Files
openlayers/src/ol/layer/VectorImage.js
2019-02-25 08:37:30 -07:00

96 lines
4.2 KiB
JavaScript

/**
* @module ol/layer/VectorImage
*/
import BaseVectorLayer from './BaseVector.js';
import {assign} from '../obj.js';
import CanvasVectorImageLayerRenderer from '../renderer/canvas/VectorImageLayer.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
* renderer when getting features from the vector source for the rendering or hit-detection.
* Recommended value: the size of the largest symbol, line width or label.
* @property {import("../source/Vector.js").default} [source] Source.
* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link module:ol/Map#addLayer}.
* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
* image and text styles, and the priority is defined by the z-index of the style. Lower z-index
* means higher priority.
* @property {import("../style/Style.js").StyleLike} [style] Layer style. See
* {@link module:ol/style} for default style which will be used if this is not defined.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will
* be recreated during animations. This means that no vectors will be shown clipped, but the
* setting will have a performance impact for large amounts of vector data. When set to `false`,
* batches will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will
* be recreated during interactions. See also `updateWhileAnimating`.
* @property {number} [imageRatio=1] Ratio by which the rendered extent should be larger than the
* viewport extent. A larger ratio avoids cut images during panning, but will cause a decrease in performance.
*/
/**
* @classdesc
* Vector data that is rendered client-side.
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @api
*/
class VectorImageLayer extends BaseVectorLayer {
/**
* @param {Options=} opt_options Options.
*/
constructor(opt_options) {
const options = opt_options ? opt_options : /** @type {Options} */ ({});
const baseOptions = assign({}, options);
delete baseOptions.imageRatio;
super(baseOptions);
/**
* @type {number}
* @private
*/
this.imageRatio_ = options.imageRatio !== undefined ? options.imageRatio : 1;
}
/**
* @return {number} Ratio between rendered extent size and viewport extent size.
*/
getImageRatio() {
return this.imageRatio_;
}
/**
* Create a renderer for this layer.
* @return {import("../renderer/Layer.js").default} A layer renderer.
* @protected
*/
createRenderer() {
return new CanvasVectorImageLayerRenderer(this);
}
}
export default VectorImageLayer;