440 lines
14 KiB
JavaScript
440 lines
14 KiB
JavaScript
goog.provide('ol.renderer.canvas.VectorLayer');
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goog.require('ol');
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goog.require('ol.LayerType');
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goog.require('ol.ViewHint');
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goog.require('ol.dom');
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goog.require('ol.events');
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goog.require('ol.events.EventType');
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goog.require('ol.ext.rbush');
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goog.require('ol.extent');
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goog.require('ol.render.EventType');
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goog.require('ol.render.canvas');
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goog.require('ol.render.canvas.ReplayGroup');
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goog.require('ol.renderer.Type');
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goog.require('ol.renderer.canvas.Layer');
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goog.require('ol.renderer.vector');
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/**
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* @constructor
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* @extends {ol.renderer.canvas.Layer}
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* @param {ol.layer.Vector} vectorLayer Vector layer.
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* @api
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*/
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ol.renderer.canvas.VectorLayer = function(vectorLayer) {
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ol.renderer.canvas.Layer.call(this, vectorLayer);
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/**
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* Declutter tree.
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* @private
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*/
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this.declutterTree_ = vectorLayer.getDeclutter() ?
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ol.ext.rbush(9) : null;
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/**
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* @private
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* @type {boolean}
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*/
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this.dirty_ = false;
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/**
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* @private
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* @type {number}
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*/
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this.renderedRevision_ = -1;
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/**
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* @private
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* @type {number}
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*/
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this.renderedResolution_ = NaN;
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/**
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* @private
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* @type {ol.Extent}
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*/
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this.renderedExtent_ = ol.extent.createEmpty();
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/**
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* @private
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* @type {function(ol.Feature, ol.Feature): number|null}
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*/
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this.renderedRenderOrder_ = null;
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/**
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* @private
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* @type {ol.render.canvas.ReplayGroup}
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*/
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this.replayGroup_ = null;
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/**
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* @type {CanvasRenderingContext2D}
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*/
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this.context = ol.dom.createCanvasContext2D();
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ol.events.listen(ol.render.canvas.labelCache, ol.events.EventType.CLEAR, this.handleFontsChanged_, this);
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};
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ol.inherits(ol.renderer.canvas.VectorLayer, ol.renderer.canvas.Layer);
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/**
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* Determine if this renderer handles the provided layer.
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* @param {ol.renderer.Type} type The renderer type.
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* @param {ol.layer.Layer} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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ol.renderer.canvas.VectorLayer['handles'] = function(type, layer) {
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return type === ol.renderer.Type.CANVAS && layer.getType() === ol.LayerType.VECTOR;
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};
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/**
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* Create a layer renderer.
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* @param {ol.renderer.Map} mapRenderer The map renderer.
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* @param {ol.layer.Layer} layer The layer to be rendererd.
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* @return {ol.renderer.canvas.VectorLayer} The layer renderer.
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*/
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ol.renderer.canvas.VectorLayer['create'] = function(mapRenderer, layer) {
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return new ol.renderer.canvas.VectorLayer(/** @type {ol.layer.Vector} */ (layer));
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.canvas.VectorLayer.prototype.disposeInternal = function() {
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ol.events.unlisten(ol.render.canvas.labelCache, ol.events.EventType.CLEAR, this.handleFontsChanged_, this);
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ol.renderer.canvas.Layer.prototype.disposeInternal.call(this);
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.canvas.VectorLayer.prototype.composeFrame = function(frameState, layerState, context) {
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var extent = frameState.extent;
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var pixelRatio = frameState.pixelRatio;
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var skippedFeatureUids = layerState.managed ?
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frameState.skippedFeatureUids : {};
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var viewState = frameState.viewState;
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var projection = viewState.projection;
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var rotation = viewState.rotation;
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var projectionExtent = projection.getExtent();
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var vectorSource = /** @type {ol.source.Vector} */ (this.getLayer().getSource());
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var transform = this.getTransform(frameState, 0);
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this.preCompose(context, frameState, transform);
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// clipped rendering if layer extent is set
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var clipExtent = layerState.extent;
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var clipped = clipExtent !== undefined;
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if (clipped) {
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this.clip(context, frameState, /** @type {ol.Extent} */ (clipExtent));
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}
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var replayGroup = this.replayGroup_;
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if (replayGroup && !replayGroup.isEmpty()) {
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var layer = /** @type {ol.layer.Vector} */ (this.getLayer());
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var drawOffsetX = 0;
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var drawOffsetY = 0;
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var replayContext;
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var transparentLayer = layerState.opacity !== 1;
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var hasRenderListeners = layer.hasListener(ol.render.EventType.RENDER);
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if (transparentLayer || hasRenderListeners) {
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var drawWidth = context.canvas.width;
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var drawHeight = context.canvas.height;
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if (rotation) {
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var drawSize = Math.round(Math.sqrt(drawWidth * drawWidth + drawHeight * drawHeight));
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drawOffsetX = (drawSize - drawWidth) / 2;
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drawOffsetY = (drawSize - drawHeight) / 2;
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drawWidth = drawHeight = drawSize;
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}
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// resize and clear
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this.context.canvas.width = drawWidth;
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this.context.canvas.height = drawHeight;
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replayContext = this.context;
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} else {
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replayContext = context;
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}
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var alpha = replayContext.globalAlpha;
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if (!transparentLayer) {
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// for performance reasons, context.save / context.restore is not used
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// to save and restore the transformation matrix and the opacity.
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// see http://jsperf.com/context-save-restore-versus-variable
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replayContext.globalAlpha = layerState.opacity;
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}
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if (replayContext != context) {
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replayContext.translate(drawOffsetX, drawOffsetY);
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}
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var width = frameState.size[0] * pixelRatio;
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var height = frameState.size[1] * pixelRatio;
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ol.render.canvas.rotateAtOffset(replayContext, -rotation,
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width / 2, height / 2);
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replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
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if (vectorSource.getWrapX() && projection.canWrapX() &&
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!ol.extent.containsExtent(projectionExtent, extent)) {
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var startX = extent[0];
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var worldWidth = ol.extent.getWidth(projectionExtent);
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var world = 0;
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var offsetX;
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while (startX < projectionExtent[0]) {
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--world;
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offsetX = worldWidth * world;
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transform = this.getTransform(frameState, offsetX);
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replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
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startX += worldWidth;
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}
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world = 0;
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startX = extent[2];
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while (startX > projectionExtent[2]) {
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++world;
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offsetX = worldWidth * world;
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transform = this.getTransform(frameState, offsetX);
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replayGroup.replay(replayContext, transform, rotation, skippedFeatureUids);
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startX -= worldWidth;
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}
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// restore original transform for render and compose events
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transform = this.getTransform(frameState, 0);
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}
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ol.render.canvas.rotateAtOffset(replayContext, rotation,
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width / 2, height / 2);
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if (replayContext != context) {
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if (hasRenderListeners) {
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this.dispatchRenderEvent(replayContext, frameState, transform);
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}
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if (transparentLayer) {
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var mainContextAlpha = context.globalAlpha;
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context.globalAlpha = layerState.opacity;
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context.drawImage(replayContext.canvas, -drawOffsetX, -drawOffsetY);
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context.globalAlpha = mainContextAlpha;
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} else {
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context.drawImage(replayContext.canvas, -drawOffsetX, -drawOffsetY);
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}
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replayContext.translate(-drawOffsetX, -drawOffsetY);
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}
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if (!transparentLayer) {
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replayContext.globalAlpha = alpha;
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}
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}
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if (clipped) {
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context.restore();
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}
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if (this.declutterTree_) {
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this.declutterTree_.clear();
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}
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this.postCompose(context, frameState, layerState, transform);
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.canvas.VectorLayer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
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if (!this.replayGroup_) {
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return undefined;
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} else {
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var resolution = frameState.viewState.resolution;
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var rotation = frameState.viewState.rotation;
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var layer = /** @type {ol.layer.Vector} */ (this.getLayer());
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/** @type {Object.<string, boolean>} */
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var features = {};
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var declutterReplays = layer.getDeclutter() ? {} : null;
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var result = this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution,
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rotation, hitTolerance, {},
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/**
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* @param {ol.Feature|ol.render.Feature} feature Feature.
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* @return {?} Callback result.
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*/
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function(feature) {
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var key = ol.getUid(feature).toString();
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if (!(key in features)) {
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features[key] = true;
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return callback.call(thisArg, feature, layer);
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}
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}, declutterReplays);
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if (this.declutterTree_) {
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this.declutterTree_.clear();
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}
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return result;
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}
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};
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/**
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* @param {ol.events.Event} event Event.
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*/
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ol.renderer.canvas.VectorLayer.prototype.handleFontsChanged_ = function(event) {
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var layer = this.getLayer();
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if (layer.getVisible() && this.replayGroup_) {
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layer.changed();
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}
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};
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/**
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* Handle changes in image style state.
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* @param {ol.events.Event} event Image style change event.
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* @private
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*/
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ol.renderer.canvas.VectorLayer.prototype.handleStyleImageChange_ = function(event) {
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this.renderIfReadyAndVisible();
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.canvas.VectorLayer.prototype.prepareFrame = function(frameState, layerState) {
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var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
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var vectorSource = vectorLayer.getSource();
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this.updateLogos(frameState, vectorSource);
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var animating = frameState.viewHints[ol.ViewHint.ANIMATING];
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var interacting = frameState.viewHints[ol.ViewHint.INTERACTING];
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var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
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var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
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if (!this.dirty_ && (!updateWhileAnimating && animating) ||
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(!updateWhileInteracting && interacting)) {
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return true;
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}
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var frameStateExtent = frameState.extent;
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var viewState = frameState.viewState;
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var projection = viewState.projection;
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var resolution = viewState.resolution;
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var pixelRatio = frameState.pixelRatio;
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var vectorLayerRevision = vectorLayer.getRevision();
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var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
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var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
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if (vectorLayerRenderOrder === undefined) {
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vectorLayerRenderOrder = ol.renderer.vector.defaultOrder;
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}
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var extent = ol.extent.buffer(frameStateExtent,
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vectorLayerRenderBuffer * resolution);
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var projectionExtent = viewState.projection.getExtent();
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if (vectorSource.getWrapX() && viewState.projection.canWrapX() &&
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!ol.extent.containsExtent(projectionExtent, frameState.extent)) {
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// For the replay group, we need an extent that intersects the real world
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// (-180° to +180°). To support geometries in a coordinate range from -540°
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// to +540°, we add at least 1 world width on each side of the projection
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// extent. If the viewport is wider than the world, we need to add half of
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// the viewport width to make sure we cover the whole viewport.
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var worldWidth = ol.extent.getWidth(projectionExtent);
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var buffer = Math.max(ol.extent.getWidth(extent) / 2, worldWidth);
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extent[0] = projectionExtent[0] - buffer;
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extent[2] = projectionExtent[2] + buffer;
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}
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if (!this.dirty_ &&
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this.renderedResolution_ == resolution &&
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this.renderedRevision_ == vectorLayerRevision &&
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this.renderedRenderOrder_ == vectorLayerRenderOrder &&
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ol.extent.containsExtent(this.renderedExtent_, extent)) {
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return true;
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}
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this.replayGroup_ = null;
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this.dirty_ = false;
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var replayGroup = new ol.render.canvas.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent, resolution,
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pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
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vectorSource.loadFeatures(extent, resolution, projection);
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/**
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* @param {ol.Feature} feature Feature.
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* @this {ol.renderer.canvas.VectorLayer}
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*/
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var renderFeature = function(feature) {
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var styles;
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var styleFunction = feature.getStyleFunction();
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if (styleFunction) {
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styles = styleFunction.call(feature, resolution);
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} else {
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styleFunction = vectorLayer.getStyleFunction();
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if (styleFunction) {
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styles = styleFunction(feature, resolution);
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}
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}
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if (styles) {
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var dirty = this.renderFeature(
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feature, resolution, pixelRatio, styles, replayGroup);
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this.dirty_ = this.dirty_ || dirty;
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}
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}.bind(this);
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if (vectorLayerRenderOrder) {
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/** @type {Array.<ol.Feature>} */
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var features = [];
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vectorSource.forEachFeatureInExtent(extent,
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/**
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* @param {ol.Feature} feature Feature.
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*/
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function(feature) {
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features.push(feature);
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}, this);
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features.sort(vectorLayerRenderOrder);
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for (var i = 0, ii = features.length; i < ii; ++i) {
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renderFeature(features[i]);
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}
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} else {
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vectorSource.forEachFeatureInExtent(extent, renderFeature, this);
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}
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replayGroup.finish();
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this.renderedResolution_ = resolution;
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this.renderedRevision_ = vectorLayerRevision;
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this.renderedRenderOrder_ = vectorLayerRenderOrder;
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this.renderedExtent_ = extent;
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this.replayGroup_ = replayGroup;
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return true;
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};
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/**
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* @param {ol.Feature} feature Feature.
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {(ol.style.Style|Array.<ol.style.Style>)} styles The style or array of
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* styles.
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* @param {ol.render.canvas.ReplayGroup} replayGroup Replay group.
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* @return {boolean} `true` if an image is loading.
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*/
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ol.renderer.canvas.VectorLayer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
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if (!styles) {
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return false;
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}
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var loading = false;
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if (Array.isArray(styles)) {
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for (var i = 0, ii = styles.length; i < ii; ++i) {
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loading = ol.renderer.vector.renderFeature(
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replayGroup, feature, styles[i],
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ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio),
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this.handleStyleImageChange_, this) || loading;
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}
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} else {
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loading = ol.renderer.vector.renderFeature(
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replayGroup, feature, styles,
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ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio),
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this.handleStyleImageChange_, this);
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}
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return loading;
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};
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