renderHitCallback` is provided, the image (or the hit-detection version
* of the image) will be rendered into a separate hit-detection atlas image.
*
* @param {string} id The identifier of the entry to add.
* @param {number} width The width.
* @param {number} height The height.
* @param {function(CanvasRenderingContext2D, number, number)} renderCallback
* Called to render the new image onto an atlas image.
* @param {function(CanvasRenderingContext2D, number, number)=}
* opt_renderHitCallback Called to render a hit-detection image onto a hit
* detection atlas image.
* @param {Object=} opt_this Value to use as `this` when executing
* `renderCallback` and `renderHitCallback`.
* @return {?ol.style.AtlasManagerInfo} The position and atlas image for the
* entry, or `null` if the image is too big.
*/
ol.style.AtlasManager.prototype.add = function(id, width, height,
renderCallback, opt_renderHitCallback, opt_this) {
if (width + this.space_ > this.maxSize_ ||
height + this.space_ > this.maxSize_) {
return null;
}
/** @type {?ol.style.AtlasInfo} */
var info = this.add_(false,
id, width, height, renderCallback, opt_this);
if (!info) {
return null;
}
// even if no hit-detection entry is requested, we insert a fake entry into
// the hit-detection atlas, to make sure that the offset is the same for
// the original image and the hit-detection image.
var renderHitCallback = opt_renderHitCallback !== undefined ?
opt_renderHitCallback : ol.nullFunction
/** @type {?ol.style.AtlasInfo} */
var hitInfo = this.add_(true,
id, width, height, renderHitCallback, opt_this);
goog.asserts.assert(hitInfo, 'hitInfo must not be null');
return this.mergeInfos_(info, hitInfo);
};
/**
* @private
* @param {boolean} isHitAtlas If the hit-detection atlases are used.
* @param {string} id The identifier of the entry to add.
* @param {number} width The width.
* @param {number} height The height.
* @param {function(CanvasRenderingContext2D, number, number)} renderCallback
* Called to render the new image onto an atlas image.
* @param {Object=} opt_this Value to use as `this` when executing
* `renderCallback` and `renderHitCallback`.
* @return {?ol.style.AtlasInfo} The position and atlas image for the entry,
* or `null` if the image is too big.
*/
ol.style.AtlasManager.prototype.add_ = function(isHitAtlas, id, width, height,
renderCallback, opt_this) {
var atlases = (isHitAtlas) ? this.hitAtlases_ : this.atlases_;
var atlas, info, i, ii;
for (i = 0, ii = atlases.length; i < ii; ++i) {
atlas = atlases[i];
info = atlas.add(id, width, height, renderCallback, opt_this);
if (info) {
return info;
} else if (!info && i === ii - 1) {
// the entry could not be added to one of the existing atlases,
// create a new atlas that is twice as big and try to add to this one.
var size;
if (isHitAtlas) {
size = Math.min(this.currentHitSize_ * 2, this.maxSize_);
this.currentHitSize_ = size;
} else {
size = Math.min(this.currentSize_ * 2, this.maxSize_);
this.currentSize_ = size;
}
atlas = new ol.style.Atlas(size, this.space_);
atlases.push(atlas);
// run the loop another time
++ii;
}
}
goog.asserts.fail('Failed to add to atlasmanager');
};
/**
* This class facilitates the creation of image atlases.
*
* Images added to an atlas will be rendered onto a single
* atlas canvas. The distribution of images on the canvas is
* managed with the bin packing algorithm described in:
* http://www.blackpawn.com/texts/lightmaps/
*
* @constructor
* @struct
* @param {number} size The size in pixels of the sprite image.
* @param {number} space The space in pixels between images.
* Because texture coordinates are float values, the edges of
* images might not be completely correct (in a way that the
* edges overlap when being rendered). To avoid this we add a
* padding around each image.
*/
ol.style.Atlas = function(size, space) {
/**
* @private
* @type {number}
*/
this.space_ = space;
/**
* @private
* @type {Array.<ol.style.AtlasBlock>}
*/
this.emptyBlocks_ = [{x: 0, y: 0, width: size, height: size}];
/**
* @private
* @type {Object.<string, ol.style.AtlasInfo>}
*/
this.entries_ = {};
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.context_ = ol.dom.createCanvasContext2D(size, size);
/**
* @private
* @type {HTMLCanvasElement}
*/
this.canvas_ = this.context_.canvas;
};
/**
* @param {string} id The identifier of the entry to check.
* @return {?ol.style.AtlasInfo} The atlas info.
*/
ol.style.Atlas.prototype.get = function(id) {
return this.entries_[id] || null;
};
/**
* @param {string} id The identifier of the entry to add.
* @param {number} width The width.
* @param {number} height The height.
* @param {function(CanvasRenderingContext2D, number, number)} renderCallback
* Called to render the new image onto an atlas image.
* @param {Object=} opt_this Value to use as `this` when executing
* `renderCallback`.
* @return {?ol.style.AtlasInfo} The position and atlas image for the entry.
*/
ol.style.Atlas.prototype.add = function(id, width, height, renderCallback, opt_this) {
var block, i, ii;
for (i = 0, ii = this.emptyBlocks_.length; i < ii; ++i) {
block = this.emptyBlocks_[i];
if (block.width >= width + this.space_ &&
block.height >= height + this.space_) {
// we found a block that is big enough for our entry
var entry = {
offsetX: block.x + this.space_,
offsetY: block.y + this.space_,
image: this.canvas_
};
this.entries_[id] = entry;
// render the image on the atlas image
renderCallback.call(opt_this, this.context_,
block.x + this.space_, block.y + this.space_);
// split the block after the insertion, either horizontally or vertically
this.split_(i, block, width + this.space_, height + this.space_);
return entry;
}
}
// there is no space for the new entry in this atlas
return null;
};
/**
* @private
* @param {number} index The index of the block.
* @param {ol.style.AtlasBlock} block The block to split.
* @param {number} width The width of the entry to insert.
* @param {number} height The height of the entry to insert.
*/
ol.style.Atlas.prototype.split_ = function(index, block, width, height) {
var deltaWidth = block.width - width;
var deltaHeight = block.height - height;
/** @type {ol.style.AtlasBlock} */
var newBlock1;
/** @type {ol.style.AtlasBlock} */
var newBlock2;
if (deltaWidth > deltaHeight) {
// split vertically
// block right of the inserted entry
newBlock1 = {
x: block.x + width,
y: block.y,
width: block.width - width,
height: block.height
};
// block below the inserted entry
newBlock2 = {
x: block.x,
y: block.y + height,
width: width,
height: block.height - height
};
this.updateBlocks_(index, newBlock1, newBlock2);
} else {
// split horizontally
// block right of the inserted entry
newBlock1 = {
x: block.x + width,
y: block.y,
width: block.width - width,
height: height
};
// block below the inserted entry
newBlock2 = {
x: block.x,
y: block.y + height,
width: block.width,
height: block.height - height
};
this.updateBlocks_(index, newBlock1, newBlock2);
}
};
/**
* Remove the old block and insert new blocks at the same array position.
* The new blocks are inserted at the same position, so that splitted
* blocks (that are potentially smaller) are filled first.
* @private
* @param {number} index The index of the block to remove.
* @param {ol.style.AtlasBlock} newBlock1 The 1st block to add.
* @param {ol.style.AtlasBlock} newBlock2 The 2nd block to add.
*/
ol.style.Atlas.prototype.updateBlocks_ = function(index, newBlock1, newBlock2) {
var args = [index, 1];
if (newBlock1.width > 0 && newBlock1.height > 0) {
args.push(newBlock1);
}
if (newBlock2.width > 0 && newBlock2.height > 0) {
args.push(newBlock2);
}
this.emptyBlocks_.splice.apply(this.emptyBlocks_, args);
};