168 lines
7.0 KiB
JavaScript
168 lines
7.0 KiB
JavaScript
/**
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* @module ol/layer/VectorTile
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*/
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import {assert} from '../asserts.js';
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import TileProperty from './TileProperty.js';
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import BaseVectorLayer from './BaseVector.js';
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import VectorTileRenderType from './VectorTileRenderType.js';
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import CanvasVectorTileLayerRenderer from '../renderer/canvas/VectorTileLayer.js';
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import {assign} from '../obj.js';
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/**
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* @typedef {Object} Options
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* @property {number} [opacity=1] Opacity (0, 1).
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* @property {boolean} [visible=true] Visibility.
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* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
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* rendered outside of this extent.
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* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
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* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
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* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
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* method was used.
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* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
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* visible.
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible.
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* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
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* features before rendering. By default features are drawn in the order that they are created. Use
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* `null` to avoid the sort, but get an undefined draw order.
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* @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the
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* renderer when getting features from the vector tile for the rendering or hit-detection.
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* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
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* the largest possible buffer of the used tiles. It should be at least the size of the largest
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* point symbol or line width.
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* @property {import("./VectorTileRenderType.js").default|string} [renderMode='hybrid'] Render mode for vector tiles:
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* * `'image'`: Vector tiles are rendered as images. Great performance, but point symbols and texts
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* are always rotated with the view and pixels are scaled during zoom animations. When `declutter`
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* is set to `true`, the decluttering is done per tile resulting in labels and point symbols getting
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* cut off at tile boundaries.
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* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
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* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
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* rotated views.
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*
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* @property {import("../source/VectorTile.js").default} [source] Source.
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* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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* use {@link module:ol/Map#addLayer}.
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* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
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* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
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* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
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* Higher z-index means higher priority. Within the same z-index, a feature rendered before another has
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* higher priority.
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* @property {import("../style/Style.js").StyleLike} [style] Layer style. See
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* {@link module:ol/style} for default style which will be used if this is not defined.
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* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
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* recreated during animations. This means that no vectors will be shown clipped, but the setting
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* will have a performance impact for large amounts of vector data. When set to `false`, batches
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* will be recreated when no animation is active.
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* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
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* recreated during interactions. See also `updateWhileAnimating`.
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* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
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* means no preloading.
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* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
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*/
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/**
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* @classdesc
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* Layer for vector tile data that is rendered client-side.
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* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
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* property on the layer object; for example, setting `title: 'My Title'` in the
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* options means that `title` is observable, and has get/set accessors.
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*
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* @param {Options=} opt_options Options.
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* @extends {BaseVectorLayer<import("../source/VectorTile.js").default>}
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* @api
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*/
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class VectorTileLayer extends BaseVectorLayer {
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/**
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* @param {Options=} opt_options Options.
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*/
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constructor(opt_options) {
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const options = opt_options ? opt_options : {};
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const baseOptions = /** @type {Object} */ (assign({}, options));
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delete baseOptions.preload;
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delete baseOptions.useInterimTilesOnError;
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super(/** @type {import("./BaseVector.js").Options} */ (baseOptions));
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const renderMode = options.renderMode || VectorTileRenderType.HYBRID;
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assert(renderMode == undefined ||
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renderMode == VectorTileRenderType.IMAGE ||
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renderMode == VectorTileRenderType.HYBRID,
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28); // `renderMode` must be `'image'` or `'hybrid'`
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/**
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* @private
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* @type {VectorTileRenderType}
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*/
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this.renderMode_ = renderMode;
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this.setPreload(options.preload ? options.preload : 0);
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this.setUseInterimTilesOnError(options.useInterimTilesOnError !== undefined ?
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options.useInterimTilesOnError : true);
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}
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/**
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* Create a renderer for this layer.
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* @return {import("../renderer/Layer.js").default} A layer renderer.
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* @protected
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*/
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createRenderer() {
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return new CanvasVectorTileLayerRenderer(this);
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}
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/**
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* @return {VectorTileRenderType} The render mode.
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*/
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getRenderMode() {
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return this.renderMode_;
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}
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/**
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* Return the level as number to which we will preload tiles up to.
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* @return {number} The level to preload tiles up to.
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* @observable
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* @api
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*/
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getPreload() {
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return /** @type {number} */ (this.get(TileProperty.PRELOAD));
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}
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/**
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* Whether we use interim tiles on error.
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* @return {boolean} Use interim tiles on error.
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* @observable
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* @api
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*/
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getUseInterimTilesOnError() {
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return /** @type {boolean} */ (this.get(TileProperty.USE_INTERIM_TILES_ON_ERROR));
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}
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/**
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* Set the level as number to which we will preload tiles up to.
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* @param {number} preload The level to preload tiles up to.
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* @observable
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* @api
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*/
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setPreload(preload) {
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this.set(TileProperty.PRELOAD, preload);
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}
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/**
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* Set whether we use interim tiles on error.
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* @param {boolean} useInterimTilesOnError Use interim tiles on error.
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* @observable
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* @api
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*/
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setUseInterimTilesOnError(useInterimTilesOnError) {
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this.set(TileProperty.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError);
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}
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}
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export default VectorTileLayer;
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