Files
openlayers/lib/OpenLayers/Control/UTFGrid.js

324 lines
9.3 KiB
JavaScript

/* Copyright (c) 2006-2012 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Control.js
* @requires OpenLayers/Handler/Hover.js
* @requires OpenLayers/Handler/Click.js
*/
/**
* Class: OpenLayers.Control.UTFGrid
*
* This Control provides behavior associated with UTFGrid Layers.
* These 'hit grids' provide underlying feature attributes without
* calling the server (again). This control allows Mousemove, Hovering
* and Click events to trigger callbacks that use the attributes in
* whatever way you need.
*
* The most common example may be a UTFGrid layer containing feature
* attributes that are displayed in a div as you mouseover.
*
* Example Code:
*
* (start code)
* var world_utfgrid = new OpenLayers.Layer.UTFGrid(
* 'UTFGrid Layer',
* "http://tiles/world_utfgrid/${z}/${x}/${y}.json"
* );
* map.addLayer(world_utfgrid);
*
* var control = new OpenLayers.Control.UTFGrid({
* 'div': 'attrsdiv',
* 'layers': [world_utfgrid],
* 'handlerMode': 'move'
* })
* (end code)
*
*
* Inherits from:
* - <OpenLayers.Control>
*/
OpenLayers.Control.UTFGrid = OpenLayers.Class(OpenLayers.Control, {
/**
* APIProperty: autoActivate
* {Boolean} Activate the control when it is added to a map. Default is
* true.
*/
autoActivate: true,
/**
* APIProperty: Layers
* List of layers to consider. Must be Layer.UTFGrids
* `null` is the default indicating all UTFGrid Layers are queried.
* {Array} <OpenLayers.Layer.UTFGrid>
*/
layers: null,
/**
* Property: element
* {DOMElement}
*/
element: null,
/**
* Property: debugElement
* {DOMElement}
*/
debugElement: null,
/* Property: defaultHandlerOptions
* The default opts passed to the handler constructors
*/
defaultHandlerOptions: {
'delay': 300,
'pixelTolerance': 4,
'stopMove': false,
'single': true,
'double': false,
'stopSingle': false,
'stopDouble': false
},
/* APIProperty: handlerMode
* Defaults to 'click'. Can be 'hover' or 'move'.
*/
handlerMode: 'click',
/**
* APIMethod: setHandler
* sets this.handlerMode and calls resetHandler()
*
* Parameters:
* hm - {String} Handler Mode string; 'click', 'hover' or 'move'.
*/
setHandler: function(hm) {
this.handlerMode = hm;
this.resetHandler();
},
/**
* Method: resetHandler
* Deactivates the old hanlder and creates a new
* <OpenLayers.Handler> based on the mode specified in
* this.handlerMode
*
*/
resetHandler: function() {
if (this.handler) {
this.handler.deactivate();
this.handler.destroy();
this.handler = null;
}
if (this.handlerMode == 'hover') {
// Handle this event on hover
this.handler = new OpenLayers.Handler.Hover(
this,
{'pause': this.handleEvent, 'move': this.reset},
this.handlerOptions
);
} else if (this.handlerMode == 'click') {
// Handle this event on click
this.handler = new OpenLayers.Handler.Click(
this, {
'click': this.handleEvent
}, this.handlerOptions
);
} else if (this.handlerMode == 'move') {
this.handler = new OpenLayers.Handler.Hover(
this,
// Handle this event while hovering OR moving
{'pause': this.handleEvent, 'move': this.handleEvent},
this.handlerOptions
);
}
if (this.handler) {
return true;
} else {
return false;
}
},
/**
* Constructor: <OpenLayers.Control.UTFGrid>
*
* Parameters:
* options - {Object}
*/
initialize: function(options) {
options = options || {};
options.handlerOptions = options.handlerOptions || this.defaultHandlerOptions;
OpenLayers.Control.prototype.initialize.apply(this, [options]);
if (options.div) {
this.element = OpenLayers.Util.getElement(options.div);
}
this.resetHandler();
},
/**
* Method: handleEvent
* Internal method called when specified event is triggered.
*
* This method does several things:
*
* Gets the lonLat of the event.
*
* Loops through the appropriate hit grid layers and gathers the attributes.
*
* Passes the attributes to the callback
*
* Parameters:
* evt - {<OpenLayers.Event>}
*/
handleEvent: function(evt) {
if (evt == null) {
this.reset();
return;
}
var lonLat = this.map.getLonLatFromPixel(evt.xy);
if (!lonLat) {
return;
}
var layers = this.findLayers();
var globalAttrs = {};
if (layers.length > 0) {
var layer;
for (var i=0, len=layers.length; i<len; i++) {
layer = layers[i];
var info = layer.getTileInfo( lonLat );
this.writeDebugInfo(info);
var tile = info.tile;
var localAttrs = null;
var resolution = layer.utfgridResolution || 4;
if (tile !== null && typeof(tile) !== 'undefined') {
var data = tile.json
if (data !== null) {
var code = this.resolveCode(data.grid[
Math.floor((info.j) / resolution)
].charCodeAt(
Math.floor((info.i) / resolution)
));
localAttrs = data.data[data.keys[code]];
for (var property in localAttrs) {
// If attribute names collide, last one takes it
globalAttrs[property] = localAttrs[property];
}
}
}
}
this.callback(globalAttrs); // perhaps pass tile, lonLat?
}
},
/** Method: writeDebugInfo
* Writes out debug info on event
* Only fired off if this.debugElement is set
*
*/
writeDebugInfo: function(info) {
var debug = "<ul>";
debug += "<li>i :" + info.i + "</li>";
debug += "<li>j :" + info.j + "</li>";
debug += "<li>globalrow :" + info.globalRow + "</li>";
debug += "<li>globalcol :" + info.globalCol + "</li>";
debug += "<li>gridrow :" + info.gridRow + "</li>";
debug += "<li>gridcol :" + info.gridCol + "</li>";
debug += "</ul>";
if (this.debugElement) {
this.debugElement.innerHTML = debug;
}
},
/**
* APIMethod: callback
* Takes the attrs and does somethings with them
* The default behavior is to make a simple table
* and write to a div (defined by this.element)
*
* Parameters:
* attrs - {Object}
*
* Returns:
* {Boolean} - was the element updated?
*/
callback: function(attrs) {
if (attrs !== null && typeof(attrs) !== 'undefined') {
val = "<table>";
for(var index in attrs) {
val += "<tr><th>" + index + "</th><td>" + attrs[index] + "</td></tr>";
}
val += "</table>";
this.element.innerHTML = val;
return true;
} else {
this.element.innerHTML = '';
return false;
}
},
/**
* Method: resolveCode
* Resolve the UTF-8 encoding stored in grids to simple
* number values.
* See the [utfgrid section of the mbtiles spec](https://github.com/mapbox/mbtiles-spec/blob/master/1.1/utfgrid.md)
* for details.
*
* Parameters:
* key - {Integer}
*
* Returns:
* {Integer} Adjusted key for non-escaped chars
*/
resolveCode: function(key) {
if (key >= 93) key--;
if (key >= 35) key--;
key -= 32;
return key;
},
/**
* Method: reset
* Resets the element
*/
reset: function(evt) {
this.callback(null);
if (this.element)
this.element.innerHTML = '';
},
/**
* Method: findLayers
* Internal method to get the layers, independent of whether we are
* inspecting the map or using a client-provided array
*
* The default value of this.layers is null; this causes the
* findLayers method to return ALL UTFGrid layers encountered.
*
* Parameters:
* None
*
* Returns:
* {Array} Layers to handle on each event
*/
findLayers: function() {
var candidates = this.layers || this.map.layers;
var layers = [];
var layer;
for (var i=candidates.length-1; i>=0; --i) {
layer = candidates[i];
if (layer instanceof OpenLayers.Layer.UTFGrid ) {
layers.push(layer);
}
}
return layers;
},
CLASS_NAME: "OpenLayers.Control.UTFGrid"
});