Files
openlayers/src/ol/layer/VectorTile.js
2019-06-21 13:30:35 +02:00

168 lines
7.0 KiB
JavaScript

/**
* @module ol/layer/VectorTile
*/
import {assert} from '../asserts.js';
import TileProperty from './TileProperty.js';
import BaseVectorLayer from './BaseVector.js';
import VectorTileRenderType from './VectorTileRenderType.js';
import CanvasVectorTileLayerRenderer from '../renderer/canvas/VectorTileLayer.js';
import {assign} from '../obj.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the
* renderer when getting features from the vector tile for the rendering or hit-detection.
* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
* the largest possible buffer of the used tiles. It should be at least the size of the largest
* point symbol or line width.
* @property {import("./VectorTileRenderType.js").default|string} [renderMode='hybrid'] Render mode for vector tiles:
* * `'image'`: Vector tiles are rendered as images. Great performance, but point symbols and texts
* are always rotated with the view and pixels are scaled during zoom animations. When `declutter`
* is set to `true`, the decluttering is done per tile resulting in labels and point symbols getting
* cut off at tile boundaries.
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
* rotated views.
*
* @property {import("../source/VectorTile.js").default} [source] Source.
* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link module:ol/Map#addLayer}.
* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
* Higher z-index means higher priority. Within the same z-index, a feature rendered before another has
* higher priority.
* @property {import("../style/Style.js").StyleLike} [style] Layer style. See
* {@link module:ol/style} for default style which will be used if this is not defined.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
* will have a performance impact for large amounts of vector data. When set to `false`, batches
* will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
* recreated during interactions. See also `updateWhileAnimating`.
* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
* means no preloading.
* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
*/
/**
* @classdesc
* Layer for vector tile data that is rendered client-side.
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @param {Options=} opt_options Options.
* @extends {BaseVectorLayer<import("../source/VectorTile.js").default>}
* @api
*/
class VectorTileLayer extends BaseVectorLayer {
/**
* @param {Options=} opt_options Options.
*/
constructor(opt_options) {
const options = opt_options ? opt_options : {};
const baseOptions = /** @type {Object} */ (assign({}, options));
delete baseOptions.preload;
delete baseOptions.useInterimTilesOnError;
super(/** @type {import("./BaseVector.js").Options} */ (baseOptions));
const renderMode = options.renderMode || VectorTileRenderType.HYBRID;
assert(renderMode == undefined ||
renderMode == VectorTileRenderType.IMAGE ||
renderMode == VectorTileRenderType.HYBRID,
28); // `renderMode` must be `'image'` or `'hybrid'`
/**
* @private
* @type {VectorTileRenderType}
*/
this.renderMode_ = renderMode;
this.setPreload(options.preload ? options.preload : 0);
this.setUseInterimTilesOnError(options.useInterimTilesOnError !== undefined ?
options.useInterimTilesOnError : true);
}
/**
* Create a renderer for this layer.
* @return {import("../renderer/Layer.js").default} A layer renderer.
* @protected
*/
createRenderer() {
return new CanvasVectorTileLayerRenderer(this);
}
/**
* @return {VectorTileRenderType} The render mode.
*/
getRenderMode() {
return this.renderMode_;
}
/**
* Return the level as number to which we will preload tiles up to.
* @return {number} The level to preload tiles up to.
* @observable
* @api
*/
getPreload() {
return /** @type {number} */ (this.get(TileProperty.PRELOAD));
}
/**
* Whether we use interim tiles on error.
* @return {boolean} Use interim tiles on error.
* @observable
* @api
*/
getUseInterimTilesOnError() {
return /** @type {boolean} */ (this.get(TileProperty.USE_INTERIM_TILES_ON_ERROR));
}
/**
* Set the level as number to which we will preload tiles up to.
* @param {number} preload The level to preload tiles up to.
* @observable
* @api
*/
setPreload(preload) {
this.set(TileProperty.PRELOAD, preload);
}
/**
* Set whether we use interim tiles on error.
* @param {boolean} useInterimTilesOnError Use interim tiles on error.
* @observable
* @api
*/
setUseInterimTilesOnError(useInterimTilesOnError) {
this.set(TileProperty.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError);
}
}
export default VectorTileLayer;