Files
openlayers/src/ol/renderer/canvas/VectorTileLayer.js

680 lines
24 KiB
JavaScript

/**
* @module ol/renderer/canvas/VectorTileLayer
*/
import {getUid} from '../../util.js';
import {createCanvasContext2D} from '../../dom.js';
import TileState from '../../TileState.js';
import ViewHint from '../../ViewHint.js';
import {listen, unlisten, unlistenByKey} from '../../events.js';
import EventType from '../../events/EventType.js';
import rbush from 'rbush';
import {buffer, containsCoordinate, equals, getIntersection, getTopLeft, intersects} from '../../extent.js';
import VectorTileRenderType from '../../layer/VectorTileRenderType.js';
import ReplayType from '../../render/canvas/BuilderType.js';
import {labelCache} from '../../render/canvas.js';
import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
import CanvasTileLayerRenderer from './TileLayer.js';
import {getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
import {
apply as applyTransform,
create as createTransform,
compose as composeTransform,
reset as resetTransform,
scale as scaleTransform,
translate as translateTransform,
toString as transformToString,
makeScale,
makeInverse
} from '../../transform.js';
import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
import {clear, isEmpty} from '../../obj.js';
/**
* @type {!Object<string, Array<import("../../render/canvas/BuilderType.js").default>>}
*/
const IMAGE_REPLAYS = {
'image': [ReplayType.POLYGON, ReplayType.CIRCLE,
ReplayType.LINE_STRING, ReplayType.IMAGE, ReplayType.TEXT],
'hybrid': [ReplayType.POLYGON, ReplayType.LINE_STRING]
};
/**
* @type {!Object<string, Array<import("../../render/canvas/BuilderType.js").default>>}
*/
const VECTOR_REPLAYS = {
'image': [ReplayType.DEFAULT],
'hybrid': [ReplayType.IMAGE, ReplayType.TEXT, ReplayType.DEFAULT]
};
/**
* @classdesc
* Canvas renderer for vector tile layers.
* @api
*/
class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
/**
* @param {import("../../layer/VectorTile.js").default} layer VectorTile layer.
*/
constructor(layer) {
super(layer);
const baseCanvas = this.context.canvas;
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.overlayContext_ = createCanvasContext2D();
const overlayCanvas = this.overlayContext_.canvas;
overlayCanvas.style.position = 'absolute';
overlayCanvas.style.transformOrigin = 'top left';
const container = document.createElement('div');
const style = container.style;
style.position = 'absolute';
style.width = '100%';
style.height = '100%';
container.appendChild(baseCanvas);
container.appendChild(overlayCanvas);
/**
* @private
* @type {HTMLElement}
*/
this.container_ = container;
/**
* The transform for rendered pixels to viewport CSS pixels for the overlay canvas.
* @private
* @type {import("../../transform.js").Transform}
*/
this.overlayPixelTransform_ = createTransform();
/**
* The transform for viewport CSS pixels to rendered pixels for the overlay canvas.
* @private
* @type {import("../../transform.js").Transform}
*/
this.inverseOverlayPixelTransform_ = createTransform();
/**
* Declutter tree.
* @private
*/
this.declutterTree_ = layer.getDeclutter() ? rbush(9, undefined) : null;
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedLayerRevision_;
/**
* @private
* @type {!Object<string, import("../../VectorRenderTile.js").default>}
*/
this.renderTileImageQueue_ = {};
/**
* @type {Object<string, import("../../events.js").EventsKey>}
*/
this.tileListenerKeys_ = {};
/**
* @private
* @type {import("../../transform.js").Transform}
*/
this.tmpTransform_ = createTransform();
// Use closest resolution.
this.zDirection = 0;
listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
}
/**
* @inheritDoc
*/
disposeInternal() {
unlisten(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
this.overlayContext_.canvas.width = this.overlayContext_.canvas.height = 0;
super.disposeInternal();
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection").default} projection Projection.
*/
prepareTile(tile, pixelRatio, projection) {
const tileUid = getUid(tile);
const state = tile.getState();
if (((state === TileState.LOADED && tile.hifi) ||
state === TileState.ERROR || state === TileState.ABORT) &&
tileUid in this.tileListenerKeys_) {
unlistenByKey(this.tileListenerKeys_[tileUid]);
delete this.tileListenerKeys_[tileUid];
}
if (state === TileState.LOADED || state === TileState.ERROR) {
this.updateExecutorGroup_(tile, pixelRatio, projection);
if (this.tileImageNeedsRender_(tile, pixelRatio, projection)) {
this.renderTileImageQueue_[tileUid] = tile;
}
}
}
/**
* @inheritDoc
*/
getTile(z, x, y, frameState) {
const tile = /** @type {import("../../VectorRenderTile.js").default} */ (super.getTile(z, x, y, frameState));
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const resolution = viewState.resolution;
const projection = viewState.projection;
if (tile.getState() < TileState.LOADED) {
tile.wantedResolution = resolution;
const tileUid = getUid(tile);
if (!(tileUid in this.tileListenerKeys_)) {
const listenerKey = listen(tile, EventType.CHANGE, this.prepareTile.bind(this, tile, pixelRatio, projection));
this.tileListenerKeys_[tileUid] = listenerKey;
}
} else {
const viewHints = frameState.viewHints;
const hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
if (hifi || !tile.wantedResolution) {
tile.wantedResolution = resolution;
}
this.prepareTile(tile, pixelRatio, projection);
}
return tile;
}
/**
* @inheritdoc
*/
isDrawableTile(tile) {
return super.isDrawableTile(tile) && tile.hasContext(this.getLayer());
}
/**
* @inheritDoc
*/
getTileImage(tile) {
return tile.getImage(this.getLayer());
}
/**
* @inheritDoc
*/
prepareFrame(frameState, layerState) {
const layerRevision = this.getLayer().getRevision();
if (this.renderedLayerRevision_ != layerRevision) {
this.renderedTiles.length = 0;
}
this.renderedLayerRevision_ = layerRevision;
return super.prepareFrame(frameState, layerState);
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection.js").default} projection Projection.
* @private
*/
updateExecutorGroup_(tile, pixelRatio, projection) {
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
const revision = layer.getRevision();
const renderOrder = layer.getRenderOrder() || null;
const resolution = tile.wantedResolution;
const builderState = tile.getReplayState(layer);
if (!builderState.dirty && builderState.renderedResolution === resolution &&
builderState.renderedRevision == revision &&
builderState.renderedRenderOrder == renderOrder && builderState.renderedZ === tile.sourceZ) {
return;
}
const source = layer.getSource();
const sourceTileGrid = source.getTileGrid();
const tileGrid = source.getTileGridForProjection(projection);
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const sourceTiles = source.getSourceTiles(pixelRatio, projection, tile);
const layerUid = getUid(layer);
const executorGroups = tile.executorGroups[layerUid];
if (executorGroups) {
for (let i = 0, ii = executorGroups.length; i < ii; ++i) {
executorGroups[i].dispose();
}
}
tile.executorGroups[layerUid] = [];
for (let t = 0, tt = sourceTiles.length; t < tt; ++t) {
const sourceTile = sourceTiles[t];
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const sourceTileCoord = sourceTile.tileCoord;
const sourceTileExtent = sourceTileGrid.getTileCoordExtent(sourceTileCoord);
const sharedExtent = getIntersection(tileExtent, sourceTileExtent);
const bufferedExtent = equals(sourceTileExtent, sharedExtent) ? null :
buffer(sharedExtent, layer.getRenderBuffer() * resolution, this.tmpExtent);
builderState.dirty = false;
const builderGroup = new CanvasBuilderGroup(0, sharedExtent, resolution,
pixelRatio, !!this.declutterTree_);
const squaredTolerance = getSquaredRenderTolerance(resolution, pixelRatio);
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @this {CanvasVectorTileLayerRenderer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || layer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(feature, squaredTolerance, styles, builderGroup);
this.dirty_ = this.dirty_ || dirty;
builderState.dirty = builderState.dirty || dirty;
}
};
const features = sourceTile.getFeatures();
if (renderOrder && renderOrder !== builderState.renderedRenderOrder) {
features.sort(renderOrder);
}
for (let i = 0, ii = features.length; i < ii; ++i) {
const feature = features[i];
if (!bufferedExtent || intersects(bufferedExtent, feature.getGeometry().getExtent())) {
render.call(this, feature);
}
}
const executorGroupInstructions = builderGroup.finish();
// no need to clip when the render tile is covered by a single source tile
const replayExtent = layer.getDeclutter() && sourceTiles.length === 1 ?
null :
sharedExtent;
const renderingReplayGroup = new CanvasExecutorGroup(replayExtent, resolution,
pixelRatio, source.getOverlaps(), this.declutterTree_, executorGroupInstructions, layer.getRenderBuffer());
tile.executorGroups[layerUid].push(renderingReplayGroup);
}
builderState.renderedRevision = revision;
builderState.renderedZ = tile.sourceZ;
builderState.renderedRenderOrder = renderOrder;
builderState.renderedResolution = resolution;
}
/**
* @inheritDoc
*/
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, thisArg) {
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
const layer = this.getLayer();
const source = layer.getSource();
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
/** @type {!Object<string, boolean>} */
const features = {};
const renderedTiles = /** @type {Array<import("../../VectorRenderTile.js").default>} */ (this.renderedTiles);
let found;
let i, ii;
for (i = 0, ii = renderedTiles.length; i < ii; ++i) {
const tile = renderedTiles[i];
if (!this.declutterTree_) {
// When not decluttering, we only need to consider the tile that contains the given
// coordinate, because each feature will be rendered for each tile that contains it.
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
if (!containsCoordinate(tileExtent, coordinate)) {
continue;
}
}
const executorGroups = tile.executorGroups[getUid(layer)];
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
const executorGroup = executorGroups[t];
found = found || executorGroup.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, {},
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
let key = feature.getId();
if (key === undefined) {
key = getUid(feature);
}
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
}, null);
}
}
return found;
}
/**
* @param {import("../../VectorTile.js").default} tile Tile.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
* @return {import("../../transform.js").Transform} transform Transform.
* @private
*/
getReplayTransform_(tile, frameState) {
const layer = this.getLayer();
const source = layer.getSource();
const tileGrid = source.getTileGrid();
const tileCoord = tile.tileCoord;
const tileResolution = tileGrid.getResolution(tileCoord[0]);
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
const renderResolution = viewState.resolution / pixelRatio;
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
const center = viewState.center;
const origin = getTopLeft(tileExtent);
const size = frameState.size;
const offsetX = Math.round(pixelRatio * size[0] / 2);
const offsetY = Math.round(pixelRatio * size[1] / 2);
return composeTransform(this.tmpTransform_,
offsetX, offsetY,
tileResolution / renderResolution, tileResolution / renderResolution,
viewState.rotation,
(origin[0] - center[0]) / tileResolution,
(center[1] - origin[1]) / tileResolution);
}
/**
* @param {import("../../events/Event.js").default} event Event.
*/
handleFontsChanged_(event) {
const layer = this.getLayer();
if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) {
layer.changed();
}
}
/**
* Handle changes in image style state.
* @param {import("../../events/Event.js").default} event Image style change event.
* @private
*/
handleStyleImageChange_(event) {
this.renderIfReadyAndVisible();
}
/**
* @inheritDoc
*/
renderFrame(frameState, layerState) {
super.renderFrame(frameState, layerState);
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
const viewHints = frameState.viewHints;
const hifi = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
const renderMode = layer.getRenderMode();
if (renderMode === VectorTileRenderType.IMAGE) {
this.renderTileImages_(hifi, frameState);
return this.container_;
}
if (!isEmpty(this.renderTileImageQueue_) && !this.extentChanged) {
this.renderTileImages_(hifi, frameState);
return this.container_;
}
const context = this.overlayContext_;
const declutterReplays = layer.getDeclutter() ? {} : null;
const source = layer.getSource();
const replayTypes = VECTOR_REPLAYS[renderMode];
const pixelRatio = frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
const size = frameState.size;
// set forward and inverse pixel transforms
makeScale(this.overlayPixelTransform_, 1 / pixelRatio, 1 / pixelRatio);
makeInverse(this.inverseOverlayPixelTransform_, this.overlayPixelTransform_);
// resize and clear
const canvas = context.canvas;
const width = Math.round(size[0] * pixelRatio);
const height = Math.round(size[1] * pixelRatio);
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
const canvasTransform = transformToString(this.overlayPixelTransform_);
if (canvas.style.transform !== canvasTransform) {
canvas.style.transform = canvasTransform;
}
} else {
context.clearRect(0, 0, width, height);
}
if (declutterReplays) {
this.declutterTree_.clear();
}
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const clips = [];
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = /** @type {import("../../VectorRenderTile.js").default} */ (tiles[i]);
if (tile.getState() == TileState.ABORT) {
continue;
}
const tileCoord = tile.tileCoord;
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tileExtent[0];
const transform = this.getRenderTransform(frameState, width, height, worldOffset);
const executorGroups = tile.executorGroups[getUid(layer)];
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
const executorGroup = executorGroups[t];
if (!executorGroup.hasExecutors(replayTypes)) {
// sourceTile has no instructions of the types we want to render
continue;
}
const currentZ = tile.tileCoord[0];
let zs, currentClip;
if (!declutterReplays) {
zs = [];
currentClip = executorGroup.getClipCoords(transform);
context.save();
// Create a clip mask for regions in this low resolution tile that are
// already filled by a higher resolution tile
for (let j = 0, jj = clips.length; j < jj; ++j) {
const clip = clips[j];
if (currentZ < zs[j]) {
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher resolution tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
}
}
}
executorGroup.execute(context, transform, rotation, {}, hifi, replayTypes, declutterReplays);
if (!declutterReplays) {
context.restore();
clips.push(currentClip);
zs.push(currentZ);
}
}
}
if (declutterReplays) {
replayDeclutter(declutterReplays, context, rotation, hifi);
}
const opacity = layerState.opacity;
if (opacity !== parseFloat(canvas.style.opacity)) {
canvas.style.opacity = opacity;
}
// Now that we have rendered the tiles we have already, let's prepare new tile images
// for the next frame
this.renderTileImages_(hifi, frameState);
return this.container_;
}
/**
* @param {boolean} hifi We have time to render a high fidelity map image.
* @param {import('../../PluggableMap.js').FrameState} frameState Frame state.
*/
renderTileImages_(hifi, frameState) {
// When we don't have time to render hifi, only render tiles until we have used up
// half of the frame budget of 16 ms
for (const uid in this.renderTileImageQueue_) {
if (!hifi && Date.now() - frameState.time > 8) {
break;
}
const tile = this.renderTileImageQueue_[uid];
frameState.animate = true;
delete this.renderTileImageQueue_[uid];
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
if (this.declutterTree_ && layer.getRenderMode() === VectorTileRenderType.IMAGE) {
this.declutterTree_.clear();
}
const viewState = frameState.viewState;
const tileGrid = layer.getSource().getTileGridForProjection(viewState.projection);
const tileResolution = tileGrid.getResolution(tile.tileCoord[0]);
const renderPixelRatio = frameState.pixelRatio / tile.wantedResolution * tileResolution;
this.renderTileImage_(tile, frameState.pixelRatio, renderPixelRatio, viewState.projection);
}
clear(this.renderTileImageQueue_);
}
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {number} squaredTolerance Squared tolerance.
* @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of styles.
* @param {import("../../render/canvas/BuilderGroup.js").default} executorGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(feature, squaredTolerance, styles, executorGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading = renderFeature(
executorGroup, feature, styles[i], squaredTolerance,
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
executorGroup, feature, styles, squaredTolerance,
this.handleStyleImageChange_, this);
}
return loading;
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection.js").default} projection Projection.
* @return {boolean} A new tile image was rendered.
* @private
*/
tileImageNeedsRender_(tile, pixelRatio, projection) {
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
const replayState = tile.getReplayState(layer);
const revision = layer.getRevision();
const sourceZ = tile.sourceZ;
const resolution = tile.wantedResolution;
return replayState.renderedTileResolution !== resolution || replayState.renderedTileRevision !== revision || replayState.renderedTileZ !== sourceZ;
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {number} renderPixelRatio Render pixel ratio.
* @param {import("../../proj/Projection.js").default} projection Projection.
* @private
*/
renderTileImage_(tile, pixelRatio, renderPixelRatio, projection) {
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
const replayState = tile.getReplayState(layer);
const revision = layer.getRevision();
const executorGroups = tile.executorGroups[getUid(layer)];
replayState.renderedTileRevision = revision;
replayState.renderedTileZ = tile.sourceZ;
const tileCoord = tile.wrappedTileCoord;
const z = tileCoord[0];
const source = layer.getSource();
const tileGrid = source.getTileGridForProjection(projection);
const resolution = tileGrid.getResolution(z);
const context = tile.getContext(layer);
const size = source.getTilePixelSize(z, pixelRatio, projection);
context.canvas.width = size[0];
context.canvas.height = size[1];
const canvasTransform = resetTransform(this.tmpTransform_);
const renderScale = pixelRatio / renderPixelRatio;
scaleTransform(canvasTransform, renderScale, renderScale);
context.setTransform.apply(context, canvasTransform);
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
for (let i = 0, ii = executorGroups.length; i < ii; ++i) {
const executorGroup = executorGroups[i];
const pixelScale = renderPixelRatio / resolution;
const transform = resetTransform(this.tmpTransform_);
scaleTransform(transform, pixelScale, -pixelScale);
translateTransform(transform, -tileExtent[0], -tileExtent[3]);
executorGroup.execute(context, transform, 0, {}, true, IMAGE_REPLAYS[layer.getRenderMode()]);
}
replayState.renderedTileResolution = tile.wantedResolution;
}
/**
* @inheritDoc
*/
getDataAtPixel(pixel, frameState, hitTolerance) {
let data = super.getDataAtPixel(pixel, frameState, hitTolerance);
if (data) {
return data;
}
const renderPixel = applyTransform(this.inverseOverlayPixelTransform_, pixel.slice());
const context = this.overlayContext_;
try {
data = context.getImageData(Math.round(renderPixel[0]), Math.round(renderPixel[1]), 1, 1).data;
} catch (err) {
if (err.name === 'SecurityError') {
// tainted canvas, we assume there is data at the given pixel (although there might not be)
return new Uint8Array();
}
return data;
}
if (data[3] === 0) {
return null;
}
return data;
}
}
export default CanvasVectorTileLayerRenderer;