211 lines
7.0 KiB
JavaScript
211 lines
7.0 KiB
JavaScript
/**
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* @module ol/source/VectorTile
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*/
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import {inherits} from '../index.js';
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import TileState from '../TileState.js';
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import VectorImageTile, {defaultLoadFunction} from '../VectorImageTile.js';
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import Tile from '../VectorTile.js';
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import {toSize} from '../size.js';
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import UrlTile from '../source/UrlTile.js';
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import {getKeyZXY} from '../tilecoord.js';
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import {createXYZ, extentFromProjection, createForProjection} from '../tilegrid.js';
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/**
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* @typedef {Object} Options
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* @property {module:ol/source/Source~AttributionLike} [attributions] Attributions.
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* @property {number} [cacheSize=128] Cache size.
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* @property {module:ol/format/Feature} [format] Feature format for tiles. Used and required by the default.
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* @property {boolean} [overlaps=true] This source may have overlapping geometries. Setting this
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* to `false` (e.g. for sources with polygons that represent administrative
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* boundaries or TopoJSON sources) allows the renderer to optimise fill and
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* stroke operations.
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* @property {module:ol/proj~ProjectionLike} projection Projection.
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* @property {module:ol/source/State} [state] Source state.
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* @property {module:ol/VectorTile~TileClass} [tileClass] Class used to instantiate image tiles.
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* Default is {@link module:ol/VectorTile}.
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* @property {module:ol/tilegrid/TileGrid} [tileGrid] Tile grid.
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* @property {module:ol/Tile~LoadFunction} [tileLoadFunction]
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* Optional function to load a tile given a URL. Could look like this:
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* ```js
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* function(tile, url) {
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* tile.setLoader(function() {
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* var data = // ... fetch data
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* var format = tile.getFormat();
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* tile.setFeatures(format.readFeatures(data, {
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* // uncomment the line below for ol/format/MVT only
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* extent: tile.getExtent(),
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* featureProjection: map.getView().getProjection()
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* }));
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* };
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* });
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* @property {module:ol/Tile~UrlFunction} [tileUrlFunction] Optional function to get tile URL given a tile coordinate and the projection.
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* @property {string} [url] URL template. Must include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders.
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* A `{?-?}` template pattern, for example `subdomain{a-f}.domain.com`, may be
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* used instead of defining each one separately in the `urls` option.
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* @property {Array.<string>} [urls] An array of URL templates.
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* @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
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* When set to `false`, only one world
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* will be rendered. When set to `true`, tiles will be wrapped horizontally to
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* render multiple worlds.
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*/
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/**
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* @classdesc
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* Class for layer sources providing vector data divided into a tile grid, to be
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* used with {@link module:ol/layer/VectorTile~VectorTile}. Although this source receives tiles
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* with vector features from the server, it is not meant for feature editing.
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* Features are optimized for rendering, their geometries are clipped at or near
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* tile boundaries and simplified for a view resolution. See
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* {@link module:ol/source/Vector} for vector sources that are suitable for feature
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* editing.
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*
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* @constructor
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* @fires module:ol/source/Tile~TileSourceEvent
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* @extends {module:ol/source/UrlTile}
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* @param {module:ol/source/VectorTile~Options=} options Vector tile options.
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* @api
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*/
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const VectorTile = function(options) {
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const projection = options.projection || 'EPSG:3857';
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const extent = options.extent || extentFromProjection(projection);
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const tileGrid = options.tileGrid || createXYZ({
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extent: extent,
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maxZoom: options.maxZoom || 22,
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minZoom: options.minZoom,
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tileSize: options.tileSize || 512
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});
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UrlTile.call(this, {
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attributions: options.attributions,
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cacheSize: options.cacheSize !== undefined ? options.cacheSize : 128,
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extent: extent,
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opaque: false,
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projection: projection,
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state: options.state,
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tileGrid: tileGrid,
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tileLoadFunction: options.tileLoadFunction ? options.tileLoadFunction : defaultLoadFunction,
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tileUrlFunction: options.tileUrlFunction,
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url: options.url,
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urls: options.urls,
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wrapX: options.wrapX === undefined ? true : options.wrapX,
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transition: options.transition
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});
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/**
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* @private
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* @type {module:ol/format/Feature}
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*/
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this.format_ = options.format ? options.format : null;
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/**
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* @private
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* @type {Object.<string, module:ol/VectorTile>}
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*/
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this.sourceTiles_ = {};
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/**
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* @private
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* @type {boolean}
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*/
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this.overlaps_ = options.overlaps == undefined ? true : options.overlaps;
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/**
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* @protected
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* @type {function(new: module:ol/VectorTile, module:ol/tilecoord~TileCoord, module:ol/TileState, string,
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* module:ol/format/Feature, module:ol/Tile~LoadFunction)}
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*/
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this.tileClass = options.tileClass ? options.tileClass : Tile;
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/**
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* @private
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* @type {Object.<string, module:ol/tilegrid/TileGrid>}
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*/
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this.tileGrids_ = {};
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};
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inherits(VectorTile, UrlTile);
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/**
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* @return {boolean} The source can have overlapping geometries.
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*/
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VectorTile.prototype.getOverlaps = function() {
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return this.overlaps_;
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};
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/**
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* clear {@link module:ol/TileCache~TileCache} and delete all source tiles
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* @api
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*/
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VectorTile.prototype.clear = function() {
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this.tileCache.clear();
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this.sourceTiles_ = {};
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};
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/**
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* @inheritDoc
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*/
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VectorTile.prototype.getTile = function(z, x, y, pixelRatio, projection) {
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const tileCoordKey = getKeyZXY(z, x, y);
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if (this.tileCache.containsKey(tileCoordKey)) {
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return (
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/** @type {!module:ol/Tile} */ (this.tileCache.get(tileCoordKey))
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);
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} else {
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const tileCoord = [z, x, y];
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const urlTileCoord = this.getTileCoordForTileUrlFunction(
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tileCoord, projection);
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const tile = new VectorImageTile(
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tileCoord,
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urlTileCoord !== null ? TileState.IDLE : TileState.EMPTY,
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this.getRevision(),
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this.format_, this.tileLoadFunction, urlTileCoord, this.tileUrlFunction,
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this.tileGrid, this.getTileGridForProjection(projection),
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this.sourceTiles_, pixelRatio, projection, this.tileClass,
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this.handleTileChange.bind(this));
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this.tileCache.set(tileCoordKey, tile);
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return tile;
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}
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};
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/**
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* @inheritDoc
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*/
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VectorTile.prototype.getTileGridForProjection = function(projection) {
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const code = projection.getCode();
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let tileGrid = this.tileGrids_[code];
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if (!tileGrid) {
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// A tile grid that matches the tile size of the source tile grid is more
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// likely to have 1:1 relationships between source tiles and rendered tiles.
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const sourceTileGrid = this.tileGrid;
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tileGrid = this.tileGrids_[code] = createForProjection(projection, undefined,
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sourceTileGrid ? sourceTileGrid.getTileSize(sourceTileGrid.getMinZoom()) : undefined);
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}
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return tileGrid;
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};
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/**
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* @inheritDoc
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*/
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VectorTile.prototype.getTilePixelRatio = function(pixelRatio) {
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return pixelRatio;
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};
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/**
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* @inheritDoc
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*/
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VectorTile.prototype.getTilePixelSize = function(z, pixelRatio, projection) {
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const tileGrid = this.getTileGridForProjection(projection);
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const tileSize = toSize(tileGrid.getTileSize(z), this.tmpSize);
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return [Math.round(tileSize[0] * pixelRatio), Math.round(tileSize[1] * pixelRatio)];
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};
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export default VectorTile;
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