git-svn-id: http://svn.openlayers.org/tags/openlayers/release-2.4-rc5@3182 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
221 lines
6.9 KiB
JavaScript
221 lines
6.9 KiB
JavaScript
/* Copyright (c) 2006 MetaCarta, Inc., published under the BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
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* for the full text of the license. */
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/**
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* Handler to draw a path on the map. Path is displayed on mouse down,
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* moves on mouse move, and is finished on mouse up.
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*
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* @class
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* @requires OpenLayers/Handler/Point.js
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* @requires OpenLayers/Geometry/Point.js
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* @requires OpenLayers/Geometry/LineString.js
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*/
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OpenLayers.Handler.Path = OpenLayers.Class.create();
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OpenLayers.Handler.Path.prototype =
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OpenLayers.Class.inherit(OpenLayers.Handler.Point, {
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/**
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* @type OpenLayers.Feature.Vector
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* @private
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*/
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line: null,
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/**
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* In freehand mode, the handler starts the path on mouse down, adds a point
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* for every mouse move, and finishes the path on mouse up. Outside of
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* freehand mode, a point is added to the path on every mouse click and
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* double-click finishes the path.
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*
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* @type Boolean
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*/
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freehand: false,
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/**
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* If set, freehandToggle is checked on mouse events and will set the
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* freehand mode to the opposite of this.freehand. To disallow toggling
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* between freehand and non-freehand mode, set freehandToggle to null.
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* Acceptable toggle values are 'shiftKey', 'ctrlKey', and 'altKey'.
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*
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* @type String
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*/
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freehandToggle: 'shiftKey',
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/**
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* @constructor
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*
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* @param {OpenLayers.Control} control
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* @param {Array} callbacks An object with a 'done' property whos value is
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* a function to be called when the path drawing is
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* finished. The callback should expect to recieve a
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* single argument, the line string geometry.
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* If the callbacks object contains a 'point'
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* property, this function will be sent each point
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* as they are added. If the callbacks object contains
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* a 'cancel' property, this function will be called when
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* the handler is deactivated while drawing. The cancel
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* should expect to receive a geometry.
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* @param {Object} options
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*/
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initialize: function(control, callbacks, options) {
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OpenLayers.Handler.Point.prototype.initialize.apply(this, arguments);
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},
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/**
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* Add temporary geometries
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*/
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createFeature: function() {
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this.line = new OpenLayers.Feature.Vector(
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new OpenLayers.Geometry.LineString());
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this.point = new OpenLayers.Feature.Vector(
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new OpenLayers.Geometry.Point());
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},
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/**
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* Destroy temporary geometries
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*/
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destroyFeature: function() {
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this.line.destroy();
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this.point.destroy();
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},
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/**
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* Add point to geometry. Send the point index to override
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* the behavior of LinearRing that disregards adding duplicate points.
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*/
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addPoint: function() {
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this.line.geometry.addComponent(this.point.geometry.clone(),
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this.line.geometry.components.length);
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this.callback("point", [this.point.geometry]);
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},
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/**
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* Determine whether to behanve in freehand mode or not.
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*
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* @type Boolean
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*/
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freehandMode: function(evt) {
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return (this.freehandToggle && evt[this.freehandToggle]) ?
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!this.freehand : this.freehand;
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},
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/**
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* Modify the existing geometry given the new point
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*
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*/
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modifyFeature: function() {
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var index = this.line.geometry.components.length - 1;
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this.line.geometry.components[index].x = this.point.geometry.x;
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this.line.geometry.components[index].y = this.point.geometry.y;
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},
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/**
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* Render geometries on the temporary layer.
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*/
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drawFeature: function() {
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this.layer.drawFeature(this.line, this.style);
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this.layer.drawFeature(this.point, this.style);
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},
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/**
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* Return a clone of the relevant geometry.
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*
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* @type OpenLayers.Geometry.LineString
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*/
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geometryClone: function() {
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return this.line.geometry.clone();
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},
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/**
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* Handle mouse down. Add a new point to the geometry and render it.
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* Return determines whether to propagate the event on the map.
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*
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* @param {Event} evt
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* @type Boolean
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*/
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mousedown: function(evt) {
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// ignore double-clicks
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if (this.lastDown && this.lastDown.equals(evt.xy)) {
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return false;
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}
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if(this.lastDown == null) {
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this.createFeature();
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}
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this.mouseDown = true;
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this.lastDown = evt.xy;
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var lonlat = this.control.map.getLonLatFromPixel(evt.xy);
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this.point.geometry.x = lonlat.lon;
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this.point.geometry.y = lonlat.lat;
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if((this.lastUp == null) || !this.lastUp.equals(evt.xy)) {
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this.addPoint();
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}
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this.drawFeature();
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this.drawing = true;
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return false;
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},
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/**
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* Handle mouse move. Adjust the geometry and redraw.
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* Return determines whether to propagate the event on the map.
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*
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* @param {Event} evt
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* @type Boolean
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*/
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mousemove: function (evt) {
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if(this.drawing) {
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var lonlat = this.map.getLonLatFromPixel(evt.xy);
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this.point.geometry.x = lonlat.lon;
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this.point.geometry.y = lonlat.lat;
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if(this.mouseDown && this.freehandMode(evt)) {
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this.addPoint();
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} else {
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this.modifyFeature();
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}
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this.drawFeature();
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}
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return true;
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},
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/**
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* Handle mouse up. Send the latest point in the geometry to the control.
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* Return determines whether to propagate the event on the map.
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*
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* @param {Event} evt
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* @type Boolean
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*/
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mouseup: function (evt) {
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this.mouseDown = false;
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if(this.drawing) {
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if(this.freehandMode(evt)) {
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this.finalize();
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} else {
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if(this.lastUp == null) {
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this.addPoint();
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}
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this.lastUp = evt.xy;
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}
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return false;
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}
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return true;
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},
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/**
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* Handle double-clicks. Finish the geometry and send it back
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* to the control.
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*
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* @param {Event} evt
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*/
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dblclick: function(evt) {
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if(!this.freehandMode(evt)) {
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var index = this.line.geometry.components.length - 1;
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this.line.geometry.removeComponent(this.line.geometry.components[index]);
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this.finalize();
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}
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return false;
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},
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/** @final @type String */
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CLASS_NAME: "OpenLayers.Handler.Path"
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});
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