Files
openlayers/examples/draw-and-modify-features.js
2015-03-12 12:25:38 +01:00

84 lines
2.1 KiB
JavaScript

goog.require('ol.FeatureOverlay');
goog.require('ol.Map');
goog.require('ol.View');
goog.require('ol.events.condition');
goog.require('ol.interaction.Draw');
goog.require('ol.interaction.Modify');
goog.require('ol.layer.Tile');
goog.require('ol.source.MapQuest');
goog.require('ol.style.Circle');
goog.require('ol.style.Fill');
goog.require('ol.style.Stroke');
goog.require('ol.style.Style');
var raster = new ol.layer.Tile({
source: new ol.source.MapQuest({layer: 'sat'})
});
var map = new ol.Map({
layers: [raster],
target: 'map',
view: new ol.View({
center: [-11000000, 4600000],
zoom: 4
})
});
// The features are not added to a regular vector layer/source,
// but to a feature overlay which holds a collection of features.
// This collection is passed to the modify and also the draw
// interaction, so that both can add or modify features.
var featureOverlay = new ol.FeatureOverlay({
style: new ol.style.Style({
fill: new ol.style.Fill({
color: 'rgba(255, 255, 255, 0.2)'
}),
stroke: new ol.style.Stroke({
color: '#ffcc33',
width: 2
}),
image: new ol.style.Circle({
radius: 7,
fill: new ol.style.Fill({
color: '#ffcc33'
})
})
})
});
featureOverlay.setMap(map);
var modify = new ol.interaction.Modify({
features: featureOverlay.getFeatures(),
// the SHIFT key must be pressed to delete vertices, so
// that new vertices can be drawn at the same position
// of existing vertices
deleteCondition: function(event) {
return ol.events.condition.shiftKeyOnly(event) &&
ol.events.condition.singleClick(event);
}
});
map.addInteraction(modify);
var draw; // global so we can remove it later
function addInteraction() {
draw = new ol.interaction.Draw({
features: featureOverlay.getFeatures(),
type: /** @type {ol.geom.GeometryType} */ (typeSelect.value)
});
map.addInteraction(draw);
}
var typeSelect = document.getElementById('type');
/**
* Let user change the geometry type.
* @param {Event} e Change event.
*/
typeSelect.onchange = function(e) {
map.removeInteraction(draw);
addInteraction();
};
addInteraction();