Files
openlayers/src/ol/render/canvas/Executor.js
VLCEK Martin e1593ce59d Support declutter mode for image styles
Allows to specify for each image style, whether the image
should be decluttered, always drawn but still serving as
obstacle, or drawn without being an obstacle for other
images/texts.

The layer must still have declutter = true set for this
property to have any effect.
2022-05-05 12:34:00 +02:00

1266 lines
40 KiB
JavaScript

/**
* @module ol/render/canvas/Executor
*/
import CanvasInstruction from './Instruction.js';
import {TEXT_ALIGN} from './TextBuilder.js';
import {WORKER_OFFSCREEN_CANVAS} from '../../has.js';
import {
apply as applyTransform,
compose as composeTransform,
create as createTransform,
setFromArray as transformSetFromArray,
} from '../../transform.js';
import {createEmpty, createOrUpdate, intersects} from '../../extent.js';
import {
defaultPadding,
defaultTextAlign,
defaultTextBaseline,
drawImageOrLabel,
getTextDimensions,
measureAndCacheTextWidth,
} from '../canvas.js';
import {drawTextOnPath} from '../../geom/flat/textpath.js';
import {equals} from '../../array.js';
import {lineStringLength} from '../../geom/flat/length.js';
import {transform2D} from '../../geom/flat/transform.js';
/**
* @typedef {Object} BBox
* @property {number} minX Minimal x.
* @property {number} minY Minimal y.
* @property {number} maxX Maximal x.
* @property {number} maxY Maximal y
* @property {*} value Value.
*/
/**
* @typedef {Object} ImageOrLabelDimensions
* @property {number} drawImageX DrawImageX.
* @property {number} drawImageY DrawImageY.
* @property {number} drawImageW DrawImageW.
* @property {number} drawImageH DrawImageH.
* @property {number} originX OriginX.
* @property {number} originY OriginY.
* @property {Array<number>} scale Scale.
* @property {BBox} declutterBox DeclutterBox.
* @property {import("../../transform.js").Transform} canvasTransform CanvasTransform.
*/
/**
* @typedef {{0: CanvasRenderingContext2D, 1: number, 2: import("../canvas.js").Label|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement, 3: ImageOrLabelDimensions, 4: number, 5: Array<*>, 6: Array<*>}} ReplayImageOrLabelArgs
*/
/**
* @template T
* @typedef {function(import("../../Feature.js").FeatureLike, import("../../geom/SimpleGeometry.js").default): T} FeatureCallback
*/
/**
* @type {import("../../extent.js").Extent}
*/
const tmpExtent = createEmpty();
/** @type {import("../../coordinate.js").Coordinate} */
const p1 = [];
/** @type {import("../../coordinate.js").Coordinate} */
const p2 = [];
/** @type {import("../../coordinate.js").Coordinate} */
const p3 = [];
/** @type {import("../../coordinate.js").Coordinate} */
const p4 = [];
/**
* @param {ReplayImageOrLabelArgs} replayImageOrLabelArgs Arguments to replayImageOrLabel
* @return {BBox} Declutter bbox.
*/
function getDeclutterBox(replayImageOrLabelArgs) {
return replayImageOrLabelArgs[3].declutterBox;
}
const rtlRegEx = new RegExp(
/* eslint-disable prettier/prettier */
'[' +
String.fromCharCode(0x00591) + '-' + String.fromCharCode(0x008ff) +
String.fromCharCode(0x0fb1d) + '-' + String.fromCharCode(0x0fdff) +
String.fromCharCode(0x0fe70) + '-' + String.fromCharCode(0x0fefc) +
String.fromCharCode(0x10800) + '-' + String.fromCharCode(0x10fff) +
String.fromCharCode(0x1e800) + '-' + String.fromCharCode(0x1efff) +
']'
/* eslint-enable prettier/prettier */
);
/**
* @param {string} text Text.
* @param {string} align Alignment.
* @return {number} Text alignment.
*/
function horizontalTextAlign(text, align) {
if ((align === 'start' || align === 'end') && !rtlRegEx.test(text)) {
align = align === 'start' ? 'left' : 'right';
}
return TEXT_ALIGN[align];
}
/**
* @param {Array<string>} acc Accumulator.
* @param {string} line Line of text.
* @param {number} i Index
* @return {Array<string>} Accumulator.
*/
function createTextChunks(acc, line, i) {
if (i > 0) {
acc.push('\n', '');
}
acc.push(line, '');
return acc;
}
class Executor {
/**
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @param {import("../canvas.js").SerializableInstructions} instructions The serializable instructions
*/
constructor(resolution, pixelRatio, overlaps, instructions) {
/**
* @protected
* @type {boolean}
*/
this.overlaps = overlaps;
/**
* @protected
* @type {number}
*/
this.pixelRatio = pixelRatio;
/**
* @protected
* @const
* @type {number}
*/
this.resolution = resolution;
/**
* @private
* @type {boolean}
*/
this.alignFill_;
/**
* @protected
* @type {Array<*>}
*/
this.instructions = instructions.instructions;
/**
* @protected
* @type {Array<number>}
*/
this.coordinates = instructions.coordinates;
/**
* @private
* @type {!Object<number,import("../../coordinate.js").Coordinate|Array<import("../../coordinate.js").Coordinate>|Array<Array<import("../../coordinate.js").Coordinate>>>}
*/
this.coordinateCache_ = {};
/**
* @private
* @type {!import("../../transform.js").Transform}
*/
this.renderedTransform_ = createTransform();
/**
* @protected
* @type {Array<*>}
*/
this.hitDetectionInstructions = instructions.hitDetectionInstructions;
/**
* @private
* @type {Array<number>}
*/
this.pixelCoordinates_ = null;
/**
* @private
* @type {number}
*/
this.viewRotation_ = 0;
/**
* @type {!Object<string, import("../canvas.js").FillState>}
*/
this.fillStates = instructions.fillStates || {};
/**
* @type {!Object<string, import("../canvas.js").StrokeState>}
*/
this.strokeStates = instructions.strokeStates || {};
/**
* @type {!Object<string, import("../canvas.js").TextState>}
*/
this.textStates = instructions.textStates || {};
/**
* @private
* @type {Object<string, Object<string, number>>}
*/
this.widths_ = {};
/**
* @private
* @type {Object<string, import("../canvas.js").Label>}
*/
this.labels_ = {};
}
/**
* @param {string|Array<string>} text Text.
* @param {string} textKey Text style key.
* @param {string} fillKey Fill style key.
* @param {string} strokeKey Stroke style key.
* @return {import("../canvas.js").Label} Label.
*/
createLabel(text, textKey, fillKey, strokeKey) {
const key = text + textKey + fillKey + strokeKey;
if (this.labels_[key]) {
return this.labels_[key];
}
const strokeState = strokeKey ? this.strokeStates[strokeKey] : null;
const fillState = fillKey ? this.fillStates[fillKey] : null;
const textState = this.textStates[textKey];
const pixelRatio = this.pixelRatio;
const scale = [
textState.scale[0] * pixelRatio,
textState.scale[1] * pixelRatio,
];
const textIsArray = Array.isArray(text);
const align = textState.justify
? TEXT_ALIGN[textState.justify]
: horizontalTextAlign(
Array.isArray(text) ? text[0] : text,
textState.textAlign || defaultTextAlign
);
const strokeWidth =
strokeKey && strokeState.lineWidth ? strokeState.lineWidth : 0;
const chunks = textIsArray
? text
: text.split('\n').reduce(createTextChunks, []);
const {width, height, widths, heights, lineWidths} = getTextDimensions(
textState,
chunks
);
const renderWidth = width + strokeWidth;
const contextInstructions = [];
// make canvas 2 pixels wider to account for italic text width measurement errors
const w = (renderWidth + 2) * scale[0];
const h = (height + strokeWidth) * scale[1];
/** @type {import("../canvas.js").Label} */
const label = {
width: w < 0 ? Math.floor(w) : Math.ceil(w),
height: h < 0 ? Math.floor(h) : Math.ceil(h),
contextInstructions: contextInstructions,
};
if (scale[0] != 1 || scale[1] != 1) {
contextInstructions.push('scale', scale);
}
if (strokeKey) {
contextInstructions.push('strokeStyle', strokeState.strokeStyle);
contextInstructions.push('lineWidth', strokeWidth);
contextInstructions.push('lineCap', strokeState.lineCap);
contextInstructions.push('lineJoin', strokeState.lineJoin);
contextInstructions.push('miterLimit', strokeState.miterLimit);
// eslint-disable-next-line
const Context = WORKER_OFFSCREEN_CANVAS ? OffscreenCanvasRenderingContext2D : CanvasRenderingContext2D;
if (Context.prototype.setLineDash) {
contextInstructions.push('setLineDash', [strokeState.lineDash]);
contextInstructions.push('lineDashOffset', strokeState.lineDashOffset);
}
}
if (fillKey) {
contextInstructions.push('fillStyle', fillState.fillStyle);
}
contextInstructions.push('textBaseline', 'middle');
contextInstructions.push('textAlign', 'center');
const leftRight = 0.5 - align;
let x = align * renderWidth + leftRight * strokeWidth;
const strokeInstructions = [];
const fillInstructions = [];
let lineHeight = 0;
let lineOffset = 0;
let widthHeightIndex = 0;
let lineWidthIndex = 0;
let previousFont;
for (let i = 0, ii = chunks.length; i < ii; i += 2) {
const text = chunks[i];
if (text === '\n') {
lineOffset += lineHeight;
lineHeight = 0;
x = align * renderWidth + leftRight * strokeWidth;
++lineWidthIndex;
continue;
}
const font = chunks[i + 1] || textState.font;
if (font !== previousFont) {
if (strokeKey) {
strokeInstructions.push('font', font);
}
if (fillKey) {
fillInstructions.push('font', font);
}
previousFont = font;
}
lineHeight = Math.max(lineHeight, heights[widthHeightIndex]);
const fillStrokeArgs = [
text,
x +
leftRight * widths[widthHeightIndex] +
align * (widths[widthHeightIndex] - lineWidths[lineWidthIndex]),
0.5 * (strokeWidth + lineHeight) + lineOffset,
];
x += widths[widthHeightIndex];
if (strokeKey) {
strokeInstructions.push('strokeText', fillStrokeArgs);
}
if (fillKey) {
fillInstructions.push('fillText', fillStrokeArgs);
}
++widthHeightIndex;
}
Array.prototype.push.apply(contextInstructions, strokeInstructions);
Array.prototype.push.apply(contextInstructions, fillInstructions);
this.labels_[key] = label;
return label;
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../coordinate.js").Coordinate} p1 1st point of the background box.
* @param {import("../../coordinate.js").Coordinate} p2 2nd point of the background box.
* @param {import("../../coordinate.js").Coordinate} p3 3rd point of the background box.
* @param {import("../../coordinate.js").Coordinate} p4 4th point of the background box.
* @param {Array<*>} fillInstruction Fill instruction.
* @param {Array<*>} strokeInstruction Stroke instruction.
*/
replayTextBackground_(
context,
p1,
p2,
p3,
p4,
fillInstruction,
strokeInstruction
) {
context.beginPath();
context.moveTo.apply(context, p1);
context.lineTo.apply(context, p2);
context.lineTo.apply(context, p3);
context.lineTo.apply(context, p4);
context.lineTo.apply(context, p1);
if (fillInstruction) {
this.alignFill_ = /** @type {boolean} */ (fillInstruction[2]);
this.fill_(context);
}
if (strokeInstruction) {
this.setStrokeStyle_(
context,
/** @type {Array<*>} */ (strokeInstruction)
);
context.stroke();
}
}
/**
* @private
* @param {number} sheetWidth Width of the sprite sheet.
* @param {number} sheetHeight Height of the sprite sheet.
* @param {number} centerX X.
* @param {number} centerY Y.
* @param {number} width Width.
* @param {number} height Height.
* @param {number} anchorX Anchor X.
* @param {number} anchorY Anchor Y.
* @param {number} originX Origin X.
* @param {number} originY Origin Y.
* @param {number} rotation Rotation.
* @param {import("../../size.js").Size} scale Scale.
* @param {boolean} snapToPixel Snap to pixel.
* @param {Array<number>} padding Padding.
* @param {boolean} fillStroke Background fill or stroke.
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @return {ImageOrLabelDimensions} Dimensions for positioning and decluttering the image or label.
*/
calculateImageOrLabelDimensions_(
sheetWidth,
sheetHeight,
centerX,
centerY,
width,
height,
anchorX,
anchorY,
originX,
originY,
rotation,
scale,
snapToPixel,
padding,
fillStroke,
feature
) {
anchorX *= scale[0];
anchorY *= scale[1];
let x = centerX - anchorX;
let y = centerY - anchorY;
const w = width + originX > sheetWidth ? sheetWidth - originX : width;
const h = height + originY > sheetHeight ? sheetHeight - originY : height;
const boxW = padding[3] + w * scale[0] + padding[1];
const boxH = padding[0] + h * scale[1] + padding[2];
const boxX = x - padding[3];
const boxY = y - padding[0];
if (fillStroke || rotation !== 0) {
p1[0] = boxX;
p4[0] = boxX;
p1[1] = boxY;
p2[1] = boxY;
p2[0] = boxX + boxW;
p3[0] = p2[0];
p3[1] = boxY + boxH;
p4[1] = p3[1];
}
let transform;
if (rotation !== 0) {
transform = composeTransform(
createTransform(),
centerX,
centerY,
1,
1,
rotation,
-centerX,
-centerY
);
applyTransform(transform, p1);
applyTransform(transform, p2);
applyTransform(transform, p3);
applyTransform(transform, p4);
createOrUpdate(
Math.min(p1[0], p2[0], p3[0], p4[0]),
Math.min(p1[1], p2[1], p3[1], p4[1]),
Math.max(p1[0], p2[0], p3[0], p4[0]),
Math.max(p1[1], p2[1], p3[1], p4[1]),
tmpExtent
);
} else {
createOrUpdate(
Math.min(boxX, boxX + boxW),
Math.min(boxY, boxY + boxH),
Math.max(boxX, boxX + boxW),
Math.max(boxY, boxY + boxH),
tmpExtent
);
}
if (snapToPixel) {
x = Math.round(x);
y = Math.round(y);
}
return {
drawImageX: x,
drawImageY: y,
drawImageW: w,
drawImageH: h,
originX: originX,
originY: originY,
declutterBox: {
minX: tmpExtent[0],
minY: tmpExtent[1],
maxX: tmpExtent[2],
maxY: tmpExtent[3],
value: feature,
},
canvasTransform: transform,
scale: scale,
};
}
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
* @param {number} contextScale Scale of the context.
* @param {import("../canvas.js").Label|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} imageOrLabel Image.
* @param {ImageOrLabelDimensions} dimensions Dimensions.
* @param {number} opacity Opacity.
* @param {Array<*>} fillInstruction Fill instruction.
* @param {Array<*>} strokeInstruction Stroke instruction.
* @return {boolean} The image or label was rendered.
*/
replayImageOrLabel_(
context,
contextScale,
imageOrLabel,
dimensions,
opacity,
fillInstruction,
strokeInstruction
) {
const fillStroke = !!(fillInstruction || strokeInstruction);
const box = dimensions.declutterBox;
const canvas = context.canvas;
const strokePadding = strokeInstruction
? (strokeInstruction[2] * dimensions.scale[0]) / 2
: 0;
const intersects =
box.minX - strokePadding <= canvas.width / contextScale &&
box.maxX + strokePadding >= 0 &&
box.minY - strokePadding <= canvas.height / contextScale &&
box.maxY + strokePadding >= 0;
if (intersects) {
if (fillStroke) {
this.replayTextBackground_(
context,
p1,
p2,
p3,
p4,
/** @type {Array<*>} */ (fillInstruction),
/** @type {Array<*>} */ (strokeInstruction)
);
}
drawImageOrLabel(
context,
dimensions.canvasTransform,
opacity,
imageOrLabel,
dimensions.originX,
dimensions.originY,
dimensions.drawImageW,
dimensions.drawImageH,
dimensions.drawImageX,
dimensions.drawImageY,
dimensions.scale
);
}
return true;
}
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
*/
fill_(context) {
if (this.alignFill_) {
const origin = applyTransform(this.renderedTransform_, [0, 0]);
const repeatSize = 512 * this.pixelRatio;
context.save();
context.translate(origin[0] % repeatSize, origin[1] % repeatSize);
context.rotate(this.viewRotation_);
}
context.fill();
if (this.alignFill_) {
context.restore();
}
}
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
* @param {Array<*>} instruction Instruction.
*/
setStrokeStyle_(context, instruction) {
context['strokeStyle'] =
/** @type {import("../../colorlike.js").ColorLike} */ (instruction[1]);
context.lineWidth = /** @type {number} */ (instruction[2]);
context.lineCap = /** @type {CanvasLineCap} */ (instruction[3]);
context.lineJoin = /** @type {CanvasLineJoin} */ (instruction[4]);
context.miterLimit = /** @type {number} */ (instruction[5]);
if (context.setLineDash) {
context.lineDashOffset = /** @type {number} */ (instruction[7]);
context.setLineDash(/** @type {Array<number>} */ (instruction[6]));
}
}
/**
* @private
* @param {string|Array<string>} text The text to draw.
* @param {string} textKey The key of the text state.
* @param {string} strokeKey The key for the stroke state.
* @param {string} fillKey The key for the fill state.
* @return {{label: import("../canvas.js").Label, anchorX: number, anchorY: number}} The text image and its anchor.
*/
drawLabelWithPointPlacement_(text, textKey, strokeKey, fillKey) {
const textState = this.textStates[textKey];
const label = this.createLabel(text, textKey, fillKey, strokeKey);
const strokeState = this.strokeStates[strokeKey];
const pixelRatio = this.pixelRatio;
const align = horizontalTextAlign(
Array.isArray(text) ? text[0] : text,
textState.textAlign || defaultTextAlign
);
const baseline = TEXT_ALIGN[textState.textBaseline || defaultTextBaseline];
const strokeWidth =
strokeState && strokeState.lineWidth ? strokeState.lineWidth : 0;
// Remove the 2 pixels we added in createLabel() for the anchor
const width = label.width / pixelRatio - 2 * textState.scale[0];
const anchorX = align * width + 2 * (0.5 - align) * strokeWidth;
const anchorY =
(baseline * label.height) / pixelRatio +
2 * (0.5 - baseline) * strokeWidth;
return {
label: label,
anchorX: anchorX,
anchorY: anchorY,
};
}
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
* @param {number} contextScale Scale of the context.
* @param {import("../../transform.js").Transform} transform Transform.
* @param {Array<*>} instructions Instructions array.
* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
* @param {FeatureCallback<T>} [opt_featureCallback] Feature callback.
* @param {import("../../extent.js").Extent} [opt_hitExtent] Only check
* features that intersect this extent.
* @param {import("rbush").default} [opt_declutterTree] Declutter tree.
* @return {T|undefined} Callback result.
* @template T
*/
execute_(
context,
contextScale,
transform,
instructions,
snapToPixel,
opt_featureCallback,
opt_hitExtent,
opt_declutterTree
) {
/** @type {Array<number>} */
let pixelCoordinates;
if (this.pixelCoordinates_ && equals(transform, this.renderedTransform_)) {
pixelCoordinates = this.pixelCoordinates_;
} else {
if (!this.pixelCoordinates_) {
this.pixelCoordinates_ = [];
}
pixelCoordinates = transform2D(
this.coordinates,
0,
this.coordinates.length,
2,
transform,
this.pixelCoordinates_
);
transformSetFromArray(this.renderedTransform_, transform);
}
let i = 0; // instruction index
const ii = instructions.length; // end of instructions
let d = 0; // data index
let dd; // end of per-instruction data
let anchorX,
anchorY,
prevX,
prevY,
roundX,
roundY,
image,
text,
textKey,
strokeKey,
fillKey;
let pendingFill = 0;
let pendingStroke = 0;
let lastFillInstruction = null;
let lastStrokeInstruction = null;
const coordinateCache = this.coordinateCache_;
const viewRotation = this.viewRotation_;
const viewRotationFromTransform =
Math.round(Math.atan2(-transform[1], transform[0]) * 1e12) / 1e12;
const state = /** @type {import("../../render.js").State} */ ({
context: context,
pixelRatio: this.pixelRatio,
resolution: this.resolution,
rotation: viewRotation,
});
// When the batch size gets too big, performance decreases. 200 is a good
// balance between batch size and number of fill/stroke instructions.
const batchSize =
this.instructions != instructions || this.overlaps ? 0 : 200;
let /** @type {import("../../Feature.js").FeatureLike} */ feature;
let x, y, currentGeometry;
while (i < ii) {
const instruction = instructions[i];
const type = /** @type {import("./Instruction.js").default} */ (
instruction[0]
);
switch (type) {
case CanvasInstruction.BEGIN_GEOMETRY:
feature = /** @type {import("../../Feature.js").FeatureLike} */ (
instruction[1]
);
currentGeometry = instruction[3];
if (!feature.getGeometry()) {
i = /** @type {number} */ (instruction[2]);
} else if (
opt_hitExtent !== undefined &&
!intersects(opt_hitExtent, currentGeometry.getExtent())
) {
i = /** @type {number} */ (instruction[2]) + 1;
} else {
++i;
}
break;
case CanvasInstruction.BEGIN_PATH:
if (pendingFill > batchSize) {
this.fill_(context);
pendingFill = 0;
}
if (pendingStroke > batchSize) {
context.stroke();
pendingStroke = 0;
}
if (!pendingFill && !pendingStroke) {
context.beginPath();
prevX = NaN;
prevY = NaN;
}
++i;
break;
case CanvasInstruction.CIRCLE:
d = /** @type {number} */ (instruction[1]);
const x1 = pixelCoordinates[d];
const y1 = pixelCoordinates[d + 1];
const x2 = pixelCoordinates[d + 2];
const y2 = pixelCoordinates[d + 3];
const dx = x2 - x1;
const dy = y2 - y1;
const r = Math.sqrt(dx * dx + dy * dy);
context.moveTo(x1 + r, y1);
context.arc(x1, y1, r, 0, 2 * Math.PI, true);
++i;
break;
case CanvasInstruction.CLOSE_PATH:
context.closePath();
++i;
break;
case CanvasInstruction.CUSTOM:
d = /** @type {number} */ (instruction[1]);
dd = instruction[2];
const geometry =
/** @type {import("../../geom/SimpleGeometry.js").default} */ (
instruction[3]
);
const renderer = instruction[4];
const fn = instruction.length == 6 ? instruction[5] : undefined;
state.geometry = geometry;
state.feature = feature;
if (!(i in coordinateCache)) {
coordinateCache[i] = [];
}
const coords = coordinateCache[i];
if (fn) {
fn(pixelCoordinates, d, dd, 2, coords);
} else {
coords[0] = pixelCoordinates[d];
coords[1] = pixelCoordinates[d + 1];
coords.length = 2;
}
renderer(coords, state);
++i;
break;
case CanvasInstruction.DRAW_IMAGE:
d = /** @type {number} */ (instruction[1]);
dd = /** @type {number} */ (instruction[2]);
image =
/** @type {HTMLCanvasElement|HTMLVideoElement|HTMLImageElement} */ (
instruction[3]
);
// Remaining arguments in DRAW_IMAGE are in alphabetical order
anchorX = /** @type {number} */ (instruction[4]);
anchorY = /** @type {number} */ (instruction[5]);
let height = /** @type {number} */ (instruction[6]);
const opacity = /** @type {number} */ (instruction[7]);
const originX = /** @type {number} */ (instruction[8]);
const originY = /** @type {number} */ (instruction[9]);
const rotateWithView = /** @type {boolean} */ (instruction[10]);
let rotation = /** @type {number} */ (instruction[11]);
const scale = /** @type {import("../../size.js").Size} */ (
instruction[12]
);
let width = /** @type {number} */ (instruction[13]);
const declutterMode =
/** @type {"declutter"|"obstacle"|"none"|undefined} */ (
instruction[14]
);
const declutterImageWithText =
/** @type {import("../canvas.js").DeclutterImageWithText} */ (
instruction[15]
);
if (!image && instruction.length >= 20) {
// create label images
text = /** @type {string} */ (instruction[19]);
textKey = /** @type {string} */ (instruction[20]);
strokeKey = /** @type {string} */ (instruction[21]);
fillKey = /** @type {string} */ (instruction[22]);
const labelWithAnchor = this.drawLabelWithPointPlacement_(
text,
textKey,
strokeKey,
fillKey
);
image = labelWithAnchor.label;
instruction[3] = image;
const textOffsetX = /** @type {number} */ (instruction[23]);
anchorX = (labelWithAnchor.anchorX - textOffsetX) * this.pixelRatio;
instruction[4] = anchorX;
const textOffsetY = /** @type {number} */ (instruction[24]);
anchorY = (labelWithAnchor.anchorY - textOffsetY) * this.pixelRatio;
instruction[5] = anchorY;
height = image.height;
instruction[6] = height;
width = image.width;
instruction[13] = width;
}
let geometryWidths;
if (instruction.length > 25) {
geometryWidths = /** @type {number} */ (instruction[25]);
}
let padding, backgroundFill, backgroundStroke;
if (instruction.length > 17) {
padding = /** @type {Array<number>} */ (instruction[16]);
backgroundFill = /** @type {boolean} */ (instruction[17]);
backgroundStroke = /** @type {boolean} */ (instruction[18]);
} else {
padding = defaultPadding;
backgroundFill = false;
backgroundStroke = false;
}
if (rotateWithView && viewRotationFromTransform) {
// Canvas is expected to be rotated to reverse view rotation.
rotation += viewRotation;
} else if (!rotateWithView && !viewRotationFromTransform) {
// Canvas is not rotated, images need to be rotated back to be north-up.
rotation -= viewRotation;
}
let widthIndex = 0;
for (; d < dd; d += 2) {
if (
geometryWidths &&
geometryWidths[widthIndex++] < width / this.pixelRatio
) {
continue;
}
const dimensions = this.calculateImageOrLabelDimensions_(
image.width,
image.height,
pixelCoordinates[d],
pixelCoordinates[d + 1],
width,
height,
anchorX,
anchorY,
originX,
originY,
rotation,
scale,
snapToPixel,
padding,
backgroundFill || backgroundStroke,
feature
);
/** @type {ReplayImageOrLabelArgs} */
const args = [
context,
contextScale,
image,
dimensions,
opacity,
backgroundFill
? /** @type {Array<*>} */ (lastFillInstruction)
: null,
backgroundStroke
? /** @type {Array<*>} */ (lastStrokeInstruction)
: null,
];
if (opt_declutterTree) {
if (declutterMode === 'none') {
// not rendered in declutter group
continue;
} else if (declutterMode === 'obstacle') {
// will always be drawn, thus no collision detection, but insert as obstacle
opt_declutterTree.insert(dimensions.declutterBox);
continue;
} else {
let imageArgs;
let imageDeclutterBox;
if (declutterImageWithText) {
const index = dd - d;
if (!declutterImageWithText[index]) {
// We now have the image for an image+text combination.
declutterImageWithText[index] = args;
// Don't render anything for now, wait for the text.
continue;
}
imageArgs = declutterImageWithText[index];
delete declutterImageWithText[index];
imageDeclutterBox = getDeclutterBox(imageArgs);
if (opt_declutterTree.collides(imageDeclutterBox)) {
continue;
}
}
if (opt_declutterTree.collides(dimensions.declutterBox)) {
continue;
}
if (imageArgs) {
// We now have image and text for an image+text combination.
opt_declutterTree.insert(imageDeclutterBox);
// Render the image before we render the text.
this.replayImageOrLabel_.apply(this, imageArgs);
}
opt_declutterTree.insert(dimensions.declutterBox);
}
}
this.replayImageOrLabel_.apply(this, args);
}
++i;
break;
case CanvasInstruction.DRAW_CHARS:
const begin = /** @type {number} */ (instruction[1]);
const end = /** @type {number} */ (instruction[2]);
const baseline = /** @type {number} */ (instruction[3]);
const overflow = /** @type {number} */ (instruction[4]);
fillKey = /** @type {string} */ (instruction[5]);
const maxAngle = /** @type {number} */ (instruction[6]);
const measurePixelRatio = /** @type {number} */ (instruction[7]);
const offsetY = /** @type {number} */ (instruction[8]);
strokeKey = /** @type {string} */ (instruction[9]);
const strokeWidth = /** @type {number} */ (instruction[10]);
text = /** @type {string} */ (instruction[11]);
textKey = /** @type {string} */ (instruction[12]);
const pixelRatioScale = [
/** @type {number} */ (instruction[13]),
/** @type {number} */ (instruction[13]),
];
const textState = this.textStates[textKey];
const font = textState.font;
const textScale = [
textState.scale[0] * measurePixelRatio,
textState.scale[1] * measurePixelRatio,
];
let cachedWidths;
if (font in this.widths_) {
cachedWidths = this.widths_[font];
} else {
cachedWidths = {};
this.widths_[font] = cachedWidths;
}
const pathLength = lineStringLength(pixelCoordinates, begin, end, 2);
const textLength =
Math.abs(textScale[0]) *
measureAndCacheTextWidth(font, text, cachedWidths);
if (overflow || textLength <= pathLength) {
const textAlign = this.textStates[textKey].textAlign;
const startM = (pathLength - textLength) * TEXT_ALIGN[textAlign];
const parts = drawTextOnPath(
pixelCoordinates,
begin,
end,
2,
text,
startM,
maxAngle,
Math.abs(textScale[0]),
measureAndCacheTextWidth,
font,
cachedWidths,
viewRotationFromTransform ? 0 : this.viewRotation_
);
drawChars: if (parts) {
/** @type {Array<ReplayImageOrLabelArgs>} */
const replayImageOrLabelArgs = [];
let c, cc, chars, label, part;
if (strokeKey) {
for (c = 0, cc = parts.length; c < cc; ++c) {
part = parts[c]; // x, y, anchorX, rotation, chunk
chars = /** @type {string} */ (part[4]);
label = this.createLabel(chars, textKey, '', strokeKey);
anchorX =
/** @type {number} */ (part[2]) +
(textScale[0] < 0 ? -strokeWidth : strokeWidth);
anchorY =
baseline * label.height +
((0.5 - baseline) * 2 * strokeWidth * textScale[1]) /
textScale[0] -
offsetY;
const dimensions = this.calculateImageOrLabelDimensions_(
label.width,
label.height,
part[0],
part[1],
label.width,
label.height,
anchorX,
anchorY,
0,
0,
part[3],
pixelRatioScale,
false,
defaultPadding,
false,
feature
);
if (
opt_declutterTree &&
opt_declutterTree.collides(dimensions.declutterBox)
) {
break drawChars;
}
replayImageOrLabelArgs.push([
context,
contextScale,
label,
dimensions,
1,
null,
null,
]);
}
}
if (fillKey) {
for (c = 0, cc = parts.length; c < cc; ++c) {
part = parts[c]; // x, y, anchorX, rotation, chunk
chars = /** @type {string} */ (part[4]);
label = this.createLabel(chars, textKey, fillKey, '');
anchorX = /** @type {number} */ (part[2]);
anchorY = baseline * label.height - offsetY;
const dimensions = this.calculateImageOrLabelDimensions_(
label.width,
label.height,
part[0],
part[1],
label.width,
label.height,
anchorX,
anchorY,
0,
0,
part[3],
pixelRatioScale,
false,
defaultPadding,
false,
feature
);
if (
opt_declutterTree &&
opt_declutterTree.collides(dimensions.declutterBox)
) {
break drawChars;
}
replayImageOrLabelArgs.push([
context,
contextScale,
label,
dimensions,
1,
null,
null,
]);
}
}
if (opt_declutterTree) {
opt_declutterTree.load(
replayImageOrLabelArgs.map(getDeclutterBox)
);
}
for (let i = 0, ii = replayImageOrLabelArgs.length; i < ii; ++i) {
this.replayImageOrLabel_.apply(this, replayImageOrLabelArgs[i]);
}
}
}
++i;
break;
case CanvasInstruction.END_GEOMETRY:
if (opt_featureCallback !== undefined) {
feature = /** @type {import("../../Feature.js").FeatureLike} */ (
instruction[1]
);
const result = opt_featureCallback(feature, currentGeometry);
if (result) {
return result;
}
}
++i;
break;
case CanvasInstruction.FILL:
if (batchSize) {
pendingFill++;
} else {
this.fill_(context);
}
++i;
break;
case CanvasInstruction.MOVE_TO_LINE_TO:
d = /** @type {number} */ (instruction[1]);
dd = /** @type {number} */ (instruction[2]);
x = pixelCoordinates[d];
y = pixelCoordinates[d + 1];
roundX = (x + 0.5) | 0;
roundY = (y + 0.5) | 0;
if (roundX !== prevX || roundY !== prevY) {
context.moveTo(x, y);
prevX = roundX;
prevY = roundY;
}
for (d += 2; d < dd; d += 2) {
x = pixelCoordinates[d];
y = pixelCoordinates[d + 1];
roundX = (x + 0.5) | 0;
roundY = (y + 0.5) | 0;
if (d == dd - 2 || roundX !== prevX || roundY !== prevY) {
context.lineTo(x, y);
prevX = roundX;
prevY = roundY;
}
}
++i;
break;
case CanvasInstruction.SET_FILL_STYLE:
lastFillInstruction = instruction;
this.alignFill_ = instruction[2];
if (pendingFill) {
this.fill_(context);
pendingFill = 0;
if (pendingStroke) {
context.stroke();
pendingStroke = 0;
}
}
context.fillStyle =
/** @type {import("../../colorlike.js").ColorLike} */ (
instruction[1]
);
++i;
break;
case CanvasInstruction.SET_STROKE_STYLE:
lastStrokeInstruction = instruction;
if (pendingStroke) {
context.stroke();
pendingStroke = 0;
}
this.setStrokeStyle_(context, /** @type {Array<*>} */ (instruction));
++i;
break;
case CanvasInstruction.STROKE:
if (batchSize) {
pendingStroke++;
} else {
context.stroke();
}
++i;
break;
default:
++i; // consume the instruction anyway, to avoid an infinite loop
break;
}
}
if (pendingFill) {
this.fill_(context);
}
if (pendingStroke) {
context.stroke();
}
return undefined;
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {number} contextScale Scale of the context.
* @param {import("../../transform.js").Transform} transform Transform.
* @param {number} viewRotation View rotation.
* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
* @param {import("rbush").default} [opt_declutterTree] Declutter tree.
*/
execute(
context,
contextScale,
transform,
viewRotation,
snapToPixel,
opt_declutterTree
) {
this.viewRotation_ = viewRotation;
this.execute_(
context,
contextScale,
transform,
this.instructions,
snapToPixel,
undefined,
undefined,
opt_declutterTree
);
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../transform.js").Transform} transform Transform.
* @param {number} viewRotation View rotation.
* @param {FeatureCallback<T>} [opt_featureCallback] Feature callback.
* @param {import("../../extent.js").Extent} [opt_hitExtent] Only check
* features that intersect this extent.
* @return {T|undefined} Callback result.
* @template T
*/
executeHitDetection(
context,
transform,
viewRotation,
opt_featureCallback,
opt_hitExtent
) {
this.viewRotation_ = viewRotation;
return this.execute_(
context,
1,
transform,
this.hitDetectionInstructions,
true,
opt_featureCallback,
opt_hitExtent
);
}
}
export default Executor;