Files
openlayers/test/spec/ol/webgl
Olivier Guyot 40d44db85e Shader Builder / use vertex context to parse the symbol rotation expression
Previously the expression was parsed in the fragment shader context, which
meant in case the expression used an attributes the resulting GLSL code
would be wrong.

Fragment shader context:
`float angle = v_heading; // we're using the varying: not OK`

Vertex shader context:
`float angle = a_heading; // we're using the attribute: OK`
2020-03-03 10:09:39 +01:00
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